w00t first post! what program do ya use they look awsome!
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Ok, this is newly extracted, these are the items/armour that you can now obtain from the new PVP worlds on Runescape.
THIS IS A RELEASE
They have a new cache, now 515.
And it came with around 200 more models
Most were the armour, damaged dragon i also have, and the specs for the new weapons.
Ok, heres the first.
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Statius's Armour
This is one of the melee armours.
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Vesta's Armour
The second of the melee armours.
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Zuriel's Robes
The mage armour.
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Morrigan's Armour
The ranger armour.
This armour has 2 weapons, shown is the throwing axe, but also, he has a javelin.
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That's it for the new PVP items.
Except the new dragon stuff, but i don't see a point in puttin them on, as they are only crappy recolours of dragon.
Here is the download link for all the weapons and helmets (can't really release bodies and legs cus nobody knows how to animate them properly)
PVP MODELS - [Only registered and activated users can see links. ]
Heres the ints to add into class8, the zooms are made almost perfect aswell
Add these ints in class8 under another itemCode:if(i == 13642) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14057; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 750; //zoom increase will make it smaller class8.anInt190 = 126; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14058;//male wearing class8.anInt200 = 14058;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Statius's full helm";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13643) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14059; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1300; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14060;//male wearing class8.anInt200 = 14060;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Statius's warhammer";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13644) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14061; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1800; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14062;//male wearing class8.anInt200 = 14062;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Vesta's longsword";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13645) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14063; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1600; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14064;//male wearing class8.anInt200 = 14064;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Vesta's spear";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13646) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14065; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 750; //zoom increase will make it smaller class8.anInt190 = 126; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14066;//male wearing class8.anInt200 = 14066;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Zuriel's hood";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13647) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14067; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1600; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14068;//male wearing class8.anInt200 = 14068;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Zuriel's staff";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13648) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14069; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 650; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14070;//male wearing class8.anInt200 = 14070;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Morrigan's coif";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13649) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14071; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1600; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14072;//male wearing class8.anInt200 = 14072;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Morrigan's javelin";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info } if(i == 13650) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14073; // class8.aBoolean176 = false;//Stackable class8.anInt181 = 1000; //zoom increase will make it smaller class8.anInt190 = 470; //model rotate up+down increase to move doen away from you class8.anInt198 = 129; //model rotate side ways increase to move right in circle class8.anInt169 = -1; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt204 = 28; class8.anInt165 = 14074;//male wearing class8.anInt200 = 14074;//female wearing class8.anInt204 = 28; class8.anInt175 = -1;//Unknown class8.anInt164 = -1;//Female arms/sleeves class8.anInt188 = -1;//male arms/sleeves class8.aBoolean176 = false;//Stackable class8.aString170 = "Morrigan's throwing axe";//Name of the new item class8.aByteArray178 = "A reward from PKing some narbs ;)".getBytes();//examin info }
Extract them and put them in your clients model folder, then log in, then type add model (Model NO.), for every single model (14057-14074).
For example
add model 14057
Ok then, i thought i'd just give a little proof.
Heres a pic.
Lol, theres a grenade in the inventory if you look closely, i even animated it to explode
Ok well, post nice comments![]()
Last edited by SilentCJ; 10-16-2008 at 08:17 PM. Reason: Addin download links.
w00t first post! what program do ya use they look awsome!
Lol, only a DATmaker and a rsmv. And there runescape's not mine

cant wait until my account is unbanned lawl but I bet requirements are like 90 attack strength and that =\
Nope only 78 attack.
for the melee that is, its like 78 for mage, and range for the range armour etc.
I JUST PUT IN OFFER FOR VESTA'S LONGSWORD FOR RUNESCAPE : 10.5million![]()
i have a problem with my models i have the ints in and the model i typed the add model but when i get the model it acts like a wepon but goes to the right spot but the ni cant weild a weapon how do i fix that?
I'm going to be adding the 514 models to my post of all the models soon so if you want them they will be available to everyone soon.
Got em
Mine are better
EDIT: And btw laserchaos you need to change your sig again lol, runescape updated to 515 today, although there were no new models![]()
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