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**If I manage to fix the last remaining bugs and put forth a little cleaning(and unrenaming) I will try my best to release this in full .
Current Status:
- Can texture just about any model with values depending on types
- Ground texturing is supported (Can be toggled on or off) *Supports full overlay and underlay textures
- 99% support done, just have a few bugs to finish
- Can limit texture mapping (suggested)
Bugs:
If the texture and display type don't meet the arguments it tends to draw nothing(Fixed)Doesn't set textures (Vine whip) inventory, due to the value check(Fixed)Texture/Color mapping for texture and mesh display types is inconsistent (method484 / rasterise)(Fixed Partially)Pixel palette for higher textures (Ground textures afaik)(Fixed)Graphics have an issue rendering (not sure entirely)(Fixed) (removed a random face color check)Shaped map tiles don't render textures for some reason(Fixed) (was actually due to underlay and overlay, needed to apply correct texture map and colors as well)
Final Known Bug ~
Something to do with alpha pixels, (Partially fixed, problem lies in how the texture is drawn with alpha values)
Recent 5/23
*fixed shaped tile texture mapping and color mixing
5//22
*shows fixed graphics rendering for player/npc
*shows first of the last 2 bugs, blue drag color gets overwritten by the texture causing transparency
*shows second the the last 2 bugs, shaped map tiles don't render textures, but plain tiles do
[SPOIL]
Updates:
*Can texture just about every model, but it lags so bad.[/SPOIL]
Have to credit Killer 99 for his texture def loading[/FONT]
Nice work and good luck
Ok, so you have textures working, but why are they all so terribly hideous?
youve gotten pretty much as far as i did with texturing before i gave up, fixing the last bit of the pointers (trees etc) is a nightmare
good luck, just got this like a week ago.
Gl with the trees xD,
I've tried this but could find out how to fix those damned trees, unless hardcoding.
Good luck nick.
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