Dynamic map region (issue with height lvls)
EDIT: I think the issue with maps not being flat is fixed, so only the clipping issue is left.
So the dynamic map regions are working fine for me if I use height lvl 0.
- But if I use any other height lvl, the floor is not flat and theres some small clipping/pathfinding issues.
- And if I create a map to height lvl 0, but use map parts from different height lvls, it will still have those clipping/pathfinding issues, but the floor is flat like supposed to.
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PS. Not really expecting to be answered, but will be pleasantly surprised if I do.