Thread: Some Summoning npc's released

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  1. #1 Some Summoning npc's released 
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    Here are some summoning npc's i decided to release. If you rep++ me for them thanks.

    if you wana see how any of these npc's look go here - http://www.runescape.com/kbase/viewa...article_id=598

    add all this to class5.java


    Code:
    if(i == ####) { // CHANGE THIS TO ANY NPC ID
    
    	aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
    	class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
    	class5.aStringArray66 = new String[5];
    	class5.aStringArray66[1] = "Attack (Pet)";
    	class5.aStringArray66[2] = "Dismiss (bye bye)";
    
    	int changedColors = 1; // Number of model colors changed on the NPC
    	class5.anIntArray76 = new int[changedColors];
    	class5.anIntArray70 = new int[changedColors];
    	class5.anIntArray76[0] = 61; // Original model color
    	class5.anIntArray70[0] = 926; // Changed model color
    
            class5.anIntArray94 = new int[1]; // Number of models the NPC uses
            class5.anIntArray94[0] = 3050; // add the model id's here
     
    	class5.aString65 = "Void Ravenger"; // NPC name
    	class5.anInt61 = 27; //combat level
    	class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
    }
    models - http://**********/QZRR


    Code:
    if(i == ####) { // CHANGE THIS TO ANY NPC ID
    
    	aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
    	class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
    	class5.aStringArray66 = new String[5];
    	class5.aStringArray66[1] = "Attack (Pet)";
    	class5.aStringArray66[2] = "Dismiss (bye bye)";
    
    	int changedColors = 1; // Number of model colors changed on the NPC
    	class5.anIntArray76 = new int[changedColors];
    	class5.anIntArray70 = new int[changedColors];
    	class5.anIntArray76[0] = 61; // Original model color
    	class5.anIntArray70[0] = 926; // Changed model color
    
            class5.anIntArray94 = new int[1]; // Number of models the NPC uses
            class5.anIntArray94[0] = 3113; // add the model id's here
     
    	class5.aString65 = "Spirit Graahk"; // NPC name
    	class5.anInt61 = 49; //combat level
    	class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
    }
    models - http://**********/3OFLD8


    Code:
    if(i == ####) { // CHANGE THIS TO ANY NPC ID
    
    	aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
    	class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
    	class5.aStringArray66 = new String[5];
    	class5.aStringArray66[1] = "Attack (Pet)";
    	class5.aStringArray66[2] = "Dismiss (bye bye)";
    
    	int changedColors = 1; // Number of model colors changed on the NPC
    	class5.anIntArray76 = new int[changedColors];
    	class5.anIntArray70 = new int[changedColors];
    	class5.anIntArray76[0] = 61; // Original model color
    	class5.anIntArray70[0] = 926; // Changed model color
    
            class5.anIntArray94 = new int[1]; // Number of models the NPC uses
            class5.anIntArray94[0] = 3043; // add the model id's here
     
    	class5.aString65 = "bunyip"; // NPC name
    	class5.anInt61 = 44; //combat level
    	class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
    }
    models - [http://**********/1D3C5A

    Code:
    if(i == ####) { // CHANGE THIS TO ANY NPC ID
    
    	aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
    	class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data
    	class5.aStringArray66 = new String[5];
    	class5.aStringArray66[1] = "Attack (Pet)";
    	class5.aStringArray66[2] = "Dismiss (bye bye)";
    
    	int changedColors = 1; // Number of model colors changed on the NPC
    	class5.anIntArray76 = new int[changedColors];
    	class5.anIntArray70 = new int[changedColors];
    	class5.anIntArray76[0] = 61; // Original model color
    	class5.anIntArray70[0] = 926; // Changed model color
    
            class5.anIntArray94 = new int[1]; // Number of models the NPC uses
            class5.anIntArray94[0] = 3043; // add the model id's here
     
    	class5.aString65 = "War Tortaise"; // NPC name
    	class5.anInt61 = 43; //combat level
    	class5.aByteArray89 = "A summoning npc.".getBytes(); // NPC description
    }
    models - http://**********/B5UU4U


    Post feedback or i'll remove
    MY DISCORD:
    bluejay#1504
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  2. #2  
    Flatline
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    very nice rep++
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  3. #3  
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    tyvm hope u like.
    MY DISCORD:
    bluejay#1504
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  4. #4  
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    looks nice won't add tho.
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  5. #5  
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    thank you soooooooooooooo much ive got all the npcs now except wolpertinger!
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  6. #6  
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    i got him i might release.
    MY DISCORD:
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  7. #7  
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    thought u woulda got jew star=[
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  8. #8  
    Uber coder
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    uhh for the war turtle i get a tree,if u can help ill give u some rep++
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  9. #9  
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    zedex ranger's Avatar
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    post all titans plox i got swamp.. trading!?
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  10. #10  
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    Quote Originally Posted by Uber coder View Post
    uhh for the war turtle i get a tree,if u can help ill give u some rep++
    idiot... u gotta do add model ####
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