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Hello. I've been working on a OSRS C++ version "third party client" base for a while.
I was tipped off by a person on reddit that rune-server is a good place to reach people who are interested in all things RuneScape hacking so I figured I'd share my progress here.
Features I haven't written about yet but will soon come:
- UI text parsing, e.g. clue scrolls, chat, chat dialog etc.
- Iterating store, bank, inventory and gear.
- Getting loaded object and item names from memory without parsing cache
Example of whats possible with the contents of the current posts:
OSRS Steam version - Players and NPCs
OSRS Steam version - Overhead text, world to screen, and ground items
OSRS Steam version - Finding all things 3D
I'm eventually planning to open source the entire tool as it doesn't contain any deobfuscators and such. But that will happen once I manage to clean up my code a bit and am at a state where I feel like the tool is expandable.
Sorry if sharing external blog urls isn't fine. But reformatting the posts from markdown to BBCode would be a pain in the ass.
Credits: I've reversed and coded everything myself with little to no previous RS hacking experience, but various ID dumps on rune-server.ee and osrsbox.com have definitely helped to cross reference values to make sure I've found the right things.
Nice.
great work and welcome to the site =] thanks for posting this!
Looks interesting
Looks good
This is a pretty big weener first post, to be honest, would love to see this progress, GL!
noice one.
A new update today. https://reversing.games/jekyll/updat...finitions.html
Wrote some stuff on dynamically getting Object, Item and NPC definitions and fixing NPC versions.
Also included some NPC/Player structures and a localplayer ReClass project which has health bar stuff and hit splat stuff defined.
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