Hello! this is once again a pack by Sock, this time is the Revenant ghosts in the wilderness!
The other post was in wrong section i believe
Make sure to download the attachment at the bottom!!
1. add these to class5.java.
Code:
if(i == 1000) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9000; // body peice
class5.aString65 = "Revenant Dark Beast"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1001) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9001; // body peice
class5.aString65 = "Revenant Hellhound"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1002) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9002; // body peice
class5.aString65 = "Revenant orc"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1003) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Pet";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9003; // body peice
class5.aString65 = "Revanant Vampire"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1004) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9004; // body peice
class5.aString65 = "Revanant Imp"; // NPC name
class5.aByteArray89 = "Overpowered pker.".getBytes();
}
if(i == 1005) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9005; // body peice
class5.aString65 = "Revanant Pyrefiend"; // NPC name
class5.aByteArray89 = "The fail.".getBytes();
}
if(i == 1006) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9006; // body peice
class5.aString65 = "Revanant Icefiend"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1007) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9007; // body peice
class5.aString65 = "Revanant Sock"; // NPC name
class5.aByteArray89 = "Sock".getBytes();
}
if(i == 1008) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9008; // body peice
class5.aString65 = "Revanant Giant"; // NPC name
class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
}
if(i == 1009) { // NPC ID, can be changed.
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack";
class5.anIntArray94 = new int[1]; // Number of models the NPC uses
int changedColors = 1; // Number of model colors changed on the NPC
class5.anIntArray76 = new int[changedColors];
class5.anIntArray70 = new int[changedColors];
class5.anIntArray76[0] = 61; // Original model color
class5.anIntArray70[0] = 926; // Changed model color
class5.anIntArray94[0] = 9009; // body peice
class5.aString65 = "Revanant Knight"; // NPC name
class5.aByteArray89 = "Touch what?".getBytes();
}