Thread: Interface Editor (Open-source)

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  1. #11  
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    Looks great, will check it out
    ^_^
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  2. #12  
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    Added basic control commands: Select all, cut, copy & paste. As well as shift + drag to clone.
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    There is some noticeable lag when performing actions, especially one's like cloning, on 100's of objects simultaneously. With way it works with reflection I don't think there is much I can do about it
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  3. #13  
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    Been reading and learning design patterns, implemented memento design pattern to the main Widget class, converted the copy, paste & clone to use memento's instead, much cleaner. Added canceling changes so they revert the the value before editing began. Main change today was adding undoing/redoing, while great it might need some kind of cleaning system or limit as it could potentially use a lot of ram over time with a lot of changes or edits to an interface but not too fussed about optimisation atm.
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  4. #14  
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    Converted the project to tornadofx to simplify some of the UI stuff and make things easier in the future. Started work on hierarchy display (bottom left) for visually seeing the layout of your interface components, for now I've just added basic selecting & reordering, components order reflects the depth on the canvas.
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    actually revision support is the most important for example the current interface editor thats released wont work on 667s nor 525.
    and your right revisions dont change that much when it comes to interfaces but all it takes is to have one thing to be different lol so your reply was kinda stupid.

    OT: i love this idea and i have a working 667 interface editor if you need any help
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  8. #16  
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    Quote Originally Posted by Greg View Post
    Converted the project to tornadofx to simplify some of the UI stuff and make things easier in the future. Started work on hierarchy display (bottom left) for visually seeing the layout of your interface components, for now I've just added basic selecting & reordering, components order reflects the depth on the canvas.
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    If you need help let me know, I just started on mine today. Best of luck!

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    Last edited by CrazyPanda; 01-10-2018 at 10:42 AM.
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  10. #17  
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    Quote Originally Posted by nshusa View Post
    If you need help let me know, I just started on mine today. Best of luck!

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    Nooo! We can't both do an interface editor!
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  11. #18  
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    Will your tool allow us to modify itemgroups and put the items where we wanna put them?
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  12. #19  
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    Quote Originally Posted by Snow Cat123 View Post
    Will your tool allow us to modify itemgroups and put the items where we wanna put them?
    Do you mean not in a grid?

    I was thinking being able to have groups but not just item groups, so sprite, model, button groups etc... etc... but we'll see
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    Quote Originally Posted by Greg View Post
    Do you mean not in a grid?

    I was thinking being able to have groups but not just item groups, so sprite, model, button groups etc... etc... but we'll see
    Yeah but I was hoping I could move them about and have different gaps because I wanted to move the equipment slots around but I can't seem to do it
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