Have you just cache packed an image ??
If not, then post the code here and lemme take a look
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Currently working on a project, but ran into roadblock with custom interfaces that require more of the screen than usual.
Is my current situation, but I'm trying to move the starting position for the interface further to the top left. At the moment, I noticed the interface is a defined 512 x 334 box. I tried changing the dimensions (which worked) but it overlapped the inventory (I labeled it as '1' in the picture), so I reverted it back to the 512 x 334 box.
Appreciate any tips or pointers in the right direction.
Nah, I just made in RSInterface class.
Code:public static void MondayMayhemFightDefault(TextDrawingArea atextdrawingarea[]) { RSInterface rsinterface = addScreenInterface(26504); addSprite(26505, 1, "events/monday/monday", 0, 0); addButton(26515, -1, "", 37, 40, "Exit", 5); rsinterface.totalChildren(2); rsinterface.child(0, 26505, 0, 0); rsinterface.child(1, 26515, 470, 0); }
That's in your interface rendering code mate, not the way it's been made.
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