Thread: Adding GFX/Projectile help Ruse

Results 1 to 5 of 5
  1. #1 Adding GFX/Projectile help Ruse 
    Registered Member
    Join Date
    Aug 2012
    Posts
    190
    Thanks given
    12
    Thanks received
    13
    Rep Power
    29
    Hello,
    I'm looking to add a custom projectile to replace the hand cannon ball
    But im not sure where to add the model? Somebody said the gfx models are in index 1
    But the id of the hand cannon ball is a chair so i'm not sure where to add my new gfx.
    Reply With Quote  
     

  2. #2  
    Chemist

    Advocatus's Avatar
    Join Date
    Dec 2009
    Posts
    2,622
    Thanks given
    201
    Thanks received
    813
    Rep Power
    1462
    It sounds like you need to pack the model.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Aug 2012
    Posts
    190
    Thanks given
    12
    Thanks received
    13
    Rep Power
    29
    Quote Originally Posted by Advocatus View Post
    It sounds like you need to pack the model.
    Thanks for the reply,
    I know how to pack the model, i'm currently adding a custom hand cannon and wanting to edit the normal hand cannons ball projectile which i thought was located in model but the gfx id if looked up in index1 is a chair.
    Apparently i need to find the model id that is associated with the gfx id but no clue where to find that
    Reply With Quote  
     

  4. #4  
    Chemist

    Advocatus's Avatar
    Join Date
    Dec 2009
    Posts
    2,622
    Thanks given
    201
    Thanks received
    813
    Rep Power
    1462
    Quote Originally Posted by Smidge View Post
    Thanks for the reply,
    I know how to pack the model, i'm currently adding a custom hand cannon and wanting to edit the normal hand cannons ball projectile which i thought was located in model but the gfx id if looked up in index1 is a chair.
    Apparently i need to find the model id that is associated with the gfx id but no clue where to find that
    You would need to dump the gfx defs (most clients in 317 call it SpotAnim). You could just add a simple thing to the def loader like if id==####, and then print model ids.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
    Reply With Quote  
     

  5. #5  
    Registered Member Mathijs's Avatar
    Join Date
    Apr 2018
    Posts
    144
    Thanks given
    48
    Thanks received
    84
    Rep Power
    36
    Gfx = a model + Animation.

    you have to add the model in to your index1 and write a gfx definition.
    And then you can simply make a new projectile.
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 6
    Last Post: 01-21-2019, 11:48 PM
  2. Replies: 13
    Last Post: 12-25-2017, 08:37 PM
  3. Replies: 2
    Last Post: 11-20-2011, 09:51 AM
  4. [PI]Help with adding GFX
    By a 0 a 0 a in forum Help
    Replies: 1
    Last Post: 11-26-2010, 04:31 AM
  5. Replies: 0
    Last Post: 03-16-2010, 10:11 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •