Gmaul -> Ags/Quick Switch Anim Bug
I recently fixed up the g maul on my current project to be as close to osrs as possible, but the animations are having some issues when doing gmaul -> ags.
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I'm assuming the stretch issue is something to do with the read values, so i'll look into that, but any ways to get the gmaul spec to not have the animation with an ags in hands?
Although I'd like to think I'm decent with server sided work and adding content etc. I've always struggled with the client, any tips would be much appreciated :)