Thread: Revenant Collection! The Wilderness Terror!

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  1. #1 Revenant Collection! The Wilderness Terror! 
    mr s' sock
    Guest
    Hello! this is once again a pack by Sock, this time is the Revenant ghosts in the wilderness!

    The other post was in wrong section i believe




    Make sure to download the attachment at the bottom!!






    1. add these to class5.java.

    Code:
    if(i == 1000) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9000; // body peice
        class5.aString65 = "Revenant Dark Beast"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1001) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9001; // body peice
        class5.aString65 = "Revenant Hellhound"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1002) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9002; // body peice
        class5.aString65 = "Revenant orc"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1003) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Pet";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9003; // body peice
        class5.aString65 = "Revanant Vampire"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1004) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9004; // body peice
        class5.aString65 = "Revanant Imp"; // NPC name
        class5.aByteArray89 = "Overpowered pker.".getBytes();
    }
    if(i == 1005) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9005; // body peice
        class5.aString65 = "Revanant Pyrefiend"; // NPC name
        class5.aByteArray89 = "The fail.".getBytes();
    }
    if(i == 1006) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9006; // body peice
        class5.aString65 = "Revanant Icefiend"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1007) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9007; // body peice
        class5.aString65 = "Revanant Sock"; // NPC name
        class5.aByteArray89 = "Sock".getBytes();
    }
    if(i == 1008) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9008; // body peice
        class5.aString65 = "Revanant Giant"; // NPC name
        class5.aByteArray89 = "Jagex's wannabe pker.".getBytes();
    }
    if(i == 1009) { // NPC ID, can be changed.
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; // Original NPC data, used to collect default emotes and extra NPC info. Don't change this unless you know what you are doing.
        class5.method165(true, aClass30_Sub2_Sub2_60); // Collect original NPC data, do not change.
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack";
        class5.anIntArray94 = new int[1]; // Number of models the NPC uses
        int changedColors = 1; // Number of model colors changed on the NPC
        class5.anIntArray76 = new int[changedColors];
        class5.anIntArray70 = new int[changedColors];
        class5.anIntArray76[0] = 61; // Original model color
        class5.anIntArray70[0] = 926; // Changed model color
        class5.anIntArray94[0] = 9009; // body peice
        class5.aString65 = "Revanant Knight"; // NPC name
        class5.aByteArray89 = "Touch what?".getBytes();
    }
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  2. #2  
    Registered Member Dakota Lesmercy's Avatar
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    Good job! R E P+++

    Zig
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  3. #3  
    mr s' sock
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    Updated. forgot the revenant knight
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  4. #4  
    kilermage
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    um....where are the lvls???
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  5. #5  
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    Lommeka's Avatar
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    Quote Originally Posted by kilermage View Post
    um....where are the lvls???
    Just add urself?
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  6. #6  
    mr s' sock
    Guest
    added knight. forgot that one
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  7. #7  
    kamokaz
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    really nice
    you havent got a tut on making a npc when you have the model numbers?
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  8. #8  
    mr s' sock
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    thanks loll
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  9. #9  
    Banned

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    AWSOME!! (short)
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  10. #10  
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    Dust R I P's Avatar
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    it would be awsome if you had the emotes of em =]
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