You can scale the model in-game if it's too large. In your itemdef it's usually something like itemdef.SizeX / .SizeY, etc.
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So, Basically i export a model (tried 3 cache editors and even dumped it through the client itself so that is not the problem).
When I then open it in datviewer it is INSANELY big (Not newer models, for this example i used the Dharok's models). When converted to Metaseq it's still quite big (but I never realised this was wrong). So i saved a modified one, reconverted to DAT and this worked (still big). added back to the cache and ingame its floating very high above the head and it's way too big.
My problem here though, the exported model was already very big... i can't seem to find any place it gets resized based on model id .. does anyone know why this is and what I need to do?
Worse yet; I went on to just scale them myself, but now i exported the Dharok's Greataxe and i CAN'T open the model. Metaseq says "Not enough memory"....... i'm running on 16gb RAM so that can't be it. File is only 70kb. Please help.
if you're using a 633 model header+newer chars, you need to create an exception for your modified models in the Model() method or use metaseq/an appropriate tool to scale the item by 0.25 and line it up with a 633 character. i have a 633 char you can use if you need it.
Thanks for this, but i've never seen any ints that do this.. :/
Im using 317 base and 317 chars so that should not be the problem. I found out i can scale them in Metaseq, but for example a dumped DH Axe model won't even open... "Not enough memory". Any idea by any chance?
RUSE in this case. Thanks!!
Will check for model.scale at home. I searched for scaling before but coulnd't really find anything.
Yeah I figured but it's allowed to use any of my 16GB's of RAM. I tried alot of things but it just won't load at all :/
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