Thread: Stanimator - Animation Creation and Editing Tool

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  1. #21  
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    Looks gangster
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    Quote Originally Posted by lumplum View Post
    Imagine just transferring a skeleton from an existing model to an unanimated one. This would honestly revolutionize rigging and save a heap of time, though I'm not sure how well it would work
    From what I understand from OSRS design streams, they still have to define all the vertex groups manually for new NPCs. Would be super useful if you could auto generate them based on weights though.
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  4. #23  
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    Nice to see Scape Editor was useful to you. Best of luck!
    Last edited by CrazyPanda; 01-24-2019 at 02:57 AM.
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    Thanks to everyone for the positive feedback! I've been very busy for the past few days with my midterms, will try and get the saving system done asap + do some more work on the interpolation tool.
    From there on my main focus will be improving the UI.

    Quote Originally Posted by strongmuffin View Post
    Nice to see Scape Editor was useful to you. Best of luck!
    Yes it's a great base for things like this, big ups to you. And my bad totally forgot to include you in the credits.
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  6. #25  
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    Glad this is something you could contribute to this community. I feel like this tool is going to be something that's used for many years to come.
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  7. #26  
    sυввч

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    Holy crap this is fire.
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  8. #27  
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    tihs is looking impressive goodjob!
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  9. #28  
    OS-Anguish

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    nice man, impressive.
    Attached image
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  10. #29  
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    That is a very nice tool! If you ever choose to sell it, I might have to get myself a copy of that one.

    Awesome work! Keep that up!
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    I've completely reworked the editor during my spare time.
    This is all written in Kotlin with just the standard java libraries .
    I do plan on making this open-source soon,
    just need to find some more free time during the summer to work on the remaining things.
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