Yes, in your client itemdefinition class you can adjust the rotationX, rotationY, rotationZ, modelzoom, offsetX, and offsetY until you get your desired results.
Or use mikan's inventory model helper tool (might be easier).
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Is there a way to edit the way custom items that are repacked into the cache look in the inventory
current visual of it in inventory
https://gyazo.com/92796819f14e4819f835356e68049f88
item looks fine in game though
https://gyazo.com/9845db4cf248e4023e8fb551388030e8
Even if its as little as making it the same inventory model as the regular item except add like a dot or an x on the corner of the model...
I am not a huge fan of custom customs and the inventory model really reminds me of them and I probably wont use them if not changeable lol.
Will leave a phat thanks
Yes, in your client itemdefinition class you can adjust the rotationX, rotationY, rotationZ, modelzoom, offsetX, and offsetY until you get your desired results.
Or use mikan's inventory model helper tool (might be easier).
Exactly as said above, lastly be sure the inventory/drop model itself is good. You don't want to just use the wield/equip model for everything, simply rotate the model and drag it to the floor in mqo if you do not yet have a drop/inventory version of the model. You won't have to worry about losing the animation for anything.
trying using the inventory.jar https://www.dropbox.com/s/h6zgnqh00x...ntory.jar?dl=0
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