Thread: PVP Armour and Weapons, Released on Runescape Today! [514!]

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  1. #1 New PVP Armour and Weapons [RELEASE WITH INTS] 
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    SilentCJ's Avatar
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    Ok, this is newly extracted, these are the items/armour that you can now obtain from the new PVP worlds on Runescape.

    THIS IS A RELEASE

    They have a new cache, now 515.
    And it came with around 200 more models
    Most were the armour, damaged dragon i also have, and the specs for the new weapons.


    Ok, heres the first.

    -------------------------------------------------------------------------------------


    Statius's Armour
    This is one of the melee armours.



    -------------------------------------------------------------------------------------


    Vesta's Armour
    The second of the melee armours.



    -------------------------------------------------------------------------------------


    Zuriel's Robes
    The mage armour.



    -------------------------------------------------------------------------------------


    Morrigan's Armour
    The ranger armour.
    This armour has 2 weapons, shown is the throwing axe, but also, he has a javelin.



    -------------------------------------------------------------------------------------


    That's it for the new PVP items.
    Except the new dragon stuff, but i don't see a point in puttin them on, as they are only crappy recolours of dragon.


    Here is the download link for all the weapons and helmets (can't really release bodies and legs cus nobody knows how to animate them properly)

    PVP MODELS - [Only registered and activated users can see links. ]

    Heres the ints to add into class8, the zooms are made almost perfect aswell

    Code:
    if(i == 13642)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14057; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 750; //zoom increase will make it smaller
    class8.anInt190 = 126; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14058;//male wearing
    class8.anInt200 = 14058;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Statius's full helm";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13643)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14059; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1300; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14060;//male wearing
    class8.anInt200 = 14060;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Statius's warhammer";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13644)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14061; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1800; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14062;//male wearing
    class8.anInt200 = 14062;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Vesta's longsword";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13645)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14063; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1600; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14064;//male wearing
    class8.anInt200 = 14064;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Vesta's spear";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13646)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14065; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 750; //zoom increase will make it smaller
    class8.anInt190 = 126; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14066;//male wearing
    class8.anInt200 = 14066;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Zuriel's hood";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13647)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14067; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1600; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14068;//male wearing
    class8.anInt200 = 14068;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Zuriel's staff";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13648)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14069; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 650; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 0; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14070;//male wearing
    class8.anInt200 = 14070;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Morrigan's coif";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13649)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14071; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1600; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14072;//male wearing
    class8.anInt200 = 14072;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Morrigan's javelin";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
          }
    if(i == 13650)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anInt174 = 14073; //
    class8.aBoolean176 = false;//Stackable
    class8.anInt181 = 1000; //zoom increase will make it smaller
    class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 129; //model rotate side ways increase to move right in circle
    class8.anInt169 = -1; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt204 = 28;
    class8.anInt165 = 14074;//male wearing
    class8.anInt200 = 14074;//female wearing
    class8.anInt204 = 28;
    class8.anInt175 = -1;//Unknown
    class8.anInt164 = -1;//Female arms/sleeves
    class8.anInt188 = -1;//male arms/sleeves
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Morrigan's throwing axe";//Name of the new item
    class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info
    		        }
    Add these ints in class8 under another item
    Extract them and put them in your clients model folder, then log in, then type add model (Model NO.), for every single model (14057-14074).
    For example
    add model 14057



    Ok then, i thought i'd just give a little proof.
    Heres a pic.
    Lol, theres a grenade in the inventory if you look closely, i even animated it to explode








    Ok well, post nice comments
    Last edited by SilentCJ; 10-16-2008 at 08:17 PM. Reason: Addin download links.
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  2. #2  
    Registered Member wc99wc's Avatar
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    w00t first post! what program do ya use they look awsome!
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  3. #3  
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    Lol, only a DATmaker and a rsmv. And there runescape's not mine
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  4. #4  
     

    Vastiko's Avatar
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    cant wait until my account is unbanned lawl but I bet requirements are like 90 attack strength and that =\
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  5. #5  
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    Nope only 78 attack.

    for the melee that is, its like 78 for mage, and range for the range armour etc.


    I JUST PUT IN OFFER FOR VESTA'S LONGSWORD FOR RUNESCAPE : 10.5million
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  6. #6  
    Registered Member chasescape's Avatar
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    i have a problem with my models i have the ints in and the model i typed the add model but when i get the model it acts like a wepon but goes to the right spot but the ni cant weild a weapon how do i fix that?
    ๏̯͡๏)UÑI†€Ð §†Ã†€§ ØF ÃM€RÏCÃ..::. CH4$3 .::..UÑI†€Ð §†Ã†€§ ØF ÃM€RÏCÃ๏̯͡๏)
    Proud Owner Of ChaseScape.servebeer.com .::..chasescape.wow3.info..::.
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  7. #7  
    D I M E
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    looks sweet
    is the pking any good?
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  8. #8  
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    Quote Originally Posted by chasescape View Post
    i have a problem with my models i have the ints in and the model i typed the add model but when i get the model it acts like a wepon but goes to the right spot but the ni cant weild a weapon how do i fix that?
    Re-read that, think about it, use proper english, and try typing it again.
    Didn't get a word of it.




    And the pking is alright, but i'm a crap PKer tbh lol.
    I put an offer in for the new sword tho.
    Its like nearly as good as godswords

    But its 10m
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  9. #9  
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    I'm going to be adding the 514 models to my post of all the models soon so if you want them they will be available to everyone soon.
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  10. #10  
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    Got em

    Mine are better


    EDIT: And btw laserchaos you need to change your sig again lol, runescape updated to 515 today, although there were no new models
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