Thread: ECO/PVP FULLY reworked world map/ 4 factions & 4 citys

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  1. #1 ECO/PVP FULLY reworked world map/ 4 factions & 4 citys 
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    Hey everyone!


    Discord server : discord link removed

    for the past few weeks i have been working on map editing and creating a map for a World i have been wanting to create for almost 9 years now but never got around to it.
    the Idea is :

    4 Factions

    *Desert/sand nation
    *Viking/ Nation
    *Water/ICE / nation
    *Fire / Nation
    -----------------

    Each Faction has their own city and their Home teleport reads the faction and sends player to their right home.
    Between each city their is 4x4 (20 shunks/tiles) world map that will include Dungeons, World bosses, Elite Mobs, and Raids
    in the middle of the World map there is yet another city called the "TRADERS HUB" where its safe zone and people from all factions can go there to trade for supplies, weapons, upgrade material etc etc.

    each city has its own biome, meaning some biomes will have more of X resourse and others might have more of Y Resourse.
    Players can still go to other biomes etc but it will be more risky for them since world map is mostly PVP and you can be attack by people from the other factions.

    for example
    *Desert / easy access to coal ore, Gold ore, earth/chaos/Death/blood Runes, Adamantite Rocks
    *Viking / easy access to Magic/Yew Logs, Gems, Nature/Mind/body/water runes, high level Fish/food., Runite Ore, farming area
    *Water/ice / easy access to high level fish/food, water/earth/blood runes/Nature, Adamantite rocks. easy access to Yew Logs. farming area
    *Fire nation / easy access To Dungeon Zones, Closer to Elite Mobs Spawn Zones, (More to come)
    These are just Examples.

    Each Home has 2 Shunks, 1 being safe zone with some of the basics like a Bank/general store, stalls, furnace, cooking range, spinning wheel,altars, slayer masters /some simple skilling methods (low level methods) related to the Biomes envirement, whilst close chunks outside of Home safezone includes some more of the world map like monsters, hunting zones, and also arcitecture relating to these close by biomes.

    the world map will expand by 1 chunk each season close by to the Faction with the Most PVP kills, killing a player from another faction rewards you with "x- Pkp points + 1 Faction Point" faction points will be moniterd on faction city leaderboards. after each season Faction points are reset.
    lets say Desert Wins first Season the following will happen:

    On discord a poll will start where top 20 people of that winning faction that accumulated the most points will be able to vote and poll the zone and its envirement for example if that zone will be Mob zone/Boss zone and what mobs and boss the respawn timers/ resourses (Only resourses that are available to their own biomes but they will be able to upgrade so for example if their biomes hold adamantite ore as highest. they can now add Runite ore Rocks with balanced Respawn timer)

    Winning Factions will have benefits added to their Biomes for example "Increased Elite mob spawns,Increased droprate 5% and 2x material harvest however any faction can benefit from those buffs considering they do activitys on the winning factions Biome.
    Winning factions top 20-50 players will recieve a Faction Win point allowing them to one day buy some exclusing buffs to apply to their biomes. (example : 1 hour of increased Droprate) OR (Spawning a Elite Mob on their Biome zones however they will need to find it so cordinating with other members of your faction before buying that elite mob spawn will be beneficial.

    Edit:

    All 4 Citys + Faction Selection ISLAND have been finished including (pathing, object and scenary, citys reflect on Nation Tribe/faction,
    Faction System have been implemented .
    Not being able to attack players from same Factions Implemented.
    Faction chat implemented.
    Achievement Tracking Implemented.

    ---IN PROGRESS/TESTING PHASE---
    -Working on biomes and surrounding shunks near homes
    -implement NPCS,SHOPS,MOBS,DUNGEON ENTRANCES,ELITE MOBS AND BOSSES,
    -Finish Traders Hub
    -Rework Droprates to fit the gameplay
    -Rework NPC/BOSS HITPOINTS
    -add balancing system and Burn system (rewarding systems)
    -Test new Faction Systems as (leaderboards, tracking, Faction Chat,
    -Daily Tasks Testing
    -Faction win Point shop
    -Elite mob spawner Scrolls (Crafter by combining 12 Division Scrolls into 1 Spawner Scroll + going to selected areas to spawn it with minimum damage recieve reward (allowing you to invite faction members to help the faction)
    -Add Division Scrolls to all Bosses on surface Area making it 1/75 or 1/100. (since elite mobs will be quite rewarding) so i recommend taging along a few Faction members to reward them aswell
    More to come after these have been tested and set in motion

    Last edited by Spooky; 06-13-2023 at 09:23 AM. Reason: discord links are not allowed without affliate
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  3. #2  
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    4 faction? hmmm prepare at least 100 players online to make those factions alive or this will be another dead server.
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    Quote Originally Posted by ImHanzoNice View Post
    4 faction? hmmm prepare at least 100 players online to make those factions alive or this will be another dead server.
    totally agree, there is a Advertisement campaign funds saved and prepared, also other means to advertise this once its fully ready, a project like this has to be error proof on release to maintain equal odds for all faction players. alot of things like entrances and how close they are to safe zone citys, means for different faction players to end up around other players, skilling zones, elite mobs, bosses on surface and dungeons for slayer mobs etc, atho all dungeons will be interconnected , town leaderboards, balanacing events and other stuff prepared if one day 1 faction is falling behind in power compared to others .

    Thank you for your answer and imput, but you are 100% right
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    Quote Originally Posted by divine rsps View Post
    totally agree, there is a Advertisement campaign funds saved and prepared, also other means to advertise this once its fully ready, a project like this has to be error proof on release to maintain equal odds for all faction players. alot of things like entrances and how close they are to safe zone citys, means for different faction players to end up around other players, skilling zones, elite mobs, bosses on surface and dungeons for slayer mobs etc, atho all dungeons will be interconnected , town leaderboards, balanacing events and other stuff prepared if one day 1 faction is falling behind in power compared to others .

    Thank you for your answer and imput, but you are 100% right
    goodluck with your project, hope you have a nice pvp not only pvm, faction war is pretty cool and faction raid each faction can capture another one and pay taxes on the winning faction
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    Quote Originally Posted by ImHanzoNice View Post
    goodluck with your project, hope you have a nice pvp not only pvm, faction war is pretty cool and faction raid each faction can capture another one and pay taxes on the winning faction
    not a bad idea, Weekly Faction tournys will be something of the future, rewards and requirements are still not decided
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  7. #6  
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    I love the idea, definitely unique! Will be following this, if you can pull it off you’ll have no problems with players but you need that flawless content as well as creative unique maps.

    GoodLuck
    Attached image
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    Quote Originally Posted by combatx View Post
    I love the idea, definitely unique! Will be following this, if you can pull it off you’ll have no problems with players but you need that flawless content as well as creative unique maps.

    GoodLuck
    hey thank you combat, yeah in terms of content i am really looking into every aspect, every mob,every biome, reasourses and their uses,currency and community aspects, leaderboards and events. timed elite mobs . in terms of maps every single map will be unique and reworked, so surface aarea will be totaly unique.

    Switching is fully done with no delays.
    3 out of 4 citys are fully done with objects,shops,biome and surrounding area, only 1 city left and trading hub, whilst im working on that Mahe my Co/Worker is working on all required systems and failsafes and getting server ready for beta.
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    Quote Originally Posted by combatx View Post
    I love the idea, definitely unique! Will be following this, if you can pull it off you’ll have no problems with players but you need that flawless content as well as creative unique maps.

    GoodLuck
    i dont think so, i saw many projects here with a lot of content than this and they have a problem on having tons of players, but in other side there's a shit server who can pay youtubers and banners and they can hit 100+ its not all about content you need marketing the most
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    Quote Originally Posted by ImHanzoNice View Post
    i dont think so, i saw many projects here with a lot of content than this and they have a problem on having tons of players, but in other side there's a shit server who can pay youtubers and banners and they can hit 100+ its not all about content you need marketing the most
    True i totaly agree with you on marketing. altho most servers i see with insane maps and content. those content have no systems to them, so after a while their "unique content" is just a waste of resourses when there are like 200 bugs and economy not running itself, skilling resourses with no value, most items have no need etc.

    my main point of this server is to make sure every single item has its uses, from bronze bar to bis gear. materials are the core of economys, the amount of items entering the game, and amount of items being burned/dissolved etc. so eco isnt flood to the point 200b is just a number . money is supposed to mean something

    also there are tons of systems already in place + in the making to ensure that the game isnt just about wealth, community driven content, faction grouping, clan making, getting to know each other and making friends benefits your gaming experience ten-fold.
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    some updated pictures of recent fully finished Elite Monster SummonS (Using 12 Shards to combine into a Elite Summon scroll 1 out of 4 different spawns. then going to that respective spawn location to use the scroll for a elite monster with varius good loot to spawn")image.pngimage.png
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