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Any ideas? On regular maps everything ok.
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Any ideas? On regular maps everything ok.
Have you updated your clipping files?
Yes . with clipping is everything fine. Walking on minimap also working fine.Quote:
Originally Posted by Zion [Only registered and activated users can see links. Click Here To Register...]
Char go depends on camera position. if face north go south and etc...
If i add to k1 + 1 and compos is faced to north also works fine until i rotate screen.Code:int k = WorldController.anInt470;
int k1 = WorldController.anInt471;
boolean flag = doWalkTo(0, 0, 0, 0, myPlayer.smallY[0], 0, 0, k1, myPlayer.smallX[0], true, k);
bump
bump discovered on low mem works good
Ah I remember this one, was a pain to figure out but iirc the plane above has a layer of invisible but clickable tiles so when you click you're actually clicking the plane above which is offset by the camera.
As can be seen on the map above
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The quick fix is to disable the tiles in that region on plane 1.
The real fix is to have correct Object definitions & Overlay/Underlay's
Thank you very much!Quote:
Originally Posted by Greg [Only registered and activated users can see links. Click Here To Register...]