Code:
case 20339:
ItemDef.name = "Imbued heart";
ItemDef.modelRotation1 = 500;
ItemDef.modelRotation2 = 1800;
ItemDef.actions = new String[] { "Draw power", null, null, null, "Drop" };
ItemDef.modelID = 32298;
ItemDef.modelOffset1 = 4;
ItemDef.modelOffset2 = -4;
break;
case 20340:
ItemDef.name = "Kodai wand";
ItemDef.modelZoom = 1417;
ItemDef.modelRotation1 = 552;
ItemDef.modelRotation2 = 1006;
ItemDef.modelOffset2 = 1;
ItemDef.actions = new String[] { null, "Wield", null, null, "Drop" };
ItemDef.modelID = 32789;
ItemDef.maleEquip1 = 32669;
ItemDef.femaleEquip1 = 32669;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
ItemDef.editedModelColor = new int[1];
ItemDef.newModelColor = new int[1];
ItemDef.editedModelColor[0] = 0;
ItemDef.newModelColor[0] = 4;
break;
case 20341:
ItemDef.actions = new String[5];
ItemDef.actions[1] = "Wield";
ItemDef.modelID = 32797; // Drop/Inv Model
ItemDef.maleEquip1 = 32668; // Male Wield Model
ItemDef.femaleEquip1 = 32668; // Female Wield
ItemDef.modelZoom = 1230;
ItemDef.modelRotation1 = 236;
ItemDef.modelRotation2 = 236;
ItemDef.modelOffset1 = -5;
ItemDef.modelOffset2 = -36;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
ItemDef.stackable = false;
ItemDef.name = "Dragon hunter crossbow"; // Item Name
ItemDef.description = "A crossbow specialising in hunting dragons."; // Item
break;
case 20342:
ItemDef.name = "Twisted buckler";
ItemDef.modelZoom = 920;
ItemDef.modelRotation1 = 291;
ItemDef.modelRotation2 = 2031;
ItemDef.modelOffset1 = 0;
ItemDef.modelOffset2 = -3;
ItemDef.groundActions = new String[5];
ItemDef.groundActions[2] = "Take";
ItemDef.actions = new String[5];
ItemDef.actions[1] = "Wear";
ItemDef.actions[4] = "Drop";
ItemDef.modelID = 32793;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
ItemDef.maleEquip1 = 32667;
ItemDef.femaleEquip1 = 32667;
break;
case 20343:
ItemDef.name = "Dinh's bulwark";
ItemDef.modelZoom = 1620;
ItemDef.modelRotation1 = 291;
ItemDef.modelRotation2 = 1224;
ItemDef.modelOffset1 = 0;
ItemDef.modelOffset2 = -3;
ItemDef.groundActions = new String[5];
ItemDef.groundActions[2] = "Take";
ItemDef.actions = new String[5];
ItemDef.actions[1] = "Wear";
ItemDef.actions[4] = "Drop";
ItemDef.modelID = 32801;
ItemDef.maleEquip1 = 32671;
ItemDef.femaleEquip1 = 32671;
break;
case 20344:
ItemDef.name = "Dragon sword";
ItemDef.modelZoom = 1200;
ItemDef.modelRotation1 = 255;
ItemDef.modelRotation2 = 337;
ItemDef.modelOffset1 = 7;
ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
ItemDef.modelID = 32791;
ItemDef.maleEquip1 = 32676;
ItemDef.femaleEquip1 = 32676;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
break;
case 20345:
ItemDef.name = "Elder maul";
ItemDef.modelZoom = 1800;
ItemDef.modelRotation1 = 308;
ItemDef.modelRotation2 = 36;
ItemDef.modelOffset1 = 7;
ItemDef.actions = new String[] { null, "Wield", "null", null, "Destroy" };
ItemDef.modelID = 32792;
ItemDef.maleEquip1 = 32678;
ItemDef.femaleEquip1 = 32678;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
ItemDef.editedModelColor = new int[1];
ItemDef.newModelColor = new int[1];
ItemDef.editedModelColor[0] = 0;
ItemDef.newModelColor[0] = 4;
break;
case 20346:
ItemDef.name = "Dragon thrownaxe";
ItemDef.groundActions = new String[5];
ItemDef.groundActions[2] = "Take";
ItemDef.actions = new String[5];
ItemDef.actions[1] = "Wear";
ItemDef.actions[4] = "Drop";
ItemDef.modelID = 32788;
ItemDef.modelZoom = 980;
ItemDef.modelRotation1 = 415;
ItemDef.modelRotation2 = 112;
ItemDef.modelOffset1 = 0;
ItemDef.modelOffset2 = 2;
ItemDef.aByte205 = 10;
ItemDef.aByte154 = 10;
ItemDef.femaleEquip1 = 32672;
ItemDef.maleEquip1 = 32672; // male equip
break;
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the rest + imbued heart
NOTE : ints are hand made and probably really wrong, but idk how to dump ints so yeah lmfao