Thread: - Model release's organizer -

Page 1 of 3 123 LastLast
Results 1 to 10 of 21
  1. #1 - Model release's organizer - 
    Registered Member
    Join Date
    Nov 2008
    Posts
    385
    Thanks given
    8
    Thanks received
    7
    Rep Power
    15
    Hello, Rune-server im *~Pwnt~* I've been always struggling in the models section
    To actually find releases and i bet many of you have too.
    So i have decided to organize all the releases in the models section this should help most people who like me
    are trying to look for releases.
    The model releases are in two section. Npcs And Items. And one sub section Recolored items.
    Just to let you know i was really bored and this toke me a very long time. I should of just put the name and the link to it with a pic link but i didnt since some people are lazy these days.
    Please note that the Click here for the spoil's are the ints for the models
    Items
    Name: 5 new godswords.
    Made by: Mr. Linksys
    Download:5 New Godswords [With fixed wield animations].zip
    Ints:
    [SPOIL]
    Code:
    if(i == 1700){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anInt174 = 101;//item look
    			class8.anInt181 = 1957;
    			class8.anInt190 = 498;
    			class8.anInt198 = 484;
    			class8.anInt204 = 0;
    			class8.anInt169 = -1;
    			class8.anInt194 = -1;
    			class8.anInt165 = 102;
    			class8.anInt200 = 102;
    			class8.anInt175 = -1;
    			class8.anInt197 = -1;
                class8.aString170 = "Barek Godsword";
                class8.aByteArray178 = "A Godsword made by one of the greatest crafters in all of Runescape.".getBytes();
            }
    if(i == 1701){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anInt174 = 103;//item look
    			class8.anInt181 = 1957;
    			class8.anInt190 = 498;
    			class8.anInt198 = 484;
    			class8.anInt204 = 0;
    			class8.anInt169 = -1;
    			class8.anInt194 = -1;
    			class8.anInt165 = 104;
    			class8.anInt200 = 104;
    			class8.anInt175 = -1;
    			class8.anInt197 = -1;
                class8.aString170 = "Faylin Godsword";
                class8.aByteArray178 = "A Godsword made by Faylin, a very powerful Angel.".getBytes();
            }
    if(i == 1702){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anInt174 = 105;//item look
    			class8.anInt181 = 1957;
    			class8.anInt190 = 498;
    			class8.anInt198 = 484;
    			class8.anInt204 = 0;
    			class8.anInt169 = -1;
    			class8.anInt194 = -1;
    			class8.anInt165 = 106;
    			class8.anInt200 = 106;
    			class8.anInt175 = -1;
    			class8.anInt197 = -1;
                class8.aString170 = "Karnova Godsword";
                class8.aByteArray178 = "A very sleek, destructive Godsword created by Karnova, the son of the stars.".getBytes();
            }
    if(i == 1703){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anInt174 = 107;//item look
    			class8.anInt181 = 1957;
    			class8.anInt190 = 498;
    			class8.anInt198 = 484;
    			class8.anInt204 = 0;
    			class8.anInt169 = -1;
    			class8.anInt194 = -1;
    			class8.anInt165 = 108;
    			class8.anInt200 = 108;
    			class8.anInt175 = -1;
    			class8.anInt197 = -1;
                class8.aString170 = "Zadren Godsword";
                class8.aByteArray178 = "A unique godsword made by the hands of a goblin lord named Zadren.".getBytes();
            }
    if(i == 1704){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anInt174 = 109;//item look
    			class8.anInt181 = 1957;
    			class8.anInt190 = 498;
    			class8.anInt198 = 484;
    			class8.anInt204 = 0;
    			class8.anInt169 = -1;
    			class8.anInt194 = -1;
    			class8.anInt165 = 110;
    			class8.anInt200 = 110;
    			class8.anInt175 = -1;
    			class8.anInt197 = -1;
                class8.aString170 = "Faylin Godsword 2.0";
                class8.aByteArray178 = "The second verison of the great Faylin Godsword.".getBytes();
            }
    [/SPOIL]-------

    Name: All correct defenders
    Made by:defenders.rar
    Download:defenders.rar
    Ints:
    [SPOIL]
    Code:
    if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 5642;
                class8.anIntArray160[1] = 5652;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Bronze defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 23;
                class8.anIntArray160[1] = 33;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Iron defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 43042;
                class8.anIntArray160[1] = 43072;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Steel defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 0;
                class8.anIntArray160[1] = 10;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Black defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 43277;
                class8.anIntArray160[1] = 43297;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Mithrill defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 21642;
                class8.anIntArray160[1] = 21662;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Adamant defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == XXXX)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 38676;
                class8.anIntArray160[1] = 38313;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Rune defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
    [/SPOIL] Pic

    -------
    Name: Animated Wings
    Made by Dragon king
    Link to it
    Examples » Dragon-scape.co.cc - The New Age Of RuneScape Private Servers
    -------

    Name: Bandos \,,|,{RELEASE},|,,/( Helmet only)
    Made by: laserchaos
    Download:Video Game Downloads on FileFront
    Ints:
    [SPOIL]
    Code:
    if(i == ItemId){ 
      class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wear";
         class8.anInt174 = 8552; //inv and drop
         class8.anInt181 = 467;
         class8.anInt190 = 74;
         class8.anInt198 = 0;
         class8.anInt204 = 0;
         class8.anInt169 = 0;
         class8.anInt194 = -4;
         class8.anInt165 = 8551; //m wear
         class8.anInt200 = 8551; //f wear
         class8.aString170 = "Bandos Full Helm";
    class8.aByteArray178 = "A Bandos Full Helm.".getBytes();
    }
    [/SPOIL]Name: Bandos scimtar
    Made by daniel89
    Download : UppIT
    Ints.
    [SPOIL]
    Code:
    if(i == 1285){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anIntArray156 = new int[1];
    class8.anIntArray160 = new int[1];
    class8.anIntArray156[0] = 0;
    class8.anIntArray160[0] = 0;
    class8.anInt174 = 14050;//item look
    class8.anInt181 = 1957;
    class8.anInt190 = 498;
    class8.anInt198 = 484;
    class8.anInt204 = 0;
    class8.anInt169 = -1;
    class8.anInt194 = -1;
    class8.anInt165 = 14051;
    class8.anInt200 = 14051;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    class8.aString170 = "Bandos Scimatar ";
    class8.aByteArray178 = "A great weapon, used by the best warriors.".getBytes();
    }
    [/SPOIL]
    Picture : N/A
    ------
    Name: Death cape
    Made by: Definity
    Download:Deathcapepackage.rar Download File on FileFront
    [SPOIL]
    Code:
        if(i == ####)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[5];
                class8.anIntArray160 = new int[5];
                class8.anInt174 = 3288;
                class8.anInt181 = 2000;
                class8.anInt190 = 500;
                class8.anInt198 = 0;
                class8.anInt169 = -6;
                class8.anInt194 = 1;
                class8.anInt204 = 14;
                class8.anInt165 = 3287;
                class8.anInt200 = 3287;
                class8.anInt175 = -1;
                class8.anInt197 = -1;
                class8.anInt199 = -1;
                class8.aString170 = "Death Cape";
                class8.aByteArray178 = "The cape worn by masters of PKing.".getBytes();
            }
    [/SPOIL]
    Name: Dragon whip & Dragon cross bow
    Made by:Rune-Server - View Profile: Dx3x4xTxH
    Download:http://www.rune-server.org/redirect-...t.com%2FIHNIT8
    Ints:
    [SPOIL]
    Code:
     if(i == 14076) {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wield";//New option
            class8.anInt174 = 14076; //Model ID // 20233
            class8.anInt181 = 2000; //zoom increase will make it smaller
            class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
            class8.anInt198 = 0; //model rotate side ways increase to move right in circle
            class8.anInt169 = 25; // model offset increase to move to the right
            class8.anInt194 = 1; //model offset increase to move up
            class8.anInt165 = 14076;//male wearing //
            class8.anInt200 = 14076;//female wearing // 
            class8.anInt164 = -1;//Female arms/sleeves //
            class8.anInt188 = -1;//male arms/sleeves // 
            class8.aBoolean176 = false;//Stackable
            class8.aString170 = "Insane Dragon Whip";//Name of the new item
            class8.aByteArray178 = "whapah goes the whip of da dragon".getBytes();//examin info
        }
    [/SPOIL]
    For dragon c bow
    Download:UppIT! Free File Hosting
    Int's
    [SPOIL]
    Code:
    if(i == 9765) {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anIntArray156 = new int[1];
    class8.anIntArray160 = new int[1];
    class8.anIntArray156[0] = 0;
    class8.anIntArray160[0] = 0;
    class8.anInt174 = 777;
    class8.anInt181 = 1100; 
    class8.anInt190 = 498; 
    class8.anInt198 = 550;
    class8.anInt204 = 0;
    class8.anInt169 = -1; 
    class8.anInt194 = -1; 
    class8.anInt165 = 777;
    class8.anInt200 = 777;
    class8.anInt164 = -1;
    class8.anInt188 = -1;
    class8.aBoolean176 = false;
    class8.aString170 = "Dragon C'Bow";
    class8.aByteArray178 = "A powerful and rare crossbow".getBytes();
    }
    [/SPOIL]
    Name: Dragon Boots and fighter torso
    Made by dust r i p
    Download: Dragon Boots + Fighter torso.rar
    Ints:
    [SPOIL]
    Code:
    if(i == ####) //Change to the id you want
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wear";
    class8.anInt174 = 4678;
    class8.anInt181 = 595;
    class8.anInt190 = 96;
    class8.anInt198 = 0;
    class8.anInt204 = 0;
    class8.anInt199 = 0;
    class8.anInt169 = 0;
    class8.anInt194 = 0;
    class8.anInt165 = 4679;
    class8.anInt200 = 4680;
    class8.anInt175 = 56;
    class8.anInt197 = 116;
    class8.aBoolean176 = false;
    class8.aString170 = "Dragon Boots";
    class8.aByteArray178 = "These Will Protect My Feet".getBytes();  
            }
    if(i == ####) //Change to the id you want
    		{
    		class8.aStringArray189 = new String[5];
    		class8.aStringArray189[1] = "Wear";
    		class8.anInt174 = 4673;
    		class8.anInt181 = 1200;
    		class8.anInt190 = 510;
    		class8.anInt198 = 1840;
    		class8.anInt169 = 0;
    		class8.anInt194 = 5;
    		class8.anInt165 = 4674;
    		class8.anInt200 = 4675;
    		class8.anInt164 = 337;
    		class8.anInt188 = 156;
    		class8.aBoolean176 = false;
    		class8.aString170 = "Fighter Torso";
    		class8.aByteArray178 = "Penance Fighter torso armour.".getBytes();        
    	}
    [/SPOIL]Name: Firecape Correct ints ( New one )
    Made by: Dust r i p
    Download: MegaShare.com Free Webhosting
    Ints:
    [SPOIL]
    Code:
    if(i == 6570){
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
    			class8.anIntArray156[0] = 0;
    			class8.anIntArray160[0] = 0;
    			class8.anInt174 = 6000;
    			class8.anInt181 = 2000;
    			class8.anInt190 = 400;
    			class8.anInt198 = 0;
    			class8.anInt204 = 2047;
    			class8.anInt169 = -8;
    			class8.anInt194 = 12;
    			class8.anInt197 = -1;
                class8.aString170 = "Fire cape";
                class8.aByteArray178 = "A cape of fire".getBytes();
            }
    [/SPOIL]
    -------

    Name: Godbow Package
    Galkon - Saradomin, Bandos, and concept of bow
    Our Savior - Zamorak, Armadyl
    This package contains the .dat EQUIP models for the Godbows
    Download Link for Equip Models: Godbow Package.rar
    This package contains the .dat DROP models for the Godbows
    Download Link for Drop Models: Godbow Drop Package.rar
    Pictures:
    http://i38.tinypic.com/xbg3d0.jpg
    http://i38.tinypic.com/n3yj4.jpg
    Ints
    [SPOIL]
    Code:
       if(i == 17000)//model ID
    		        {
    	class8.aStringArray189 = new String[5];
    	class8.aStringArray189[1] = "Wear";
    	class8.anInt174 = ####;//drop/inventory model
    	class8.anInt181 = 1957;
    	class8.anInt190 = 498;
    	class8.anInt198 = 484;
    	class8.anInt204 = 0;
    	class8.anInt169 = -1;
    	class8.anInt194 = -1;
    	class8.anInt165 = ####;//male equip
    	class8.anInt200 = ####;//female equip
    	class8.anInt175 = -1;
    	class8.anInt197 = -1;
    	class8.aString170 = "Saradomin godbow";
    	class8.aByteArray178 = "A saradomin godbow, once used by Saradomin himself.".getBytes();
    		        }
                 if(i == 17001)//model ID
    		        {
    	class8.aStringArray189 = new String[5];
    	class8.aStringArray189[1] = "Wear";
    	class8.anInt174 = ####;//drop/inventory model
    	class8.anInt181 = 1957;
    	class8.anInt190 = 498;
    	class8.anInt198 = 484;
    	class8.anInt204 = 0;
    	class8.anInt169 = -1;
    	class8.anInt194 = -1;
    	class8.anInt165 = ####;//male equip
    	class8.anInt200 = ####;//female equip
    	class8.anInt175 = -1;
    	class8.anInt197 = -1;
    	class8.aString170 = "Zamorak godbow";
    	class8.aByteArray178 = "A zamorak godbow, once used by Zamorak himself.".getBytes();
    		        }
                 if(i == 17002)//model ID
    		        {
    	class8.aStringArray189 = new String[5];
    	class8.aStringArray189[1] = "Wear";
    	class8.anInt174 = ####;//drop/inventory model
    	class8.anInt181 = 1957;
    	class8.anInt190 = 498;
    	class8.anInt198 = 484;
    	class8.anInt204 = 0;
    	class8.anInt169 = -1;
    	class8.anInt194 = -1;
    	class8.anInt165 = ####;//male equip
    	class8.anInt200 = ####;//female equip
    	class8.anInt175 = -1;
    	class8.anInt197 = -1;
    	class8.aString170 = "Bandos godbow";
    	class8.aByteArray178 = "A bandos godbow, once used by Bandos himself.".getBytes();
    		        }
                 if(i == 17003)//model ID
    		        {
    	class8.aStringArray189 = new String[5];
    	class8.aStringArray189[1] = "Wear";
    	class8.anInt174 = 13707;//drop/inventory model
    	class8.anInt181 = 1957;
    	class8.anInt190 = 498;
    	class8.anInt198 = 484;
    	class8.anInt204 = 0;
    	class8.anInt169 = -1;
    	class8.anInt194 = -1;
    	class8.anInt165 = ####;//male equip
    	class8.anInt200 = ####;//female equip
    	class8.anInt175 = -1;
    	class8.anInt197 = -1;
    	class8.aString170 = "Armadyl godbow";
    	class8.aByteArray178 = "An armadyl godbow, once used by Armadyl himself.".getBytes();
    		        }
    [/SPOIL]-------

    Name: Orginal Omega wings
    Made by Yarnova
    Download:MEGAUPLOAD - The leading online storage and file delivery service
    -------
    Name: Skater shoes
    Name: Real dragon claws [ 317 ]
    Made by galkon
    Download:UppIT! Free File Hosting
    Picture:
    http://i38.tinypic.com/2zdvxmr.jpg
    Ints:
    [SPOIL]
    Code:
    if(i == 8002){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Dragon claws";
    class8.aByteArray178 = "A set of fighting claws.".getBytes();
    class8.anInt174 = 13699;
    class8.anInt181 = 630;
    class8.anInt190 = 268;
    class8.anInt198 = 1340;
    class8.anInt204 = 0;
    class8.anInt169 = -7;
    class8.anInt194 = -13;
    class8.anInt165 = 13698;
    class8.anInt200 = 13698;
    class8.anInt188 = -1;
    class8.anInt164 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    [/SPOIL]
    -------

    Name: Real dragon plate animating perfectly
    Made by SilentCj
    Download: UppIT! Free File Hosting
    Pic:http://i285.photobucket.com/albums/l...llDragonV4.jpg
    Ints:
    [SPOIL]
    Code:
    if(i == 13654)  // change this if you need to "item number"
    {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";//New option
    class8.anIntArray156 = new int[9];
    class8.anIntArray160 = new int[9];
    class8.anIntArray156[0] = 10266;
    class8.anIntArray160[0] = 925;
    class8.anIntArray156[1] = 10275;
    class8.anIntArray160[1] = 925;
    class8.anIntArray156[2] = 10291;
    class8.anIntArray160[2] = 924;
    class8.anIntArray156[3] = 10283;
    class8.anIntArray160[3] = 924;
    class8.anIntArray156[4] = 4550;
    class8.anIntArray160[4] = 925;
    class8.anIntArray156[5] = 10287;
    class8.anIntArray160[5] = 924;
    class8.anIntArray156[6] = 8375;
    class8.anIntArray160[6] = 80;
    class8.anIntArray156[7] = 8384;
    class8.anIntArray160[7] = 75;
    class8.anIntArray156[8] = 8367;
    class8.anIntArray160[8] = 70;
    class8.anInt174 = 14081; //Model ID // 20233
    class8.anInt181 = 1330; //zoom increase will make it smaller
    class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
    class8.anInt198 = 302; //model rotate side ways increase to move right in circle
    class8.anInt169 = 0; // model offset increase to move to the right
    class8.anInt194 = 1; //model offset increase to move up
    class8.anInt165 = 14079;//male wearing //
    class8.anInt200 = 14079;//female wearing //
    class8.anInt164 = 14080;//Female arms/sleeves //
    class8.anInt188 = 14080;//male arms/sleeves //
    class8.aBoolean176 = false;//Stackable
    class8.aString170 = "Dragon platebody";//Name of the new item
    class8.aByteArray178 = "An ancient Platebody -SilentCJ- (DO NOT DELETE THIS NAME, OR I'll FLAME!)".getBytes();//examin info
    		        }
    [/SPOIL]Save compile, and run your client, log in.
    When you have logged in, make sure your models you downloaded are placed in your models folder, then type this:


    Code:
    add model 14079
    add model 14080
    add model 14081
    ------

    Name: Spirt sheild
    Made by Xot Tzox
    Download:
    Ints
    [SPOIL]
    Code:
    if(i == 9003) // ItemID
            {
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.anInt174 = 8002;
    class8.anInt181 = 1670;
    class8.anInt190 = 600;
    class8.anInt198 = 1000;
    class8.anInt204 = 0;
    class8.anInt169 = -1;
    class8.anInt194 = -1;
    class8.anInt165 = 9002;
    class8.anInt200 = 9002;
    class8.anInt188 = -1;
    class8.anInt164 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    class8.aString170 = "Spirit Shield";
    class8.aByteArray178 = "An ancient and powerful looking Spirit Shield.".getBytes();
    }
    [/SPOIL]Item.cfg
    Code:
    item = 9003	Spirit_Shield	An_ancient_and_powerful_looking_Spirit_Shield.	1467258644	1467258644	1467258644	0	0	0	45	28	50	52	48	18	50	31	0
    ------

    Name: Slayer helm
    Made by _Magician
    Download:UppIT! Free File Hosting
    Ints:
    [SPOIL]
    Code:
      if(i == 10344)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
                class8.anIntArray156[0] = 0;
                class8.anIntArray160[0] = 0;
                class8.anInt174 = 10345;
                class8.anInt181 = 1178;
                class8.anInt190 = 498;
                class8.anInt198 = 1840;
                class8.anInt204 = 0;
                class8.anInt169 = 0;
                class8.anInt194 = 2;
                class8.anInt165 = 10344;
                class8.anInt200 = 14561;
                class8.anInt175 = -1;
                class8.anInt197 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Slayer Helm";
                class8.aByteArray178 = "Its A Slayer Helm!".getBytes();
            }
    [/SPOIL]
    ------
    Name: Top hat
    Made by Iyr
    Download: UppIT! Free File Hosting
    Picture
    http://i38.tinypic.com/2s929o7.png
    Ints are in the download i believe.
    ------



    Recolored items
    Note in recolored items there are usually never any models just ints.

    Name: A lot colored whips
    Made by: Dynamik
    Ints
    [SPOIL]
    Code:
    if(i == 15500){//addy whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 21662;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Adamant Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15501){//mith whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 43297;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Mithril Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15502){//steel whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 61;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Steel Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15503){//green whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 22416;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Green Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15504){//iron whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 33;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Iron Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15505){//bronze whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 6028;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Bronze Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15506){//rune whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 36252;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Runite Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15507){//dragon whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 926;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Dragon Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15508){//barrows whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 10388;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Barrows Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15509){//elemental whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 50087;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Elemental Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15510){//white whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 100;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "White Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    		if(i == 15511){//black whip
    			class8.aStringArray189 = new String[5];
    		    class8.aStringArray189[1] = "Wear";
    		    class8.anIntArray156 = new int[1];
    		    class8.anIntArray160 = new int[1];
    		    class8.anIntArray156[0] = 528;
    		    class8.anIntArray160[0] = 6020;
    		    class8.anInt174 = 5412;
    		    class8.anInt181 = 840;
    		    class8.anInt190 = 280;
    		    class8.anInt198 = 0;
    		    class8.anInt204 = 0;
    		    class8.anInt169 = -2;
    		    class8.anInt194 = 56;
    		    class8.anInt165 = 5409;
    		    class8.anInt200 = 5409;
    		    class8.anInt188 = -1;
    		    class8.anInt164 = -1;
    		    class8.anInt175 = -1;
    		    class8.anInt197 = -1;
    		    class8.aString170 = "Black Whip";
    		    class8.aByteArray178 = "A Whip".getBytes();
            }
    Item IDs:
    
    
    15500 - Adamant Whip
    15501 - Mithril Whip
    15502 - Steel Whip
    15503 - Green Whip
    15504 - Iron Whip
    15505 - Bronze Whip
    15506 - Rune Whip
    15507 - Dragon Whip
    15508 - Barrows Whip
    15509 - Elemental Whip
    15510 - White Whip
    15511 - Black Whip
    [/SPOIL]
    --------------------
    Name: Random recolored items.
    Made by: Akke
    Ints:
    [SPOIL]
    Code:
    if(i == 19185){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Green Plateskirt";
    class8.aByteArray178 = "Designer leg protection.".getBytes();
    class8.anIntArray156 = new int[2];
    class8.anIntArray160 = new int[2];
    class8.anIntArray156[0] = 61;
    class8.anIntArray160[0] = 87000;
    class8.anIntArray156[1] = 25238;
    class8.anIntArray160[1] = 90000;
    class8.anInt174 = 2542;//Inv & Ground
    class8.anInt181 = 1100;
    class8.anInt190 = 620;
    class8.anInt198 = 0;
    class8.anInt204 = 0;
    class8.anInt169 = 5;
    class8.anInt194 = 5;
    class8.anInt165 = 266;//Male Wield View
    class8.anInt200 = 430;//Female Wield View
    class8.anInt188 = -1;
    class8.anInt164 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    
    if(i == 18181){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Pink Plateskirt";
    class8.aByteArray178 = "Designer leg protection.".getBytes();
    class8.anIntArray156 = new int[2];
    class8.anIntArray160 = new int[2];
    class8.anIntArray156[0] = 61;
    class8.anIntArray160[0] = 1000;
    class8.anIntArray156[1] = 25238;
    class8.anIntArray160[1] = 950;
    class8.anInt174 = 2542;//Inv & Ground
    class8.anInt181 = 1100;
    class8.anInt190 = 620;
    class8.anInt198 = 0;
    class8.anInt204 = 0;
    class8.anInt169 = 5;
    class8.anInt194 = 5;
    class8.anInt165 = 266;//Male Wield View
    class8.anInt200 = 430;//Female Wield View
    class8.anInt188 = -1;
    class8.anInt164 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    
    if(i == 18183){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Pink brassard";
    class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
    class8.anIntArray156 = new int[5];
    class8.anIntArray160 = new int[5];
    class8.anIntArray156[0] = 10394;
    class8.anIntArray156[1] = 10518;
    class8.anIntArray156[2] = 10388;
    class8.anIntArray156[3] = 10514;
    class8.anIntArray156[4] = 10508;
    class8.anIntArray160[0] = 1000;
    class8.anIntArray160[1] = 950;
    class8.anIntArray160[2] = 1000;
    class8.anIntArray160[3] = 950;
    class8.anIntArray160[4] = 1000;
    class8.anInt174 = 6596;//Inv & Ground
    class8.anInt181 = 1210;
    class8.anInt190 = 464;
    class8.anInt198 = 36;
    class8.anInt204 = 0;
    class8.anInt169 = 3;
    class8.anInt194 = 1;
    class8.anInt165 = 315;//Male Wield View
    class8.anInt200 = 478;//Female Wield View
    class8.anInt188 = 6646;
    class8.anInt164 = 6685;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    if(i == 19183){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Rune brassard(g)";
    class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
    class8.anIntArray156 = new int[5];
    class8.anIntArray160 = new int[5];
    class8.anIntArray156[0] = 10394;
    class8.anIntArray156[1] = 10518;
    class8.anIntArray156[2] = 10388;
    class8.anIntArray156[3] = 10514;
    class8.anIntArray156[4] = 10508;
    class8.anIntArray160[0] = 36133;
    class8.anIntArray160[1] = 7114;
    class8.anIntArray160[2] = 36133;
    class8.anIntArray160[3] = 7114;
    class8.anIntArray160[4] = 36133;
    class8.anInt174 = 6596;//Inv & Ground
    class8.anInt181 = 1210;
    class8.anInt190 = 464;
    class8.anInt198 = 36;
    class8.anInt204 = 0;
    class8.anInt169 = 3;
    class8.anInt194 = 1;
    class8.anInt165 = 315;//Male Wield View
    class8.anInt200 = 478;//Female Wield View
    class8.anInt188 = 6646;
    class8.anInt164 = 6685;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    if(i == 19184){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Gilded brassard(r)";
    class8.aByteArray178 = "Verac the Defiled's brassard.".getBytes();
    class8.anIntArray156 = new int[5];
    class8.anIntArray160 = new int[5];
    class8.anIntArray156[0] = 10394;
    class8.anIntArray156[1] = 10518;
    class8.anIntArray156[2] = 10388;
    class8.anIntArray156[3] = 10514;
    class8.anIntArray156[4] = 10508;
    class8.anIntArray160[0] = 7114;
    class8.anIntArray160[1] = 36133;
    class8.anIntArray160[2] = 7114;
    class8.anIntArray160[3] = 36133;
    class8.anIntArray160[4] = 7114;
    class8.anInt174 = 6596;//Inv & Ground
    class8.anInt181 = 1210;
    class8.anInt190 = 464;
    class8.anInt198 = 36;
    class8.anInt204 = 0;
    class8.anInt169 = 3;
    class8.anInt194 = 1;
    class8.anInt165 = 315;//Male Wield View
    class8.anInt200 = 478;//Female Wield View
    class8.anInt188 = 6646;
    class8.anInt164 = 6685;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    if(i == 18184){
    class8.aStringArray189 = new String[5];
    class8.aStringArray189[1] = "Wield";
    class8.aString170 = "Holy shit book";
    class8.aByteArray178 = "The unholy book of Zamorak.".getBytes();
    class8.anIntArray156 = new int[2];
    class8.anIntArray160 = new int[2];
    class8.anIntArray156[0] = 5018;
    class8.anIntArray156[1] = 61;
    class8.anIntArray160[0] = 1000;
    class8.anIntArray160[1] = 5018;
    class8.anInt174 = 2543;//Inv & Ground
    class8.anInt181 = 830;
    class8.anInt190 = 244;
    class8.anInt198 = 116;
    class8.anInt204 = 0;
    class8.anInt169 = 1;
    class8.anInt194 = -21;
    class8.anInt165 = 556;//Male Wield View
    class8.anInt200 = 556;//Female Wield View
    class8.anInt188 = -1;
    class8.anInt164 = -1;
    class8.anInt175 = -1;
    class8.anInt197 = -1;
    }
    [/SPOIL]

    -----------------




    Npcs
    Name: Barbian assualt npcs
    Made by I Pk Pigeons
    Download : Barb assault npcs.rar
    For the queen -http://www.mediafire.com/download.php?jztzj5qtmtd
    Ints.
    [SPOIL]
    Code:
    if(i == ###) { // NPC ID
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
        class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
             class5.anIntArray94 = new int[2]; // Number of models the NPC uses, notice the [4] part
             class5.anIntArray94[0] = 9600; // MODEL ID 1
             class5.anIntArray94[1] = 9601; // MODEL ID 2
        class5.aString65 = "Penance Fighter"; // NPC name
        class5.anInt61 = 85; // Combat level
    }
    
    if(i == ###) { // NPC ID
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
        class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
             class5.anIntArray94 = new int[1]; // Number of models the NPC uses, notice the [4] part
             class5.anIntArray94[0] = 9602; // MODEL ID 1
        class5.aString65 = "Penance Ranger"; // NPC name
        class5.anInt61 = 85; // Combat level
    }
    
    if(i == ###) { // NPC ID
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
        class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
             class5.anIntArray94 = new int[1]; // Number of models the NPC uses, notice the [4] part
             class5.anIntArray94[0] = 9603; // MODEL ID 1
        class5.aString65 = "Penance Ranger"; // NPC name
        class5.anInt61 = 85; // Combat level
    }
    Picture:
    http://i41.tinypic.com/zogg3o.jpg
    For the queen the ints are
    Code:
    if(i == ###) { // NPC ID
        aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[630]; 
        class5.method165(true, aClass30_Sub2_Sub2_60); // Don't need to worry
        class5.aStringArray66 = new String[5];
        class5.aStringArray66[1] = "Attack"; // This string could be changed to anything, for example, in hunting, catch.
             class5.anIntArray94 = new int[14]; // Number of models the NPC uses, notice the [4] part
             class5.anIntArray94[0] = 9604; // MODEL ID 
             class5.anIntArray94[1] = 9605; // MODEL ID 
             class5.anIntArray94[2] = 9606; // MODEL ID 
             class5.anIntArray94[3] = 9607; // MODEL ID 
             class5.anIntArray94[4] = 9608; // MODEL ID 
             class5.anIntArray94[5] = 9609; // MODEL ID 
             class5.anIntArray94[6] = 9610; // MODEL ID 
             class5.anIntArray94[7] = 9611; // MODEL ID 
             class5.anIntArray94[8] = 9612; // MODEL ID 
             class5.anIntArray94[9] = 9613; // MODEL ID 
             class5.anIntArray94[10] = 9614; // MODEL ID 
             class5.anIntArray94[11] = 9615; // MODEL ID 
             class5.anIntArray94[12] = 9616; // MODEL ID 
             class5.anIntArray94[13] = 9617; // MODEL ID 
        class5.aString65 = "Penance Queen"; // NPC name
        class5.anInt61 = 135; // Combat level
    }
    [/SPOIL]Picture:
    http://i41.tinypic.com/dhe2dc.jpg
    Comment for i pk .!
    Quote Originally Posted by I PK Pigeons View Post
    Currently Active Users Viewing This Thread: 3 (3 members and 0 guests)
    I PK Pigeons, Cascade, Kevin

    ORLY

    Oh and just a note to people using my penance Npc's I recommend changing the model ID's of them, or using Clienthax's tutorial on preloading models.
    As these overwrite some of the Gnome tree models

    NOT GOING TO FOCUS ON NPCS ONLY ONES THAT ARE SUMBITED
    Please note that i forgot skateboard shoes and bandos kite and few other things.

    ------

    Credits: *~Pwnt~*
    And everyones name afted " Made by: "

    Got a release and want it on here?
    Simple just post the following.
    Code:
    Name:Name here
    Made by: Your name
    Download: Link here
    Picture:
    Ints:
    [SPOIL][/SPOIL]
    And i will add ur release to the list
    Reply With Quote  
     

  2. #2  
    Skillz Ftw
    Guest
    Thank You This Will Help A Lot Of People
    Reply With Quote  
     

  3. #3  
    Registered Member
    Slay No More's Avatar
    Join Date
    Oct 2008
    Age
    28
    Posts
    2,335
    Thanks given
    696
    Thanks received
    170
    Rep Power
    554
    noob put my wings on the list you go and put yarnova's ffs
    Add me on skype if you wish to contact me.
    slaynomore
    My Steam Profile (from SteamDB)
    • Worth: $719 ($245 with sales)
    • Games owned: 86
    • Games not played: 27 (31%)
    • Hours on record: 1,851.8h
    Reply With Quote  
     

  4. #4  
    Registered Member
    Join Date
    Nov 2008
    Posts
    385
    Thanks given
    8
    Thanks received
    7
    Rep Power
    15
    Put the following.
    Name:Name here
    Made by: Your name
    Download: Link here
    Picture:
    Ints:

    The pages arnt all loading for me so i missed some. Just do that And ill add them
    Reply With Quote  
     

  5. #5  
    Registered Member
    Join Date
    Jan 2009
    Posts
    525
    Thanks given
    1
    Thanks received
    8
    Rep Power
    29
    I'm in it
    Reply With Quote  
     

  6. #6  
    Registered Member
    noiss's Avatar
    Join Date
    Apr 2008
    Age
    29
    Posts
    645
    Thanks given
    35
    Thanks received
    34
    Rep Power
    214
    Cool, nice list.
    If you get more models I'm sure it'll be stickied.
    Reply With Quote  
     

  7. #7  
    Registered Member
    Join Date
    Nov 2008
    Posts
    385
    Thanks given
    8
    Thanks received
    7
    Rep Power
    15
    Quote Originally Posted by Pwnt View Post
    Cool, nice list.
    If you get more models I'm sure it'll be stickied.
    Hmm, i never though of a sticky thanks for saying nice list. Hmm i guess i could ill add a recolored items section than. And get some more regular item releases.

    Thanks for the idea
    Reply With Quote  
     

  8. #8  
    Registered Member
    noiss's Avatar
    Join Date
    Apr 2008
    Age
    29
    Posts
    645
    Thanks given
    35
    Thanks received
    34
    Rep Power
    214
    Quote Originally Posted by *~Pwnt~* View Post
    Hmm, i never though of a sticky thanks for saying nice list. Hmm i guess i could ill add a recolored items section than. And get some more regular item releases.

    Thanks for the idea
    Anytime, it's nice to see users like you who care about the community.
    c:
    Reply With Quote  
     

  9. #9  
    Codex
    Rowan's Avatar
    Join Date
    Sep 2008
    Age
    28
    Posts
    1,593
    Thanks given
    0
    Thanks received
    20
    Rep Power
    1092
    very nice, trying the dclaws
    Reply With Quote  
     

  10. #10  
    Registered Member
    Join Date
    Nov 2008
    Posts
    385
    Thanks given
    8
    Thanks received
    7
    Rep Power
    15
    Ok try them

    Update -
    Added Recolored items section
    - Added A lot whips recolored
    - Random items
    In the item section i've added
    - Dragon whip & Dragon crossbow
    Now adding Crossbow bolts
    Reply With Quote  
     

Page 1 of 3 123 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •