Thread: [req] new models for bandos

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  1. #1 [req] new models for bandos 
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    does anyone have the new models and ints for the new bandos armour released?
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    i have all the models they jsut wont work for me for some reason
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  3. #3  
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    Quote Originally Posted by Stable X View Post
    i have all the models they jsut wont work for me for some reason
    the torva one you release made the items show up as invisible.. wish they worked
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    yeah same they crashed my client im trying to fix them
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  5. #5  
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    Quote Originally Posted by Stable X View Post
    i have all the models they jsut wont work for me for some reason
    Any of the newer models since the Squeal of Fortune update or whatever don't even work on the model viewer I'm using. =/
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  6. #6  
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    The models will show up as invisible because their ids are over 65k, you'd need to edit your client to support models above 65k. If you've changed the model ids to lower ones and they still make you crash then it looks like we'll need a newer model header.

    Code:
    case 11724:
    	itemDefinition.groundModel = 67133;
    	itemDefinition.name = "Bandos chestplate";
    	itemDefinition.modelZoom = 1486;
    	itemDefinition.rotationY = 553;
    	itemDefinition.value = 265000;
    	itemDefinition.membersObject = true;
    	itemDefinition.maleModel = 66619;
    	itemDefinition.femaleModel = 67877;
    	itemDefinition.groundActions = new String[6];
    	itemDefinition.groundActions[2] = "Take";
    	itemDefinition.groundActions[5] = "Examine";
    	itemDefinition.inventoryActions = new String[5];
    	itemDefinition.inventoryActions[1] = "Wear";
    	itemDefinition.inventoryActions[4] = "Drop";
    	itemDefinition.certId = 11725;
    	itemDefinition.lendId = 13458;
    break;
    Code:
    case 11726:
    	itemDefinition.groundModel = 67132;
    	itemDefinition.name = "Bandos tassets";
    	itemDefinition.modelZoom = 1616;
    	itemDefinition.rotationY = 303;
    	itemDefinition.rotationX = 144;
    	itemDefinition.offsetY = 15;
    	itemDefinition.value = 272500;
    	itemDefinition.membersObject = true;
    	itemDefinition.maleModel = 66508;
    	itemDefinition.femaleModel = 67874;
    	itemDefinition.groundActions = new String[6];
    	itemDefinition.groundActions[2] = "Take";
    	itemDefinition.groundActions[5] = "Examine";
    	itemDefinition.inventoryActions = new String[5];
    	itemDefinition.inventoryActions[1] = "Wear";
    	itemDefinition.inventoryActions[4] = "Drop";
    	itemDefinition.certId = 11727;
    	itemDefinition.lendId = 13459;
    break;
    Code:
    case 11728:
    	itemDefinition.groundModel = 67131;
    	itemDefinition.name = "Bandos boots";
    	itemDefinition.modelZoom = 743;
    	itemDefinition.rotationY = 158;
    	itemDefinition.rotationX = 159;
    	itemDefinition.offsetX = 5;
    	itemDefinition.offsetY = -7;
    	itemDefinition.value = 25000;
    	itemDefinition.membersObject = true;
    	itemDefinition.maleModel = 66320;
    	itemDefinition.femaleModel = 67866;
    	itemDefinition.groundActions = new String[6];
    	itemDefinition.groundActions[2] = "Take";
    	itemDefinition.groundActions[5] = "Examine";
    	itemDefinition.inventoryActions = new String[5];
    	itemDefinition.inventoryActions[1] = "Wear";
    	itemDefinition.inventoryActions[4] = "Drop";
    	itemDefinition.certId = 11729;
    	itemDefinition.lendId = 13460;
    break;
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  7. #7  
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    Quote Originally Posted by Josh View Post
    The models will show up as invisible because their ids are over 65k, you'd need to edit your client to support models above 65k. If you've changed the model ids to lower ones and they still make you crash then it looks like we'll need a newer model header.
    My client can load models over 65k and they don't show up. They don't even load in the model viewer I'm using..
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  8. #8  
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    Quote Originally Posted by Josh View Post
    The models will show up as invisible because their ids are over 65k, you'd need to edit your client to support models above 65k. If you've changed the model ids to lower ones and they still make you crash then it looks like we'll need a newer model header.
    that is correct, i am currently working on a 708 model header which WILL support the new models
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  9. #9  
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    Stable, how do u add the newer model headers to your client?
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  10. #10  
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    Quote Originally Posted by caslopea View Post
    Stable, how do u add the newer model headers to your client?
    Replace the old Model.java with the new Model.java
    Attached image
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