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Client Help(Valius)
I'm looking to see if anyone can help me load the X & Y cords on the client before the log in screen,
Code:
public TextDrawingArea aTextDrawingArea_1271;
aTextDrawingArea_1271.method389(true, 15, 0xFFFFFF, "X: " + this.mouseX + "", 60);
aTextDrawingArea_1271.method389(true, 15, 0xFFFFFF, "Y: " + this.mouseY + "", 80);
Where can i add this to get X & Y Cordinates showing on log in screen so I can move around interfaces + hoverbutton's?
Anyone Help me out.
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Figured It out
Code:
if (client.loginScreenState == 1) {// if on main screen
Client.cacheSprite[421].drawARGBSprite((Client.frameWidth / 2) - (Client.cacheSprite[421].myWidth / 2), (Client.frameHeight / 2) - (Client.cacheSprite[421].myHeight / 2));
if (client.mouseInRegion(centerX - 373, centerY + 203, centerX - 297, centerY + 240)) {// World Selection
client.drawTooltip(client.mouseX + 11, client.mouseY - 20, "World Selection");
Client.cacheSprite[420].drawSprite(centerX - 373, centerY + 204);
} else {
Client.cacheSprite[419].drawSprite(centerX - 373, centerY + 204);
}
Client.cacheSprite[418].drawSprite(centerX - 189, centerY - 60);
Client.boldText.method389(true, centerX - 326, 0xFFFFFF, ""+ClientConstants.worldSelected, centerY + 228);
for (int index = 0, y = centerY + 117; index < worldsAmount.length; index++, y+= 24) {
displayWorlds(centerX + 180, y, 0xFFFFF, worldsAmount[index], world[index]);
}
if (client.mouseInRegion(centerX - 373, centerY + 203, centerX - 297, centerY + 240)) {// World Selection
client.drawTooltip(client.mouseX + 11, client.mouseY - 20, "World Selection");
}
}
Client.boldText.method382(0xFFFF00, 100, "MouseX: " + (client.mouseX - (Client.frameWidth / 2)) + " Mouse Y: " + (client.mouseY - (Client.frameHeight / 2)), 100, true);//right here im fucking stupid
Client.aRSImageProducer_1109.drawGraphics(0, client.graphics, 0);
}
For Valius if anyone wants... Login Render.. Looked for a while to see a new class was implemented to use the bluur yurrs.. ON FOLKSNEM
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need valius source client :CCC:C
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I was able to solve everything thanks. fixing some damage bugs