Imagine if you could just extend components used in SceneBuilder with rs widget types
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love it!!!
Imagine if you could just extend components used in SceneBuilder with rs widget types
Good work on the progress, keep it up.
Finished off the hierarchy today, now supports depth reordering, selecting, locking and hiding widgets, all possible with multiple selected at once.
Also good to note that every feature I had when around 3 weeks ago, is now implemented back in and some new features I added along the way means I'm now further ahead and moving forward once again
The best interface editor in the RSPS community
Added basic sprite loading using nshusa's better sprite packer, so credits for a bit of the code from him. It's nice to see it start to come together, although haven't actually touched a cache yet. Also added deleting multiple highlighted widgets via the hierarchy.
Looks good!
Looks nice Greg. Excited to see the progress on this.
Been doing some work on 317 cache sprites; cache loading, dragging sprites from tab onto canvas, width/height now disabled for sprites, sprite id/archive properties & integer caps so you can only select sprites which exist in the cache. Changed integers properties to use a spinner, added scroll wheel to change integer values.
It did occur to me that external sprite loading wouldn't be supported on a vanilla 317 so I'll probably have to put out a way for cache interfaces to support external sprite caches, sounds like I might end up with 3 different interface formats for 317
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