Thread: Twisted Bow [Raids Reward]

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  1. #1 Twisted Bow [Raids Reward] 
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    Code:
    case 20998:
    			itemDef.actions = new String[5];
    			itemDef.actions[1] = "Wear";
    			itemDef.actions[4] = "Drop";
    			itemDef.modelID = 32799;
    			itemDef.name = "Twisted bow";
    			itemDef.modelZoom = 2000;
    			itemDef.rotationY = 720;
    			itemDef.rotationX = 1500;
    			itemDef.modelOffset1 = 3;
    			itemDef.modelOffsetY = 1;
    			itemDef.femaleEquip1 = 32674;
    			itemDef.maleEquip1 = 32674;
    			itemDef.description = "A mystical bow carved from the twisted remains of the Great Olm.";
    			break;
    models:
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  3. #2  
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    is it possible to get the others or show me how to ?
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  4. #3  
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    Quote Originally Posted by ventusX View Post
    is it possible to get the others or show me how to ?
    which one do you need?
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  5. #4  
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    Quote Originally Posted by Severus View Post
    which one do you need?
    elder maul, kodai wand, twisted buckler, dinh's bulwark and possibly ancestral armour?
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  6. #5  
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    Quote Originally Posted by ventusX View Post
    elder maul, kodai wand, twisted buckler, dinh's bulwark and possibly ancestral armour?
    Code:
    case 21018:
    			itemDef.actions = new String[5];
    			itemDef.actions[1] = "Wear";
    			itemDef.actions[4] = "Drop";
    			itemDef.modelID = 32794;
    			itemDef.name = "Ancestral hat";
    			itemDef.modelZoom = 1236;
    			itemDef.rotationY = 118;
    			itemDef.rotationX = 10;
    			itemDef.modelOffset1 = 0;
    			itemDef.modelOffsetY = -12;
    			itemDef.femaleEquip1 = 32655;
    			itemDef.maleEquip1 = 32663;
    			itemDef.description = "The hat of a powerful sorceress from a bygone era.";
    			break;
    			
    		case 21020:
    			itemDef.actions = new String[5];
    			itemDef.actions[1] = "Wear";
    			itemDef.actions[4] = "Drop";
    			itemDef.modelID = 32790;
    			itemDef.name = "Ancestral robe top";
    			itemDef.modelZoom = 1358;
    			itemDef.rotationY = 514;
    			itemDef.rotationX = 2041;
    			itemDef.modelOffset1 = 0;
    			itemDef.modelOffsetY = -3;
    			itemDef.femaleEquip1 = 32657;
    			itemDef.maleEquip1 = 32664;
    			
    			itemDef.maleEquip2 = 32658; //male arms
    			itemDef.femaleEquip2 = 32665; //female arms
    			itemDef.description = "The robe top of a powerful sorceress from a bygone era.";
    			break;
    			
    		case 21022:
    			itemDef.actions = new String[5];
    			itemDef.actions[1] = "Wear";
    			itemDef.actions[4] = "Drop";
    			itemDef.modelID = 32787;
    			itemDef.name = "Ancestral robe bottom";
    			itemDef.modelZoom = 1690;
    			itemDef.rotationY = 435;
    			itemDef.rotationX = 9;
    			itemDef.modelOffset1 = 1;
    			itemDef.modelOffsetY = 7;
    			itemDef.femaleEquip1 = 32653;
    			itemDef.maleEquip1 = 32662;
    			itemDef.description = "The robe bottom of a powerful sorceress from a bygone era.";
    			break;

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    should be all of ancestral, will release the other items later!
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  8. #6  
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    I guess it could work nicely on a custom server, as long as it isn't recoloured to pink.
    Thanks for the share.





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  9. #7  
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    Code:
    case 20339:
    	ItemDef.name = "Imbued heart";
    	ItemDef.modelRotation1 = 500;
    	ItemDef.modelRotation2 = 1800;
            ItemDef.actions = new String[] { "Draw power", null, null, null, "Drop" };
    	ItemDef.modelID = 32298;
    	ItemDef.modelOffset1 = 4;
    	ItemDef.modelOffset2 = -4;
    	break;
    case 20340:
    	ItemDef.name = "Kodai wand";
    	ItemDef.modelZoom = 1417;
    	ItemDef.modelRotation1 = 552;
    	ItemDef.modelRotation2 = 1006;
    	ItemDef.modelOffset2 = 1;
            ItemDef.actions = new String[] { null, "Wield", null, null, "Drop" };
    	ItemDef.modelID = 32789;
    	ItemDef.maleEquip1 = 32669;
    	ItemDef.femaleEquip1 = 32669;
            ItemDef.aByte205 = 10;
            ItemDef.aByte154 = 10;
    	ItemDef.editedModelColor = new int[1];
    	ItemDef.newModelColor = new int[1];
    	ItemDef.editedModelColor[0] = 0;
    	ItemDef.newModelColor[0] = 4;
    	break;
    case 20341:
    ItemDef.actions = new String[5];
    ItemDef.actions[1] = "Wield";
    ItemDef.modelID = 32797; // Drop/Inv Model
    ItemDef.maleEquip1 = 32668; // Male Wield Model
    ItemDef.femaleEquip1 = 32668; // Female Wield
    ItemDef.modelZoom = 1230;
    ItemDef.modelRotation1 = 236;
    ItemDef.modelRotation2 = 236;
    ItemDef.modelOffset1 = -5;
    ItemDef.modelOffset2 = -36;
    ItemDef.aByte205 = 10;
    ItemDef.aByte154 = 10;
    ItemDef.stackable = false;
    ItemDef.name = "Dragon hunter crossbow"; // Item Name
    ItemDef.description = "A crossbow specialising in hunting dragons."; // Item
    break;
    case 20342:
    	ItemDef.name = "Twisted buckler";
    	ItemDef.modelZoom = 920;
    	ItemDef.modelRotation1 = 291;
    	ItemDef.modelRotation2 = 2031;
    	ItemDef.modelOffset1 = 0;
    	ItemDef.modelOffset2 = -3;
    	ItemDef.groundActions = new String[5];
    	ItemDef.groundActions[2] = "Take";
    	ItemDef.actions = new String[5];
    	ItemDef.actions[1] = "Wear";
    	ItemDef.actions[4] = "Drop";
    	ItemDef.modelID = 32793;
            ItemDef.aByte205 = 10;
            ItemDef.aByte154 = 10;
    	ItemDef.maleEquip1 = 32667;
    	ItemDef.femaleEquip1 = 32667;
    break;
    case 20343:
    	ItemDef.name = "Dinh's bulwark";
    	ItemDef.modelZoom = 1620;
    	ItemDef.modelRotation1 = 291;
    	ItemDef.modelRotation2 = 1224;
    	ItemDef.modelOffset1 = 0;
    	ItemDef.modelOffset2 = -3;
    	ItemDef.groundActions = new String[5];
    	ItemDef.groundActions[2] = "Take";
    	ItemDef.actions = new String[5];
    	ItemDef.actions[1] = "Wear";
    	ItemDef.actions[4] = "Drop";
    	ItemDef.modelID = 32801;
    	ItemDef.maleEquip1 = 32671;
    	ItemDef.femaleEquip1 = 32671;
    break;
    case 20344:
    	ItemDef.name = "Dragon sword";
    	ItemDef.modelZoom = 1200;
    	ItemDef.modelRotation1 = 255;
    	ItemDef.modelRotation2 = 337;
    	ItemDef.modelOffset1 = 7;
    	ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
    	ItemDef.modelID = 32791;
    	ItemDef.maleEquip1 = 32676;
    	ItemDef.femaleEquip1 = 32676;
    	ItemDef.aByte205 = 10;
    	ItemDef.aByte154 = 10;
    	break;
    case 20345:
    	ItemDef.name = "Elder maul";
    	ItemDef.modelZoom = 1800;
    	ItemDef.modelRotation1 = 308;
    	ItemDef.modelRotation2 = 36;
    	ItemDef.modelOffset1 = 7;
    	ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
    	ItemDef.modelID = 32792;
    	ItemDef.maleEquip1 = 32678;
    	ItemDef.femaleEquip1 = 32678;
    	ItemDef.aByte205 = 10;
    	ItemDef.aByte154 = 10;
    	ItemDef.editedModelColor = new int[1];
    	ItemDef.newModelColor = new int[1];
    	ItemDef.editedModelColor[0] = 0;
    	ItemDef.newModelColor[0] = 4;
    	break;
    case 20346:
    		ItemDef.name = "Dragon thrownaxe";
    		ItemDef.groundActions = new String[5];
    		ItemDef.groundActions[2] = "Take";
    		ItemDef.actions = new String[5];
    		ItemDef.actions[1] = "Wear";
    		ItemDef.actions[4] = "Drop";
    		ItemDef.modelID = 32788;
    		ItemDef.modelZoom = 980;
    		ItemDef.modelRotation1 = 415;
    		ItemDef.modelRotation2 = 112;
    		ItemDef.modelOffset1 = 0;
    		ItemDef.modelOffset2 = 2;
    		ItemDef.aByte205 = 10;
    		ItemDef.aByte154 = 10;
    		ItemDef.femaleEquip1 = 32672;
    		ItemDef.maleEquip1 = 32672; // male equip
    	break;
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    the rest + imbued heart

    NOTE : ints are hand made and probably really wrong, but idk how to dump ints so yeah lmfao
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  10. #8  
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    Quote Originally Posted by ventusX View Post
    Code:
    case 20339:
    	ItemDef.name = "Imbued heart";
    	ItemDef.modelRotation1 = 500;
    	ItemDef.modelRotation2 = 1800;
            ItemDef.actions = new String[] { "Draw power", null, null, null, "Drop" };
    	ItemDef.modelID = 32298;
    	ItemDef.modelOffset1 = 4;
    	ItemDef.modelOffset2 = -4;
    	break;
    case 20340:
    	ItemDef.name = "Kodai wand";
    	ItemDef.modelZoom = 1417;
    	ItemDef.modelRotation1 = 552;
    	ItemDef.modelRotation2 = 1006;
    	ItemDef.modelOffset2 = 1;
            ItemDef.actions = new String[] { null, "Wield", null, null, "Drop" };
    	ItemDef.modelID = 32789;
    	ItemDef.maleEquip1 = 32669;
    	ItemDef.femaleEquip1 = 32669;
            ItemDef.aByte205 = 10;
            ItemDef.aByte154 = 10;
    	ItemDef.editedModelColor = new int[1];
    	ItemDef.newModelColor = new int[1];
    	ItemDef.editedModelColor[0] = 0;
    	ItemDef.newModelColor[0] = 4;
    	break;
    case 20341:
    ItemDef.actions = new String[5];
    ItemDef.actions[1] = "Wield";
    ItemDef.modelID = 32797; // Drop/Inv Model
    ItemDef.maleEquip1 = 32668; // Male Wield Model
    ItemDef.femaleEquip1 = 32668; // Female Wield
    ItemDef.modelZoom = 1230;
    ItemDef.modelRotation1 = 236;
    ItemDef.modelRotation2 = 236;
    ItemDef.modelOffset1 = -5;
    ItemDef.modelOffset2 = -36;
    ItemDef.aByte205 = 10;
    ItemDef.aByte154 = 10;
    ItemDef.stackable = false;
    ItemDef.name = "Dragon hunter crossbow"; // Item Name
    ItemDef.description = "A crossbow specialising in hunting dragons."; // Item
    break;
    case 20342:
    	ItemDef.name = "Twisted buckler";
    	ItemDef.modelZoom = 920;
    	ItemDef.modelRotation1 = 291;
    	ItemDef.modelRotation2 = 2031;
    	ItemDef.modelOffset1 = 0;
    	ItemDef.modelOffset2 = -3;
    	ItemDef.groundActions = new String[5];
    	ItemDef.groundActions[2] = "Take";
    	ItemDef.actions = new String[5];
    	ItemDef.actions[1] = "Wear";
    	ItemDef.actions[4] = "Drop";
    	ItemDef.modelID = 32793;
            ItemDef.aByte205 = 10;
            ItemDef.aByte154 = 10;
    	ItemDef.maleEquip1 = 32667;
    	ItemDef.femaleEquip1 = 32667;
    break;
    case 20343:
    	ItemDef.name = "Dinh's bulwark";
    	ItemDef.modelZoom = 1620;
    	ItemDef.modelRotation1 = 291;
    	ItemDef.modelRotation2 = 1224;
    	ItemDef.modelOffset1 = 0;
    	ItemDef.modelOffset2 = -3;
    	ItemDef.groundActions = new String[5];
    	ItemDef.groundActions[2] = "Take";
    	ItemDef.actions = new String[5];
    	ItemDef.actions[1] = "Wear";
    	ItemDef.actions[4] = "Drop";
    	ItemDef.modelID = 32801;
    	ItemDef.maleEquip1 = 32671;
    	ItemDef.femaleEquip1 = 32671;
    break;
    case 20344:
    	ItemDef.name = "Dragon sword";
    	ItemDef.modelZoom = 1200;
    	ItemDef.modelRotation1 = 255;
    	ItemDef.modelRotation2 = 337;
    	ItemDef.modelOffset1 = 7;
    	ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
    	ItemDef.modelID = 32791;
    	ItemDef.maleEquip1 = 32676;
    	ItemDef.femaleEquip1 = 32676;
    	ItemDef.aByte205 = 10;
    	ItemDef.aByte154 = 10;
    	break;
    case 20345:
    	ItemDef.name = "Elder maul";
    	ItemDef.modelZoom = 1800;
    	ItemDef.modelRotation1 = 308;
    	ItemDef.modelRotation2 = 36;
    	ItemDef.modelOffset1 = 7;
    	ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
    	ItemDef.modelID = 32792;
    	ItemDef.maleEquip1 = 32678;
    	ItemDef.femaleEquip1 = 32678;
    	ItemDef.aByte205 = 10;
    	ItemDef.aByte154 = 10;
    	ItemDef.editedModelColor = new int[1];
    	ItemDef.newModelColor = new int[1];
    	ItemDef.editedModelColor[0] = 0;
    	ItemDef.newModelColor[0] = 4;
    	break;
    case 20346:
    		ItemDef.name = "Dragon thrownaxe";
    		ItemDef.groundActions = new String[5];
    		ItemDef.groundActions[2] = "Take";
    		ItemDef.actions = new String[5];
    		ItemDef.actions[1] = "Wear";
    		ItemDef.actions[4] = "Drop";
    		ItemDef.modelID = 32788;
    		ItemDef.modelZoom = 980;
    		ItemDef.modelRotation1 = 415;
    		ItemDef.modelRotation2 = 112;
    		ItemDef.modelOffset1 = 0;
    		ItemDef.modelOffset2 = 2;
    		ItemDef.aByte205 = 10;
    		ItemDef.aByte154 = 10;
    		ItemDef.femaleEquip1 = 32672;
    		ItemDef.maleEquip1 = 32672; // male equip
    	break;
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    the rest + imbued heart
    Link broken but thanks
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  11. #9  
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    Quote Originally Posted by Kryptonic View Post
    Link broken but thanks
    it works for me?o.o
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  12. #10  
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    Quote Originally Posted by A Mage View Post
    I guess it could work nicely on a custom server, as long as it isn't recoloured to pink.
    Thanks for the share.
    Most custom servers don't have working range... Anyways makes more sense if it was on a osrs server since its from osrs?
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