Thread: MapEditor 3.1

Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 43
  1. #21  
    Ex Rune-Scaper

    Join Date
    Jun 2008
    Posts
    3,534
    Thanks given
    457
    Thanks received
    1,257
    Rep Power
    990
    Quote Originally Posted by BloodLie View Post
    I'm curious, why use QT instead of something like JavaFX? I believe JavaFX would still be a good fit for this project
    JavaFX is fine to use for the UI but not for the 3d renderer. JavaFX's 3d library isn't finished, and you're relying on oracle by using it. (which haven't updated javafx since March 18, 2014) They should have incorporated opengl instead of creating an entirely new 3d api when we don't need a new one. Also if Peter were to use the client again, the client renders its 3d scene onto an applet. JavaFX doesn't support applets so you would have to embed a swing applet into a JavaFX program and reroute the events (which has a lot of overhead) so he's going to have to change that.

    I recommended QT only if you were to use unreal engine to render the map. Since unreal engine uses C++. You can use whatever you want for the UI, but for a map editor I would recommend a language with good memory management so the program runs very smoothly. It's hard to beat a 3d C++ program rendering the same thing in Java.
    Reply With Quote  
     

  2. Thankful users:


  3. #22  
    Super Donator

    RSPSi's Avatar
    Join Date
    Mar 2011
    Posts
    169
    Thanks given
    70
    Thanks received
    173
    Rep Power
    328
    Quote Originally Posted by Freyr View Post
    JavaFX is fine to use for the UI but not for the 3d renderer. JavaFX's 3d library isn't finished, and you're relying on oracle by using it. (which haven't updated javafx since March 18, 2014) They should have incorporated opengl instead of creating an entirely new 3d api when we don't need a new one. Also if Peter were to use the client again, the client renders its 3d scene onto an applet. JavaFX doesn't support applets so you would have to embed a swing applet into a JavaFX program and reroute the events (which has a lot of overhead) so he's going to have to change that.

    I recommended QT only if you were to use unreal engine to render the map. Since unreal engine uses C++. You can use whatever you want for the UI, but for a map editor I would recommend a language with good memory management so the program runs very smoothly. It's hard to beat a 3d C++ program rendering the same thing in Java.
    You don't actually have to draw the scene to an applet, it's quite easy to convert. The game rendering doesn't need to be done using JavaFX since it's built into the client, it just draws the final "render" to an image and paints it, so you can implement that with JavaFX. Events are little to no overhead when it comes to a map editor, you just need to write a handler for mouse and keyboard. The only downside of releasing a FX application would be the requirement of Java 8.
    Reply With Quote  
     

  4. #23  
    Finland

    Zoltus's Avatar
    Join Date
    Dec 2015
    Age
    24
    Posts
    977
    Thanks given
    671
    Thanks received
    779
    Rep Power
    5000
    Awesome! I hope it goes far!
    Attached image

    Spoiler for God:
    Attached image
    Reply With Quote  
     

  5. #24  
    Exiles Developer


    Join Date
    May 2009
    Age
    28
    Posts
    316
    Thanks given
    55
    Thanks received
    25
    Rep Power
    86
    Good luck. Supporting osrs revisions.. I would definitely pay some money.
    Quote Originally Posted by Eazy View Post
    Quote Originally Posted by lostlegend View Post
    its not os-legacy its switched to Project-Insanity.
    And Very Much i ReCoded MEself. Check it out and u wil see ur self.
    People allways bothering with saying OS-LEGACY.. U NEVER CHECKED SERVERDONT COMPLAIN CHECK IT OUT B4 COMPLAINING
    So you switched Project-Insanity to Project-Insanity? gj
    Reply With Quote  
     

  6. #25  
    Extreme Donator


    Join Date
    Oct 2010
    Posts
    2,853
    Thanks given
    1,213
    Thanks received
    1,622
    Rep Power
    5000
    I'm waiting on progress, pls don't disappoint me
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
    Reply With Quote  
     

  7. Thankful user:

    Community VeteranSub

  8. #26  
    Banned

    Join Date
    May 2016
    Age
    55
    Posts
    1,137
    Thanks given
    565
    Thanks received
    600
    Rep Power
    0
    I'd for sure pay for a good map editor, hope to see something come out of this!
    Reply With Quote  
     

  9. #27  
    Registered Member
    Join Date
    Nov 2009
    Posts
    199
    Thanks given
    66
    Thanks received
    45
    Rep Power
    74
    Quote Originally Posted by Photon View Post
    You don't actually have to draw the scene to an applet, it's quite easy to convert. The game rendering doesn't need to be done using JavaFX since it's built into the client, it just draws the final "render" to an image and paints it, so you can implement that with JavaFX. Events are little to no overhead when it comes to a map editor, you just need to write a handler for mouse and keyboard. The only downside of releasing a FX application would be the requirement of Java 8.
    People really need to stop saying that Java 8 is a downside, Java has had so many security flaws in previous versions and it's actually a poor decision to even use them on your own computer

    Also, since he hasn't responded in two weeks with any updates, obligatory inb4 this gets abandoned like every public map editor made in the past ~5 years in the rsps community
    Reply With Quote  
     

  10. #28  
    Registered Member
    Join Date
    Mar 2017
    Posts
    34
    Thanks given
    0
    Thanks received
    2
    Rep Power
    8
    I'd for sure pay for this. Especially if you could support OSRS cache.
    Reply With Quote  
     

  11. #29  
    Registered Member
    Join Date
    Apr 2012
    Posts
    201
    Thanks given
    1
    Thanks received
    31
    Rep Power
    7
    Quote Originally Posted by litty View Post
    I'd for sure pay for this. Especially if you could support OSRS cache.
    pretty sure everyone here is wishing it will support OSRS cache, since who doesn't want to make their own maps the way they want them OSRS style xD
    Reply With Quote  
     

  12. #30  
    Interfacing with your sister

    Streax's Avatar
    Join Date
    Jun 2009
    Posts
    2,308
    Thanks given
    784
    Thanks received
    175
    Rep Power
    229
    Quote Originally Posted by Eyeownyew View Post
    People really need to stop saying that Java 8 is a downside, Java has had so many security flaws in previous versions and it's actually a poor decision to even use them on your own computer



    People really need to stop saying that Java 8 is a downside, Java has had so many security flaws in previous versions and it's actually a poor decision to even use them on your own computer

    Also, since he hasn't responded in two weeks with any updates, obligatory inb4 this gets abandoned like every public map editor made in the past ~5 years in the rsps community
    The downside is that not everyone uses Java 8, and since there is loads of differences between Java 8 and Java 6 (One of the most commonly used versions of java) there's a bigger chance of the application not running on older versions of Java.
    Attached image
    Reply With Quote  
     

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. 3D Mapeditor on the way [PICS]
    By peterbjornx in forum Show-off
    Replies: 34
    Last Post: 03-04-2009, 02:42 AM
  2. I`ve done it , a mapeditor
    By peterbjornx in forum Show-off
    Replies: 38
    Last Post: 01-15-2009, 02:20 AM
  3. MapEditor release
    By peterbjornx in forum Downloads
    Replies: 14
    Last Post: 12-28-2008, 06:21 PM
  4. MapEditor Update Thread
    By peterbjornx in forum RS2 Client
    Replies: 12
    Last Post: 11-20-2008, 09:17 PM
  5. X5 mapEditor - progress
    By Clienthax in forum Projects
    Replies: 25
    Last Post: 10-20-2008, 09:59 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •