Thread: New whip animated release :)

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  1. #21  
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    im a noob with clients how do i gzip it?.
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  2. #22  
    ̿ ̿̿ ̿̿ ̿̿̿'̿'\̵͇̿̿\=(•̪

    Dragonking's Avatar
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    just do preloading


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  3. #23  
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    it isnt so hard doing 3 things on Metaseq and datmaker...
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  4. #24  
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    Quote Originally Posted by Carlos View Post
    it isnt so hard doing 3 things on Metaseq and datmaker...
    Carlos I attempted it own my own. made EVERY single VSkin, every TSkin, every Priority values EXACTLY the same as runescapes and it didn't work. Certain weapons take much more work than others.


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  5. #25  
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    Eww, not you'rs just hate it in gen.
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  6. #26  
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    it goes trough my char... damit
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  7. #27  
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    Model disappears when i add it on. look at the picture...

    Note: Pre-loading model.

    (It was working but I deleted the copy I made of it.)
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  8. #28  
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    Nathan R's Avatar
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    i know someone will ask or has asked... If you dont wanna redo the current whip
    Code:
            if(i == xxxx){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anIntArray156 = new int[0];
    class8.anIntArray160 = new int[0];
    class8.anInt174 = 5412;
    class8.anInt181 = 840;
    class8.anInt190 = 280;
    class8.anInt198 = 0;
    class8.anInt204 = 0;
    class8.anInt169 = -1;
    class8.anInt194 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    class8.anInt165 = 5409;
    class8.anInt200 = 5409;
    class8.aBoolean176 = false;
    class8.aString170 = "Whip";
    class8.aByteArray178 = "A Whip".getBytes();
            }
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  9. #29  
    jakeroxs
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    anyone give ints? I fail at ints

    edit:lol at myself.... the post above me thanks

    edit2:
    Quote Originally Posted by hackerboy View Post
    omfg if i add it, than i just get the old whip why is that? anny1 maybe can help. i have made it a .gz, and i have added it in class 8.... please help
    Same?? Anyone Help
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  10. #30  
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    did you do "add model ####"? This model is better if used with preloading.
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