Thread: 90% RuneScape PVP Armor (Models + Ints)

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  1. #1 90% RuneScape PVP Armor (Models + Ints) 
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    AMG A Bear's Avatar
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    I have all of the PVP armor, and only some of the weapons. If you want the weapons, add them yourself the models are there.

    All ints are also 90% accurate (The pl8 ints are 100% accurate).

    Picture:



    Spoiler for Download:


    Spoiler for Ints:
    Ints:

    Code:
    if (i == 9800)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9302; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9300;
    class8.anInt200 = 9301;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Vesta's Platebody";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9801)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9502; //Model ID
    class8.anInt181 = 1680;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9527;
    class8.anInt200 = 9538;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Vesta's Platelegs";
    class8.aByteArray178 = "A nice pair of platelegs.".getBytes();
    }
    
    if (i == 9802)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9511; //Model ID
    class8.anInt181 = 1900;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9519;
    class8.anInt200 = 9519;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Vesta's Longsword";
    class8.aByteArray178 = "An ancient longsword.".getBytes();
    }
    
    if (i == 9803)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9512; //Model ID
    class8.anInt181 = 1900;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9518;
    class8.anInt200 = 9518;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Vesta's Spear";
    class8.aByteArray178 = "An ancient spear.".getBytes();
    }
    
    if (i == 9804)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9507; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9524;
    class8.anInt200 = 9533;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Zuriel's Robe";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9805)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9528; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9528;
    class8.anInt200 = 9535;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Zuriel's Robe";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9806)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9509; //Model ID
    class8.anInt181 = 1900;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9520;
    class8.anInt200 = 9520;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Zuriel's Staff";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9807)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9515; //Model ID
    class8.anInt181 = 1900;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9530;
    class8.anInt200 = 9530;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Zuriel's Hood";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9808)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9501; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9523;
    class8.anInt200 = 9534;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Morrigan's Top";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9809)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9505; //Model ID
    class8.anInt181 = 1700;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9525;
    class8.anInt200 = 9536;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Morrigan's Chaps";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9810)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9504; //Model ID
    class8.anInt181 = 1000;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9529;
    class8.anInt200 = 9539;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Morrigan's Coif";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9811)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9513; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9522;
    class8.anInt200 = 9532;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Statius's Top";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }
    
    if (i == 9812)
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 9506; //Model ID
    class8.anInt181 = 1400;
    class8.anInt190 = 572;
    class8.anInt198 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 1;
    class8.anInt165 = 9526;
    class8.anInt200 = 9537;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Statius's Platelegs";
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    }


    Credits: Me, Jagex, and Str Str Str

    Rep is appreciated
    Quote Originally Posted by The Night Life View Post
    Errm. I had a similar idea a very long time ago, about instead of current rs's gameframe, (622) making a rsps with about a 1645 or something. Make it look like you walked outside. I even gathered proffesional computer programmers to help, but bailed on the idea after i realized if we all worked on it non-stop for months at a time, we'd barely get any progress. (unless you wanted to half ass it)
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  2. #2  
    Pur3z is back!
    tehGanjaman's Avatar
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    already have this on my 525 100% but on 317 looks really realistic.
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  3. #3  
    Registered Member
    Vox''s Avatar
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    very sexy.. does it use the new header?

    Quote Originally Posted by Zirtrix View Post
    So I've recently changed some things in the server, but when i compile it says
    Code:
    source\server\model\players\packets\Commands.java: 58: error: cannot find symbol
    This.Antileech("Remove This Line");
    ^
    Anyone know the problem?
    Student and Developer for http://www.rune-server.org/runescape...pve-based.html
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  4. #4  
    softkiss1
    Guest
    if i compile i get this errors:

    Code:
    ^
    .\files\Applet_Sub1.java:314: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt188 = -1;
    ^
    .\files\Applet_Sub1.java:315: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aBoolean176 = false;
    ^
    .\files\Applet_Sub1.java:316: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aString170 = "Vesta's Longsword";
    ^
    .\files\Applet_Sub1.java:317: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aByteArray178 = "An ancient longsword.".getBytes();
    ^
    .\files\Applet_Sub1.java:322: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189 = new String[5];
    ^
    .\files\Applet_Sub1.java:323: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189[1] = "Wield";
    ^
    .\files\Applet_Sub1.java:324: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt174 = 9512; //Model ID
    ^
    .\files\Applet_Sub1.java:325: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt181 = 1900;
    ^
    .\files\Applet_Sub1.java:326: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt190 = 572;
    ^
    .\files\Applet_Sub1.java:327: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt198 = 0;
    ^
    .\files\Applet_Sub1.java:328: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt169 = 0;
    ^
    .\files\Applet_Sub1.java:329: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt194 = 1;
    ^
    .\files\Applet_Sub1.java:330: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt165 = 9518;
    ^
    .\files\Applet_Sub1.java:331: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt200 = 9518;
    ^
    .\files\Applet_Sub1.java:332: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt164 = -1;
    ^
    .\files\Applet_Sub1.java:333: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt188 = -1;
    ^
    .\files\Applet_Sub1.java:334: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aBoolean176 = false;
    ^
    .\files\Applet_Sub1.java:335: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aString170 = "Vesta's Spear";
    ^
    .\files\Applet_Sub1.java:336: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aByteArray178 = "An ancient spear.".getBytes();
    ^
    .\files\Applet_Sub1.java:341: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189 = new String[5];
    ^
    .\files\Applet_Sub1.java:342: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189[1] = "Wield";
    ^
    .\files\Applet_Sub1.java:343: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt174 = 9507; //Model ID
    ^
    .\files\Applet_Sub1.java:344: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt181 = 1400;
    ^
    .\files\Applet_Sub1.java:345: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt190 = 572;
    ^
    .\files\Applet_Sub1.java:346: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt198 = 0;
    ^
    .\files\Applet_Sub1.java:347: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt169 = 0;
    ^
    .\files\Applet_Sub1.java:348: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt194 = 1;
    ^
    .\files\Applet_Sub1.java:349: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt165 = 9524;
    ^
    .\files\Applet_Sub1.java:350: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt200 = 9533;
    ^
    .\files\Applet_Sub1.java:351: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt164 = -1;
    ^
    .\files\Applet_Sub1.java:352: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt188 = -1;
    ^
    .\files\Applet_Sub1.java:353: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aBoolean176 = false;
    ^
    .\files\Applet_Sub1.java:354: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aString170 = "Zuriel's Robe";
    ^
    .\files\Applet_Sub1.java:355: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    ^
    .\files\Applet_Sub1.java:360: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189 = new String[5];
    ^
    .\files\Applet_Sub1.java:361: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189[1] = "Wield";
    ^
    .\files\Applet_Sub1.java:362: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt174 = 9528; //Model ID
    ^
    .\files\Applet_Sub1.java:363: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt181 = 1400;
    ^
    .\files\Applet_Sub1.java:364: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt190 = 572;
    ^
    .\files\Applet_Sub1.java:365: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt198 = 0;
    ^
    .\files\Applet_Sub1.java:366: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt169 = 0;
    ^
    .\files\Applet_Sub1.java:367: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt194 = 1;
    ^
    .\files\Applet_Sub1.java:368: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt165 = 9528;
    ^
    .\files\Applet_Sub1.java:369: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt200 = 9535;
    ^
    .\files\Applet_Sub1.java:370: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt164 = -1;
    ^
    .\files\Applet_Sub1.java:371: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt188 = -1;
    ^
    .\files\Applet_Sub1.java:372: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aBoolean176 = false;
    ^
    .\files\Applet_Sub1.java:373: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aString170 = "Zuriel's Robe";
    ^
    .\files\Applet_Sub1.java:374: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aByteArray178 = "A ancient PlateBody.".getBytes();
    ^
    .\files\Applet_Sub1.java:379: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189 = new String[5];
    ^
    .\files\Applet_Sub1.java:380: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.aStringArray189[1] = "Wield";
    ^
    .\files\Applet_Sub1.java:381: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt174 = 9509; //Model ID
    ^
    .\files\Applet_Sub1.java:382: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt181 = 1900;
    ^
    .\files\Applet_Sub1.java:383: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt190 = 572;
    ^
    .\files\Applet_Sub1.java:384: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt198 = 0;
    ^
    .\files\Applet_Sub1.java:385: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt169 = 0;
    ^
    .\files\Applet_Sub1.java:386: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt194 = 1;
    ^
    .\files\Applet_Sub1.java:387: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt165 = 9520;
    ^
    .\files\Applet_Sub1.java:388: cannot find symbol
    symbol  : variable class8
    location: class Applet_Sub1
    class8.anInt200 = 9520;
    ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    100 errors
    Drücken Sie eine beliebige Taste . . .
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  5. #5  
    ⚓Manic-Owner⚓


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    if you could it be nicer if you gave us the item codes for item.java server-side and moved the items upward so they would wield in your hand? overall, gj, used, and repped.

    Edit:

    You forgot statuius helmet
    MY DISCORD:
    bluejay#1504
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  6. #6  
    Banned

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    ummmm ur missing 2 hoods and statius warhammer
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  7. #7  
    zele
    Guest
    Nice, rep++ been looking for these for ages!
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  8. #8  
    ( ͡° ͜ʖ ͡°)
    Edgeville's Avatar
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    Looks nice, good job.

    Attached image
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  9. #9  
    Registered Member Hunter K0 U All's Avatar
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    Quote Originally Posted by Jdog View Post
    if you could it be nicer if you gave us the item codes for item.java server-side and moved the items upward so they would wield in your hand? overall, gj, used, and repped.

    Edit:

    You forgot statuius helmet
    umm if ur trying to say how to not make them go into wep slot then

    go into ur item.java and look for what it is like the pl8 body u just lookup body and put it in the body and plate body spot

    if thats not what ur saying then sorry =\

    Ontopic: nice job bro will use
    Spoiler for I BEAT YOU:


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  10. #10  
    Registered Member cryingsoul's Avatar
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    Nice finnaly new statuie items vesta's >.<
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