Hello, Rune-server im *~Pwnt~* I've been always struggling in the models section
To actually find releases and i bet many of you have too.
So i have decided to organize all the releases in the models section this should help most people who like me
are trying to look for releases.
The model releases are in two section. Npcs And Items. And one sub section Recolored items.
Just to let you know i was really bored and this toke me a very long time. I should of just put the name and the link to it with a pic link but i didnt since some people are lazy these days.
Please note that the Click here for the spoil's are the ints for the models
Items
Name: 5 new godswords.
Made by: Mr. Linksys
Download:
5 New Godswords [With fixed wield animations].zip
Ints:
[SPOIL]
Code:
if(i == 1700){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anInt174 = 101;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 102;
class8.anInt200 = 102;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Barek Godsword";
class8.aByteArray178 = "A Godsword made by one of the greatest crafters in all of Runescape.".getBytes();
}
if(i == 1701){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anInt174 = 103;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 104;
class8.anInt200 = 104;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Faylin Godsword";
class8.aByteArray178 = "A Godsword made by Faylin, a very powerful Angel.".getBytes();
}
if(i == 1702){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anInt174 = 105;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 106;
class8.anInt200 = 106;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Karnova Godsword";
class8.aByteArray178 = "A very sleek, destructive Godsword created by Karnova, the son of the stars.".getBytes();
}
if(i == 1703){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anInt174 = 107;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 108;
class8.anInt200 = 108;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Zadren Godsword";
class8.aByteArray178 = "A unique godsword made by the hands of a goblin lord named Zadren.".getBytes();
}
if(i == 1704){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anInt174 = 109;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 110;
class8.anInt200 = 110;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Faylin Godsword 2.0";
class8.aByteArray178 = "The second verison of the great Faylin Godsword.".getBytes();
}
[/SPOIL]-------
Name:
All correct defenders
Made by:
defenders.rar
Download:
defenders.rar
Ints:
[SPOIL]
Code:
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 5642;
class8.anIntArray160[1] = 5652;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Bronze defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 23;
class8.anIntArray160[1] = 33;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Iron defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 43042;
class8.anIntArray160[1] = 43072;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Steel defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 0;
class8.anIntArray160[1] = 10;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Black defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 43277;
class8.anIntArray160[1] = 43297;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Mithrill defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 21642;
class8.anIntArray160[1] = 21662;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Adamant defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
if(i == XXXX)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 28;
class8.anIntArray156[1] = 74;
class8.anIntArray160[0] = 38676;
class8.anIntArray160[1] = 38313;
class8.anInt174 = 15335; //Model ID
class8.anInt181 = 490;
class8.anInt190 = 344;
class8.anInt198 = 192;
class8.anInt204 = 0;
class8.anInt199 = -1;
class8.anInt169 = 1;
class8.anInt194 = 20;
class8.anInt165 = 15413; //Male equip
class8.anInt200 = 15413; //Female equip
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Rune defender";
class8.aByteArray178 = "A defensive weapon.".getBytes();
}
[/SPOIL] Pic
-------
Name:
Animated Wings
Made by Dragon king
Link to it
Examples » Dragon-scape.co.cc - The New Age Of RuneScape Private Servers
-------
Name: Bandos \,,|,{RELEASE},|,,/( Helmet only)
Made by: laserchaos
Download:
Video Game Downloads on FileFront
Ints:
[SPOIL]
Code:
if(i == ItemId){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 8552; //inv and drop
class8.anInt181 = 467;
class8.anInt190 = 74;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = -4;
class8.anInt165 = 8551; //m wear
class8.anInt200 = 8551; //f wear
class8.aString170 = "Bandos Full Helm";
class8.aByteArray178 = "A Bandos Full Helm.".getBytes();
}
[/SPOIL]Name:
Bandos scimtar
Made by daniel89
Download :
UppIT
Ints.
[SPOIL]
Code:
if(i == 1285){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 0;
class8.anIntArray160[0] = 0;
class8.anInt174 = 14050;//item look
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 14051;
class8.anInt200 = 14051;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Bandos Scimatar ";
class8.aByteArray178 = "A great weapon, used by the best warriors.".getBytes();
}
[/SPOIL]
Picture : N/A
------
Name:
Death cape
Made by: Definity
Download:
Deathcapepackage.rar Download File on FileFront
[SPOIL]
Code:
if(i == ####)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[5];
class8.anIntArray160 = new int[5];
class8.anInt174 = 3288;
class8.anInt181 = 2000;
class8.anInt190 = 500;
class8.anInt198 = 0;
class8.anInt169 = -6;
class8.anInt194 = 1;
class8.anInt204 = 14;
class8.anInt165 = 3287;
class8.anInt200 = 3287;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt199 = -1;
class8.aString170 = "Death Cape";
class8.aByteArray178 = "The cape worn by masters of PKing.".getBytes();
}
[/SPOIL]
Name:
Dragon whip & Dragon cross bow
Made by:
Rune-Server - View Profile: Dx3x4xTxH
Download:
http://www.rune-server.org/redirect-...t.com%2FIHNIT8
Ints:
[SPOIL]
Code:
if(i == 14076) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14076; //Model ID // 20233
class8.anInt181 = 2000; //zoom increase will make it smaller
class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
class8.anInt198 = 0; //model rotate side ways increase to move right in circle
class8.anInt169 = 25; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt165 = 14076;//male wearing //
class8.anInt200 = 14076;//female wearing //
class8.anInt164 = -1;//Female arms/sleeves //
class8.anInt188 = -1;//male arms/sleeves //
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Insane Dragon Whip";//Name of the new item
class8.aByteArray178 = "whapah goes the whip of da dragon".getBytes();//examin info
}
[/SPOIL]
For dragon c bow
Download:
UppIT! Free File Hosting
Int's
[SPOIL]
Code:
if(i == 9765) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 0;
class8.anIntArray160[0] = 0;
class8.anInt174 = 777;
class8.anInt181 = 1100;
class8.anInt190 = 498;
class8.anInt198 = 550;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 777;
class8.anInt200 = 777;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Dragon C'Bow";
class8.aByteArray178 = "A powerful and rare crossbow".getBytes();
}
[/SPOIL]
Name:
Dragon Boots and fighter torso
Made by dust r i p
Download:
Dragon Boots + Fighter torso.rar
Ints:
[SPOIL]
Code:
if(i == ####) //Change to the id you want
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 4678;
class8.anInt181 = 595;
class8.anInt190 = 96;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt199 = 0;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 4679;
class8.anInt200 = 4680;
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.aBoolean176 = false;
class8.aString170 = "Dragon Boots";
class8.aByteArray178 = "These Will Protect My Feet".getBytes();
}
if(i == ####) //Change to the id you want
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 4673;
class8.anInt181 = 1200;
class8.anInt190 = 510;
class8.anInt198 = 1840;
class8.anInt169 = 0;
class8.anInt194 = 5;
class8.anInt165 = 4674;
class8.anInt200 = 4675;
class8.anInt164 = 337;
class8.anInt188 = 156;
class8.aBoolean176 = false;
class8.aString170 = "Fighter Torso";
class8.aByteArray178 = "Penance Fighter torso armour.".getBytes();
}
[/SPOIL]Name:
Firecape Correct ints ( New one )
Made by: Dust r i p
Download:
MegaShare.com Free Webhosting
Ints:
[SPOIL]
Code:
if(i == 6570){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 0;
class8.anIntArray160[0] = 0;
class8.anInt174 = 6000;
class8.anInt181 = 2000;
class8.anInt190 = 400;
class8.anInt198 = 0;
class8.anInt204 = 2047;
class8.anInt169 = -8;
class8.anInt194 = 12;
class8.anInt197 = -1;
class8.aString170 = "Fire cape";
class8.aByteArray178 = "A cape of fire".getBytes();
}
[/SPOIL]
-------
Name:
Godbow Package
Galkon - Saradomin, Bandos, and concept of bow
Our Savior - Zamorak, Armadyl
This package contains the .dat EQUIP models for the Godbows
Download Link for Equip Models:
Godbow Package.rar
This package contains the .dat DROP models for the Godbows
Download Link for Drop Models:
Godbow Drop Package.rar
Pictures:
http://i38.tinypic.com/xbg3d0.jpg
http://i38.tinypic.com/n3yj4.jpg
Ints
[SPOIL]
Code:
if(i == 17000)//model ID
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = ####;//drop/inventory model
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = ####;//male equip
class8.anInt200 = ####;//female equip
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Saradomin godbow";
class8.aByteArray178 = "A saradomin godbow, once used by Saradomin himself.".getBytes();
}
if(i == 17001)//model ID
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = ####;//drop/inventory model
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = ####;//male equip
class8.anInt200 = ####;//female equip
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Zamorak godbow";
class8.aByteArray178 = "A zamorak godbow, once used by Zamorak himself.".getBytes();
}
if(i == 17002)//model ID
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = ####;//drop/inventory model
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = ####;//male equip
class8.anInt200 = ####;//female equip
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Bandos godbow";
class8.aByteArray178 = "A bandos godbow, once used by Bandos himself.".getBytes();
}
if(i == 17003)//model ID
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 13707;//drop/inventory model
class8.anInt181 = 1957;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = ####;//male equip
class8.anInt200 = ####;//female equip
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Armadyl godbow";
class8.aByteArray178 = "An armadyl godbow, once used by Armadyl himself.".getBytes();
}
[/SPOIL]-------
Name:
Orginal Omega wings
Made by Yarnova
Download:
MEGAUPLOAD - The leading online storage and file delivery service
-------
Name: Skater shoes
Name:
Real dragon claws [ 317 ]
Made by galkon
Download:
UppIT! Free File Hosting
Picture:
http://i38.tinypic.com/2zdvxmr.jpg
Ints:
[SPOIL]
Code:
if(i == 8002){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Dragon claws";
class8.aByteArray178 = "A set of fighting claws.".getBytes();
class8.anInt174 = 13699;
class8.anInt181 = 630;
class8.anInt190 = 268;
class8.anInt198 = 1340;
class8.anInt204 = 0;
class8.anInt169 = -7;
class8.anInt194 = -13;
class8.anInt165 = 13698;
class8.anInt200 = 13698;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
[/SPOIL]
-------
Name:
Real dragon plate animating perfectly
Made by SilentCj
Download:
UppIT! Free File Hosting
Pic:
http://i285.photobucket.com/albums/l...llDragonV4.jpg
Ints:
[SPOIL]
Code:
if(i == 13654) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anIntArray156 = new int[9];
class8.anIntArray160 = new int[9];
class8.anIntArray156[0] = 10266;
class8.anIntArray160[0] = 925;
class8.anIntArray156[1] = 10275;
class8.anIntArray160[1] = 925;
class8.anIntArray156[2] = 10291;
class8.anIntArray160[2] = 924;
class8.anIntArray156[3] = 10283;
class8.anIntArray160[3] = 924;
class8.anIntArray156[4] = 4550;
class8.anIntArray160[4] = 925;
class8.anIntArray156[5] = 10287;
class8.anIntArray160[5] = 924;
class8.anIntArray156[6] = 8375;
class8.anIntArray160[6] = 80;
class8.anIntArray156[7] = 8384;
class8.anIntArray160[7] = 75;
class8.anIntArray156[8] = 8367;
class8.anIntArray160[8] = 70;
class8.anInt174 = 14081; //Model ID // 20233
class8.anInt181 = 1330; //zoom increase will make it smaller
class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
class8.anInt198 = 302; //model rotate side ways increase to move right in circle
class8.anInt169 = 0; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt165 = 14079;//male wearing //
class8.anInt200 = 14079;//female wearing //
class8.anInt164 = 14080;//Female arms/sleeves //
class8.anInt188 = 14080;//male arms/sleeves //
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Dragon platebody";//Name of the new item
class8.aByteArray178 = "An ancient Platebody -SilentCJ- (DO NOT DELETE THIS NAME, OR I'll FLAME!)".getBytes();//examin info
}
[/SPOIL]Save compile, and run your client, log in.
When you have logged in, make sure your models you downloaded are placed in your models folder, then type this:
Code:
add model 14079
add model 14080
add model 14081
------
Name:
Spirt sheild
Made by Xot Tzox
Download:
Ints
[SPOIL]
Code:
if(i == 9003) // ItemID
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anInt174 = 8002;
class8.anInt181 = 1670;
class8.anInt190 = 600;
class8.anInt198 = 1000;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt165 = 9002;
class8.anInt200 = 9002;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Spirit Shield";
class8.aByteArray178 = "An ancient and powerful looking Spirit Shield.".getBytes();
}
[/SPOIL]Item.cfg
Code:
item = 9003 Spirit_Shield An_ancient_and_powerful_looking_Spirit_Shield. 1467258644 1467258644 1467258644 0 0 0 45 28 50 52 48 18 50 31 0
------
Name:
Slayer helm
Made by _Magician
Download:
UppIT! Free File Hosting
Ints:
[SPOIL]
Code:
if(i == 10344)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 0;
class8.anIntArray160[0] = 0;
class8.anInt174 = 10345;
class8.anInt181 = 1178;
class8.anInt190 = 498;
class8.anInt198 = 1840;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 2;
class8.anInt165 = 10344;
class8.anInt200 = 14561;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Slayer Helm";
class8.aByteArray178 = "Its A Slayer Helm!".getBytes();
}
[/SPOIL]
------
Name:
Top hat
Made by Iyr
Download:
UppIT! Free File Hosting
Picture
http://i38.tinypic.com/2s929o7.png
Ints are in the download i believe.
------
Recolored items
Note in recolored items there are usually never any models just ints.
Name: A lot colored whips
Made by: Dynamik
Ints
[SPOIL]
Code:
if(i == 15500){//addy whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 21662;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Adamant Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15501){//mith whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 43297;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Mithril Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15502){//steel whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 61;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Steel Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15503){//green whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 22416;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Green Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15504){//iron whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 33;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Iron Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15505){//bronze whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 6028;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Bronze Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15506){//rune whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 36252;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Runite Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15507){//dragon whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 926;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Dragon Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15508){//barrows whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 10388;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Barrows Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15509){//elemental whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 50087;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Elemental Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15510){//white whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 100;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "White Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
if(i == 15511){//black whip
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 528;
class8.anIntArray160[0] = 6020;
class8.anInt174 = 5412;
class8.anInt181 = 840;
class8.anInt190 = 280;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = -2;
class8.anInt194 = 56;
class8.anInt165 = 5409;
class8.anInt200 = 5409;
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Black Whip";
class8.aByteArray178 = "A Whip".getBytes();
}
Item IDs:
15500 - Adamant Whip
15501 - Mithril Whip
15502 - Steel Whip
15503 - Green Whip
15504 - Iron Whip
15505 - Bronze Whip
15506 - Rune Whip
15507 - Dragon Whip
15508 - Barrows Whip
15509 - Elemental Whip
15510 - White Whip
15511 - Black Whip
[/SPOIL]
--------------------
Name: Random recolored items.
Made by: Akke
Ints:
[SPOIL]
Code:
if(i == 19185){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Green Plateskirt";
class8.aByteArray178 = "Designer leg protection.".getBytes();
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 61;
class8.anIntArray160[0] = 87000;
class8.anIntArray156[1] = 25238;
class8.anIntArray160[1] = 90000;
class8.anInt174 = 2542;//Inv & Ground
class8.anInt181 = 1100;
class8.anInt190 = 620;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 5;
class8.anInt194 = 5;
class8.anInt165 = 266;//Male Wield View
class8.anInt200 = 430;//Female Wield View
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
if(i == 18181){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Pink Plateskirt";
class8.aByteArray178 = "Designer leg protection.".getBytes();
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 61;
class8.anIntArray160[0] = 1000;
class8.anIntArray156[1] = 25238;
class8.anIntArray160[1] = 950;
class8.anInt174 = 2542;//Inv & Ground
class8.anInt181 = 1100;
class8.anInt190 = 620;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 5;
class8.anInt194 = 5;
class8.anInt165 = 266;//Male Wield View
class8.anInt200 = 430;//Female Wield View
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
if(i == 18183){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Pink brassard";
class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
class8.anIntArray156 = new int[5];
class8.anIntArray160 = new int[5];
class8.anIntArray156[0] = 10394;
class8.anIntArray156[1] = 10518;
class8.anIntArray156[2] = 10388;
class8.anIntArray156[3] = 10514;
class8.anIntArray156[4] = 10508;
class8.anIntArray160[0] = 1000;
class8.anIntArray160[1] = 950;
class8.anIntArray160[2] = 1000;
class8.anIntArray160[3] = 950;
class8.anIntArray160[4] = 1000;
class8.anInt174 = 6596;//Inv & Ground
class8.anInt181 = 1210;
class8.anInt190 = 464;
class8.anInt198 = 36;
class8.anInt204 = 0;
class8.anInt169 = 3;
class8.anInt194 = 1;
class8.anInt165 = 315;//Male Wield View
class8.anInt200 = 478;//Female Wield View
class8.anInt188 = 6646;
class8.anInt164 = 6685;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
if(i == 19183){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Rune brassard(g)";
class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
class8.anIntArray156 = new int[5];
class8.anIntArray160 = new int[5];
class8.anIntArray156[0] = 10394;
class8.anIntArray156[1] = 10518;
class8.anIntArray156[2] = 10388;
class8.anIntArray156[3] = 10514;
class8.anIntArray156[4] = 10508;
class8.anIntArray160[0] = 36133;
class8.anIntArray160[1] = 7114;
class8.anIntArray160[2] = 36133;
class8.anIntArray160[3] = 7114;
class8.anIntArray160[4] = 36133;
class8.anInt174 = 6596;//Inv & Ground
class8.anInt181 = 1210;
class8.anInt190 = 464;
class8.anInt198 = 36;
class8.anInt204 = 0;
class8.anInt169 = 3;
class8.anInt194 = 1;
class8.anInt165 = 315;//Male Wield View
class8.anInt200 = 478;//Female Wield View
class8.anInt188 = 6646;
class8.anInt164 = 6685;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
if(i == 19184){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Gilded brassard(r)";
class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
class8.anIntArray156 = new int[5];
class8.anIntArray160 = new int[5];
class8.anIntArray156[0] = 10394;
class8.anIntArray156[1] = 10518;
class8.anIntArray156[2] = 10388;
class8.anIntArray156[3] = 10514;
class8.anIntArray156[4] = 10508;
class8.anIntArray160[0] = 7114;
class8.anIntArray160[1] = 36133;
class8.anIntArray160[2] = 7114;
class8.anIntArray160[3] = 36133;
class8.anIntArray160[4] = 7114;
class8.anInt174 = 6596;//Inv & Ground
class8.anInt181 = 1210;
class8.anInt190 = 464;
class8.anInt198 = 36;
class8.anInt204 = 0;
class8.anInt169 = 3;
class8.anInt194 = 1;
class8.anInt165 = 315;//Male Wield View
class8.anInt200 = 478;//Female Wield View
class8.anInt188 = 6646;
class8.anInt164 = 6685;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
if(i == 18184){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.aString170 = "Holy shit book";
class8.aByteArray178 = "The unholy book of Zamorak.".getBytes();
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 5018;
class8.anIntArray156[1] = 61;
class8.anIntArray160[0] = 1000;
class8.anIntArray160[1] = 5018;
class8.anInt174 = 2543;//Inv & Ground
class8.anInt181 = 830;
class8.anInt190 = 244;
class8.anInt198 = 116;
class8.anInt204 = 0;
class8.anInt169 = 1;
class8.anInt194 = -21;
class8.anInt165 = 556;//Male Wield View
class8.anInt200 = 556;//Female Wield View
class8.anInt188 = -1;
class8.anInt164 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
}
[/SPOIL]
-----------------
Npcs
Name:
Barbian assualt npcs
Made by I Pk Pigeons
Download :
Barb assault npcs.rar
For the queen -http://www.mediafire.com/download.php?jztzj5qtmtd
Ints.
[SPOIL]
Code:
if(i == ###) { // NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
class5.anIntArray94 = new int[2]; // Number of models the NPC uses, notice the [4] part
class5.anIntArray94[0] = 9600; // MODEL ID 1
class5.anIntArray94[1] = 9601; // MODEL ID 2
class5.aString65 = "Penance Fighter"; // NPC name
class5.anInt61 = 85; // Combat level
}
if(i == ###) { // NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
class5.anIntArray94 = new int[1]; // Number of models the NPC uses, notice the [4] part
class5.anIntArray94[0] = 9602; // MODEL ID 1
class5.aString65 = "Penance Ranger"; // NPC name
class5.anInt61 = 85; // Combat level
}
if(i == ###) { // NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
class5.anIntArray94 = new int[1]; // Number of models the NPC uses, notice the [4] part
class5.anIntArray94[0] = 9603; // MODEL ID 1
class5.aString65 = "Penance Ranger"; // NPC name
class5.anInt61 = 85; // Combat level
}
Picture:
http://i41.tinypic.com/zogg3o.jpg
For the queen the ints are
Code:
if(i == ###) { // NPC ID
aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630];
class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
class5.aStringArray66 = new String[5];
class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
class5.anIntArray94 = new int[14]; // Number of models the NPC uses, notice the [4] part
class5.anIntArray94[0] = 9604; // MODEL ID
class5.anIntArray94[1] = 9605; // MODEL ID
class5.anIntArray94[2] = 9606; // MODEL ID
class5.anIntArray94[3] = 9607; // MODEL ID
class5.anIntArray94[4] = 9608; // MODEL ID
class5.anIntArray94[5] = 9609; // MODEL ID
class5.anIntArray94[6] = 9610; // MODEL ID
class5.anIntArray94[7] = 9611; // MODEL ID
class5.anIntArray94[8] = 9612; // MODEL ID
class5.anIntArray94[9] = 9613; // MODEL ID
class5.anIntArray94[10] = 9614; // MODEL ID
class5.anIntArray94[11] = 9615; // MODEL ID
class5.anIntArray94[12] = 9616; // MODEL ID
class5.anIntArray94[13] = 9617; // MODEL ID
class5.aString65 = "Penance Queen"; // NPC name
class5.anInt61 = 135; // Combat level
}
[/SPOIL]Picture:
http://i41.tinypic.com/dhe2dc.jpg
Comment for i pk .!
Originally Posted by
I PK Pigeons
Currently Active Users Viewing This Thread: 3 (3 members and 0 guests)
I PK Pigeons, Cascade, Kevin
ORLY
Oh and just a note to people using my penance Npc's I recommend changing the model ID's of them, or using Clienthax's tutorial on preloading models.
As these overwrite some of the Gnome tree models
NOT GOING TO FOCUS ON NPCS ONLY ONES THAT ARE SUMBITED
Please note that i forgot skateboard shoes and bandos kite and few other things.
------
Credits: *~Pwnt~*
And everyones name afted " Made by: "
Got a release and want it on here?
Simple just post the following.
Code:
Name:Name here
Made by: Your name
Download: Link here
Picture:
Ints:
[SPOIL][/SPOIL]
And i will add ur release to the list