Thread: frames and frame id

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  1. #1 frames and frame id 
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    so this animation from the sequence.txt =

    case 13:
    type.frameIDs = new int[] { 50, 51, 52, 53, 54, 55, 56, 57 };
    type.frameLengths = new int[] { 6, 6, 6, 6, 6, 6, 6, 6 };
    break;

    it's a walking animation. it looks to me like there is 8 frames in this animation, each 1 has a separate "id"...how do i find the exact info on these individual frames? where is the data for each frame stored in the cache, and how to access it?
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    The frame ids point to the files found in index 0 or 1, idr(osrs cache only, fuck 317s). Those files will link to a skeleton which contains the bodyparts information. The player models have weights attached to them which group the body parts together, helping build the skeleton. The frames themselves will contain information about where a specific body part is every frame - the coordinates in a local 3d box, in addition to a few other bits of information such as transparency.
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    ty np
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