Thread: [377]Tempest

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  1. #1 [377]Tempest 
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    SVN link: http://tempest377.googlecode.com/svn/trunk/
    Information:
    Why 377?

    In my opinion 377 is the revision with the most potential.
    The client is small and manageable (compared to the more recent builds, I'm not in favor of refactoring 700+ classes).
    It was the last revision before 400. Meaning no mapdata. Nobody has all xtea keys from any revision 400+, so in a way all 400+ servers are half-assed, using 377 maps with custom 508 maps or something like that.
    And most importantly we actually have the cache of the client we're working with, unlike 317 .
    Goals:

    To create a readable, usable client that will destroy any/all 317s out there.
    To motivate [lazy] people [who can't be fucked to do client work] to switch to 377.
    To finish this before Apollo's release.
    Media:



    Progress:
    Code:
    Class48 = IdentityKit
    Class13 = Interface
    Class33 = Cache
    Class2 = Archive
    Class16 = ItemDefinition
    Class37 = NPCDefinition
    Class49 = VarBit
    Class27 = SpotAnimation
    Class14 = Animation
    Class47 = ObjectDefinition
    Class43 = Varp
    Class15 = Floor
    Class50_Sub1_Sub1_Sub1 = Sprite
    Class50_Sub1_Sub1_Sub2 = IndexedSprite
    Class50_Sub1_Sub1_Sub3 = Font
    Class17 = Socket
    Class12 = SizeConstants
    Class50_Sub1_Sub4_Sub3_Sub2 = Player
    Class50_Sub1_Sub1 = Renderer2D
    Class50_Sub1_Sub1_Sub4 = Renderer3D
    Class51_Sub1_Sub4_Sub3_Sub1 = NPC
    Class47 = CollisionMap
    Class24 = IsaacCipher
    Class30 = BZip2Decompressor
    Class1 = BZip2Entry
    Class23 = CacheIndex
    Class43 = Skills
    Class25 = TextUtil
    Class51_Sub1_Sub2 = Packet
    Class18 = GraphicsBuffer
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  3. #2  
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    first!

    Hopefully this can be what encourages people to use #377

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  4. #3  
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    Quote Originally Posted by Badger View Post
    first!

    Hopefully this can be what encourages people to use #377

    won't happen unless bspk is released open source
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  6. #4  
    Registered Member Ryan Rebelle's Avatar
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    i'd use 377

    get this done, son


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  7. #5  
    Derp.
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    I'd be keen to use 377, but I'm not really doing anything atm.. getting bored of rsps
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  8. #6  
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    Quote Originally Posted by BenjaR View Post
    I'd be keen to use 377, but I'm not really doing anything atm.. getting bored of rsps
    Hopefully apollo's release will start the 377 era, and this client will be done by that time.
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  9. #7  
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    I've never looked into a 377 client, if its as customizable as 317 I'll gladly switch over.

    If you want some variables or need some help with renaming let me know
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    Quote Originally Posted by K4rn4ge View Post
    I've never looked into a 377 client, if its as customizable as 317 I'll gladly switch over.

    If you want some variables or need some help with renaming let me know
    It's almost the same thing as 317.
    I have to do about the same amount of converting to get anything to work on my 317 client anyways xD
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  11. #9  
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    Once you rename everything, porting over methods from 317 should be a piece of cake.

    Hope you finish this
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  12. #10  
    I'm Back

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    Whats the point if the 377 client and 317 client are identical?


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