Thread: [REL] Abyssal Scythe, poisened and venomed

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  1. #1 [REL] Abyssal Scythe, poisened and venomed 
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    Hey everyone, decided i had too many scythes planned for my server and somehow a t70 scythe didn't seem needed or relevant, so, as a default im gunna release it to everyone

    Pictures

    Regular
    https://i.gyazo.com/40fb08dbbaba7f41...20ba0248c9.mp4

    Poisened
    https://i.gyazo.com/5ae018b30c115277...58c08b4014.mp4
    Venomed is basically the same but darker green...

    Download me now!

    there is 3 equip and 3 drop models, make the dats yourself via datmaker.

    Cheers lads
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  2. #2  
    ᗪ乇尺乇乙乙乇ᗪ

    lumplum's Avatar
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    Love it, I really dig the design! Thank you for sharing
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  4. #3  
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    i loved this design but ultimately scrapped the idea of the abyss dragon so had no use for this scythe, as the chaos and heavenly dragons were the same thing basically, and they drop their own version of the same weapon at lv 75 and the scythe was gunna be 70 >.<
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  5. #4  
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    Looks sweet, I am unfamiliar with configuring this all itemdef I know I need datmaker to change them to .dat but do I just rename them to ID's and drag them into the right part of the cache?
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  6. #5  
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    geezz thank you
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  7. #6  
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    Quote Originally Posted by Dragon View Post
    geezz thank you
    No problem cheers mate hope you can put it to good use

    Quote Originally Posted by Strict View Post
    Looks sweet, I am unfamiliar with configuring this all itemdef I know I need datmaker to change them to .dat but do I just rename them to ID's and drag them into the right part of the cache?
    just give them an id, go through your item.cfg class to find a null and then try some of the id's around that area, and go into your raws folder and choose a raw model id that isnt taken (fo example if 330 and the next number is 335 then you can use 331-334 as raw model id's) just change the name of the item to the model id and setup the item.def/item.cfg accordingly and you are good to go, you may need to do additional model animation overrides to make it 2 handed, but shouldnt be an issue
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  8. #7  
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    I remember you showing me this, that's very considerate releasing it. Looks great!
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  9. #8  
    Krator || Indie Dev

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    Just not a fan of this one. Too much of one color in multiple shades.
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  10. #9  
    'Slutty McFur'

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    Could be great for a h'ween reward, good job.


    Spoiler for wat:
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  12. #10  
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    Attached image
    Changed it a little bit and used another stand for it not sure, Guess it's alright , Well done!


    Attached image

    Attached image

    Edit: Most likely not gonna use but just thought i'd post a quick Preview of ingame since it was not shown.


    Edit: I like it this way alot.

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    Last edited by Edit Username; 10-12-2018 at 11:26 PM.
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