Thread: My first model

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  1. #1 My first model 
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    What do you think? i couldnt figure out how to add the texture so i just colored it.


    in game:


    Changed blue to black:
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    Neat I think textures might be like dictated by the black triangles placed on the model itself. Then on runtime you apply the texture. I'm not to sure tho it was kinda complicated when i tried to add textures of my own to different vertices...
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  3. #3  
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    Good begin
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    Quote Originally Posted by Guruu View Post
    Neat I think textures might be like dictated by the black triangles placed on the model itself. Then on runtime you apply the texture. I'm not to sure tho it was kinda complicated when i tried to add textures of my own to different vertices...
    (facepalm) no just no..

    Quote Originally Posted by mrdirtysouth View Post
    What do you think? i couldnt figure out how to add the texture so i just colored it.


    in game:


    Changed blue to black:
    This looks decent for a first model try and get better with different models and more complex ones
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  5. #5  
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    It's a nice design and all but the object needs to define itself better. Looks like a booth for gnomes. Goodjob on your first model attempt. Far better than my first.
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    Quote Originally Posted by Arlo View Post
    It's a nice design and all but the object needs to define itself better. Looks like a booth for gnomes. Goodjob on your first model attempt. Far better than my first.
    Thanks for the feedback and yeah it looks smaller i actually made it bigger and it didnt load in-game mqo is fine when i convert to .dat is messes up and not sure the reason why.

    Here is the upscaled Ticket Exchange with character model inside Metasequoia 4


    Here is the ticket booth inside Datamaker without Character Model:


    Here is another idea i have for master ironman:


    Quote Originally Posted by Arlo View Post
    It's a nice design and all but the object needs to define itself better. Looks like a booth for gnomes. Goodjob on your first model attempt. Far better than my first.
    Here is the upscaled Ticket Exchange with character model inside Metasequoia 4


    Here is the ticket booth inside Datamaker without Character Model:


    Here is another idea i have for master ironman:
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    Quote Originally Posted by mrdirtysouth View Post
    Thanks for the feedback and yeah it looks smaller i actually made it bigger and it didnt load in-game mqo is fine when i convert to .dat is messes up and not sure the reason why.

    Here is the upscaled Ticket Exchange with character model inside Metasequoia 4


    Here is the ticket booth inside Datamaker without Character Model:


    Here is another idea i have for master ironman:




    Here is the upscaled Ticket Exchange with character model inside Metasequoia 4


    Here is the ticket booth inside Datamaker without Character Model:


    Here is another idea i have for master ironman:
    The desk is still waaay to low, the char would still have to sit on his knees
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  8. #8  
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    Quote Originally Posted by Pwned901 View Post
    (facepalm) no just no..


    This looks decent for a first model try and get better with different models and more complex ones
    Lol, powned glad to see you again.

    ON TOPIC- I'd say not terrible, not good, but I'd say decent for you "first" models. I remember my first stuff was absolutely garbage and was a bloody eyesore xD

    Looking for a skilled 718 Custom 3D Modeler? Look no further! Send me a message to my Skype!
    Just let me know how you found me and what it is you're looking for!
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  9. #9  
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    Quote Originally Posted by Shawnguy View Post
    Lol, powned glad to see you again.

    ON TOPIC- I'd say not terrible, not good, but I'd say decent for you "first" models. I remember my first stuff was absolutely garbage and was a bloody eyesore xD
    ohhhh i remeber those those were terrible back then but u see u got better so yep its just a cycle we all start with u shoulda seen my first stuff xD
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