Hi, I Gzipped and made CORRECT Ints, and fixed there view in the INV so there Correct.
Tell me what you think!! Comment Please!!
NOTE: Picture done in 1 minutes i kno it looks like shit
LINK-[Only registered and activated users can see links. ] (Contains Ints + Models)
But Just Incase, Ints:
Code:
if(i == 1530)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4229; // Drop/Inv Model
class8.anInt165 = 4230; // Male Wield Model
class8.anInt200 = 4230; // Female Wield
class8.anInt181 = 1600; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 400; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt DB Axe"; // Item Name
class8.aByteArray178 = "Corrupt Dragon BattleAxe By: Michaelmmm".getBytes(); // Item Examine
}
if(i == 1532)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4226; // Drop/Inv Model
class8.anInt165 = 4225; // Male Wield Model
class8.anInt200 = 4225; // Female Wield
class8.anInt181 = 700; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt D Dagger"; // Item Name
class8.aByteArray178 = "Corrupt Dragon Dagger By: Michaelmmm".getBytes(); // Item Examine
}
if(i == 1549)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4258; // Drop/Inv Model
class8.anInt165 = 4261; // Male Wield Model
class8.anInt200 = 4261; // Female Wield
class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 300; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt D Long"; // Item Name
class8.aByteArray178 = "Corrupt Dragon Longsword By: Michaelmmm".getBytes(); // Item Examine
}
if(i == 1548)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4216; // Drop/Inv Model
class8.anInt165 = 4215; // Male Wield Model
class8.anInt200 = 4215; // Female Wield
class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1400; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt D Mace"; // Item Name
class8.aByteArray178 = "Corrupt Dragon Mace By: Michaelmmm".getBytes(); // Item Examine
}
if(i == 1533)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4221; // Drop/Inv Model
class8.anInt165 = 4222; // Male Wield Model
class8.anInt200 = 4222; // Female Wield
class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 100; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt D Scim"; // Item Name
class8.aByteArray178 = "Corrupt Dragon Scimmy By: Michaelmmm".getBytes(); // Item Examine
}
if(i == 1531)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 4228; // Drop/Inv Model
class8.anInt165 = 4227; // Male Wield Model
class8.anInt200 = 4227; // Female Wield
class8.anInt181 = 1600; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1500; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Corrupt D Spear"; // Item Name
class8.aByteArray178 = "Corrupt Dragon Spear By: Michaelmmm".getBytes(); // Item Examine
}
Why are they not good? there the exact models there and i couldnt exactly postion the models in the inv correctly it's hard u try --, but o well, thanks for the negativeness lol
I'm haveing trouble with the fuckin corrupt armor when i add them the legs stick together and walk not spread apart aka there not animated, if u kno how to fix this i'll release the rest O_O?
I'm haveing trouble with the fuckin corrupt armor when i add them the legs stick together and walk not spread apart aka there not animated, if u kno how to fix this i'll release the rest O_O?
I got teh ints, Its your ints are fucked.
Well even through my ints appear the inv and drop model to be fucked anyways here...