Thread: Models By Math

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  1. #1 Models By Math 
    Registered Member Mathijs's Avatar
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    Thanks to Lumplum & Maximax for answering my questions on Discord.


    Discord : math#5177


    Spoiler for First Show off:





    Spoiler for Npc Models:


    Spoiler for Odium Wraith:




    Spoiler for GW2 Bandos Boss:

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    Spoiler for Item Models:


    Spoiler for Vorkath's Flail:





    Spoiler for Elder Sword:

    Spoiler for DESIGN 1:




    Spoiler for DESIGN 2:






    Spoiler for Sword of vetion:

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    Spoiler for Release:


    Spoiler for Neitiznot Hammer:

    .Mqo file
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    Spoiler for Model on request:


    Spoiler for Contact me:

    You can contact me on Discord : @math5177


    Spoiler for Finished Work:

    Spoiler for Wyrm Teleport Statue" Requested by "Fluxious:



    Spoiler for Beta Cape" Requested by "Induction:



    Spoiler for Chain_coal_maul:

    Thanks to Lumplum for the axe model I used as base & Help.
    Spoiler for Lumplum’s Model:



    Spoiler for Inspiration:



    Spoiler for Finished Model:

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  3. #2  
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    MrClassic's Avatar
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    I like the giant mole claws
    Thanks, MrClassic.

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  5. #3  
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    I really like the omega weapon and the blowpipe looks good man
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  6. #4  
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    some interesting stuff the tsharr weapon is cool but i feel like it needs a bit more work it kinda just looks like the hammer type bit is just stuck on and has nothing holding it on. also would be neat to replace the disk at the top with a spike, doing those two edits would make it look a lot more realistic.

    also the mole claws seem a bit small for the hands of the character maybe scale those up a tiny bit or just raise the offset on them so they cover the whole hand.

    The armor set looks really clean i like it.

    the blowpipe recolor is alright but i would maybe change up the fins into like pincers or something to make if visually look a bit more like a scorpion.

    the anvil is pretty good quality wise, not a fan of having items laying on/around it i would add like a vice and tongs sitting on it or something to it but thats my personal thoughts.

    The helmet is really clean but it seems slightly oversized on its own, that however could be fixed by adding a matching and somewhat bulky set to match it or by just slightly shrinking it.



    Over all nice work i can't wait to see what you may be capable of in the future.


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    Discord Tag: fate#8341



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  7. #5  
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    looks nice, i like it
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    Syntax is easy. Math is hard.
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  9. #6  
    Skotos Founder

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    That upgrade chest really shows what it does i like that good luck, you seem good at what you do.
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  10. #7  
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    Quote Originally Posted by iCrypto View Post
    https://i.imgur.com/09hTfzU.jpg
    i can see you try your best to create the models clean looking. you are doing a great job so far even if they are already existing items made into something new. its a start.
    only tip i would give for now is, play a little more with the coloring shades.

    keep going.
    R-S Mod Response  NL
    Proud to be dutch.
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  11. #8  
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    lmao actually love some of these, great job! hope you keep creating
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  12. #9  
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    keep up the good working loving the models bro
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  13. #10  
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    You have ideas and a drive to bring them to life, so you're well set up to get better and better as you practice more!


    Spoiler for I make models for this server! Have a look at my creations:
    *I do not claim all of these will be featured in-game. Hope it's a good indication of what you won't see, though!

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