Thread: (RELEASE) Set Of Corrupt Weapons (RELEASE)

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  1. #1 (RELEASE) Set Of Corrupt Weapons (RELEASE) 
    omgmike1
    Guest
    Hi, I Gzipped and made CORRECT Ints, and fixed there view in the INV so there Correct.
    Tell me what you think!! Comment Please!!

    NOTE: Picture done in 1 minutes i kno it looks like shit

    LINK-[Only registered and activated users can see links. ] (Contains Ints + Models)



    But Just Incase, Ints:

    Code:
    if(i == 1530)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4229; // Drop/Inv Model
    class8.anInt165 = 4230; // Male Wield Model
    class8.anInt200 = 4230; // Female Wield
    	class8.anInt181 = 1600; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 400; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up							
    class8.aString170 = "Corrupt DB Axe"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon BattleAxe By: Michaelmmm".getBytes(); // Item Examine
          }
    
    if(i == 1532)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4226; // Drop/Inv Model
    class8.anInt165 = 4225; // Male Wield Model
    class8.anInt200 = 4225; // Female Wield
    	class8.anInt181 = 700; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up							
    class8.aString170 = "Corrupt D Dagger"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon Dagger By: Michaelmmm".getBytes(); // Item Examine
          }
    
    if(i == 1549)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4258; // Drop/Inv Model
    class8.anInt165 = 4261; // Male Wield Model
    class8.anInt200 = 4261; // Female Wield
    	class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 300; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up						
    class8.aString170 = "Corrupt D Long"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon Longsword By: Michaelmmm".getBytes(); // Item Examine
          }
    
    if(i == 1548)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4216; // Drop/Inv Model
    class8.anInt165 = 4215; // Male Wield Model
    class8.anInt200 = 4215; // Female Wield
    	class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 1400; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up						
    class8.aString170 = "Corrupt D Mace"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon Mace By: Michaelmmm".getBytes(); // Item Examine
          }
    
    if(i == 1533)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4221; // Drop/Inv Model
    class8.anInt165 = 4222; // Male Wield Model
    class8.anInt200 = 4222; // Female Wield
    	class8.anInt181 = 1450; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 100; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up						
    class8.aString170 = "Corrupt D Scim"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon Scimmy By: Michaelmmm".getBytes(); // Item Examine
          }
    
    if(i == 1531)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
    class8.anInt174 = 4228; // Drop/Inv Model
    class8.anInt165 = 4227; // Male Wield Model
    class8.anInt200 = 4227; // Female Wield
    	class8.anInt181 = 1600; // Zoom - Increase to make inv model smaller
    	class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
    	class8.anInt198 = 1500; // Rotate right/left - Increase to rotate right
    	class8.anInt169 = -1; // Position in inv, increase to move right
    	class8.anInt194 = -1; // Position in inv, increase to move up							
    class8.aString170 = "Corrupt D Spear"; // Item Name
    class8.aByteArray178 = "Corrupt Dragon Spear By: Michaelmmm".getBytes(); // Item Examine
          }
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  2. #2  
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    Nice, but there not very good
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  3. #3  
    omgmike1
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    Why are they not good? there the exact models there and i couldnt exactly postion the models in the inv correctly it's hard u try --, but o well, thanks for the negativeness lol
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  4. #4  
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    release dragon armour corrupt too
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  5. #5  
    omgmike1
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    k give me some time, weapons took quite a while eh
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  6. #6  
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    YOU FORGOT THE ARMOUR! Lol anyways thanks.
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  7. #7  
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    cool. I was waiting for someone to release these so I could use em in some quests
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  8. #8  
    omgmike1
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    I'm haveing trouble with the fuckin corrupt armor when i add them the legs stick together and walk not spread apart aka there not animated, if u kno how to fix this i'll release the rest O_O?
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  9. #9  
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    Quote Originally Posted by omgmike1 View Post
    I'm haveing trouble with the fuckin corrupt armor when i add them the legs stick together and walk not spread apart aka there not animated, if u kno how to fix this i'll release the rest O_O?
    I got teh ints, Its your ints are fucked.

    Well even through my ints appear the inv and drop model to be fucked anyways here...

    Code:
     if (paramInt == 13006)
        {
          localClass8.aStringArray189 = new String[5];
          localClass8.aStringArray189[1] = "Wear";
          localClass8.anInt174 = 13020;
          localClass8.anInt165 = 13021;
          localClass8.anInt200 = 13022;
          localClass8.anInt188 = -1;
          localClass8.anInt164 = -1;
          localClass8.anInt181 = 800;
          localClass8.anInt190 = 498;
          localClass8.anInt198 = 1300;
          localClass8.anInt169 = -1;
          localClass8.anInt194 = -1;
          localClass8.aString170 = "Corrupted Dragon Helm";
          localClass8.aByteArray178 = "This helm is forged from dragon blood".getBytes();
        }
        if (paramInt == 13005)
        {
          localClass8.aStringArray189 = new String[5];
          localClass8.aStringArray189[1] = "Wear";
          localClass8.anInt174 = 13017;
          localClass8.anInt165 = 13018;
          localClass8.anInt200 = 13019;
          localClass8.anInt188 = -1;
          localClass8.anInt164 = -1;
          localClass8.anInt181 = 800;
          localClass8.anInt190 = 498;
          localClass8.anInt198 = 1300;
          localClass8.anInt169 = -1;
          localClass8.anInt194 = -1;
          localClass8.aString170 = "Corrupted Dragon Platelegs";
          localClass8.aByteArray178 = "These legs are forged from dragon blood".getBytes();
        }
        if (paramInt == 13004)
        {
          localClass8.aStringArray189 = new String[5];
          localClass8.aStringArray189[1] = "Wear";
          localClass8.anInt174 = 13016;
          localClass8.anInt165 = 13014;
          localClass8.anInt200 = 13013;
          localClass8.anInt188 = -1;
          localClass8.anInt164 = -1;
          localClass8.anInt181 = 800;
          localClass8.anInt190 = 498;
          localClass8.anInt198 = 1300;
          localClass8.anInt169 = -1;
          localClass8.anInt194 = -1;
          localClass8.aString170 = "Corrupted Dragon Chainbody";
          localClass8.aByteArray178 = "This body is forged from dragon blood".getBytes();
        }
        if (paramInt == 13003)
        {
          localClass8.aStringArray189 = new String[5];
          localClass8.aStringArray189[1] = "Wear";
          localClass8.anInt174 = 13009;
          localClass8.anInt165 = 13008;
          localClass8.anInt200 = 13007;
          localClass8.anInt188 = -1;
          localClass8.anInt164 = -1;
          localClass8.anInt181 = 800;
          localClass8.anInt190 = 498;
          localClass8.anInt198 = 1300;
          localClass8.anInt169 = -1;
          localClass8.anInt194 = -1;
          localClass8.aString170 = "Corrupted Dragon Skirt";
          localClass8.aByteArray178 = "This skirt is forged from a dragons wing".getBytes();
        }
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  10. #10  
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    lol this is epic ncie job, just need armourss for dragon
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