Here are some summoning npc's i decided to release. If you rep++ me for them thanks.
if you wana see how any of these npc's look go here - http://www.runescape.com/kbase/viewa...article_id=598
add all this to class5.java
Code:
if(i == ####) { // CHANGE THIS TO ANY NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack (Pet)";
class5.aStringArray66[2] = "Dismiss (bye bye)";
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
class5.anIntArray94[0] = 3050; // add the model id's here
class5.aString65 = "Void Ravenger"; // NPC name
class5.anInt61 = 27; //combat level
class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
}
models - http://**********/QZRR
Code:
if(i == ####) { // CHANGE THIS TO ANY NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack (Pet)";
class5.aStringArray66[2] = "Dismiss (bye bye)";
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
class5.anIntArray94[0] = 3113; // add the model id's here
class5.aString65 = "Spirit Graahk"; // NPC name
class5.anInt61 = 49; //combat level
class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
}
models - http://**********/3OFLD8
Code:
if(i == ####) { // CHANGE THIS TO ANY NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack (Pet)";
class5.aStringArray66[2] = "Dismiss (bye bye)";
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
class5.anIntArray94[0] = 3043; // add the model id's here
class5.aString65 = "bunyip"; // NPC name
class5.anInt61 = 44; //combat level
class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
}
models - [http://**********/1D3C5A
Code:
if(i == ####) { // CHANGE THIS TO ANY NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack (Pet)";
class5.aStringArray66[2] = "Dismiss (bye bye)";
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
class5.anIntArray94[0] = 3043; // add the model id's here
class5.aString65 = "War Tortaise"; // NPC name
class5.anInt61 = 43; //combat level
class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
}
models - http://**********/B5UU4U
Post feedback or i'll remove