Ive had an issue with my neck being invisible when equiping fighter torso after adding 634 chars/items ect, I followed this
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And messed around with the method479 and issue with invisible neck was solved but now have invisible patches on arms
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Any help? :D
Method479
Code:public final void method479(int i, int j, int k, int l, int i1, boolean flag) {
int j1 = (int) Math.sqrt(k * k + l * l + i1 * i1);
int k1 = j * j1 >> 8;
if (anIntArray1634 == null) {
anIntArray1634 = new int[anInt1630];
anIntArray1635 = new int[anInt1630];
anIntArray1636 = new int[anInt1630];
}
if (super.aClass33Array1425 == null) {
super.aClass33Array1425 = new Class33[anInt1626];
for (int l1 = 0; l1 < anInt1626; l1++)
super.aClass33Array1425[l1] = new Class33();
}
for (int i2 = 0; i2 < anInt1630; i2++) {
if (anIntArray1640 != null && anIntArray1639 != null)
if (anIntArray1640[i2] == 65535 //Most triangles
|| anIntArray1640[i2] == 0 //Black Triangles 633 Models, changed to 4 from 0 to fix zamorak cape and red mystic, but when it is 4, black dhides glitch out and if this whole line is commented out, godswords and saradomin sword will show a black triangle
|| anIntArray1640[i2] == 16705) //Nezzy Green Triangles//GWD White Triangles
anIntArray1639[i2] = 255;
int j2 = anIntArray1631[i2];
int l2 = anIntArray1632[i2];
int i3 = anIntArray1633[i2];
int j3 = anIntArray1627[l2] - anIntArray1627[j2];
int k3 = anIntArray1628[l2] - anIntArray1628[j2];
int l3 = anIntArray1629[l2] - anIntArray1629[j2];
int i4 = anIntArray1627[i3] - anIntArray1627[j2];
int j4 = anIntArray1628[i3] - anIntArray1628[j2];
int k4 = anIntArray1629[i3] - anIntArray1629[j2];
int l4 = k3 * k4 - j4 * l3;
int i5 = l3 * i4 - k4 * j3;
int j5;
for (j5 = j3 * j4 - i4 * k3; l4 > 8192 || i5 > 8192 || j5 > 8192
|| l4 < -8192 || i5 < -8192 || j5 < -8192; j5 >>= 1) {
l4 >>= 1;
i5 >>= 1;
}
int k5 = (int) Math.sqrt(l4 * l4 + i5 * i5 + j5 * j5);
if (k5 <= 0)
k5 = 1;
l4 = (l4 * 256) / k5;
i5 = (i5 * 256) / k5;
j5 = (j5 * 256) / k5;
if (anIntArray1637 == null || (anIntArray1637[i2] & 1) == 0) {
Class33 class33_2 = super.aClass33Array1425[j2];
class33_2.anInt602 += l4;
class33_2.anInt603 += i5;
class33_2.anInt604 += j5;
class33_2.anInt605++;
class33_2 = super.aClass33Array1425[l2];
class33_2.anInt602 += l4;
class33_2.anInt603 += i5;
class33_2.anInt604 += j5;
class33_2.anInt605++;
class33_2 = super.aClass33Array1425[i3];
class33_2.anInt602 += l4;
class33_2.anInt603 += i5;
class33_2.anInt604 += j5;
class33_2.anInt605++;
} else {
int l5 = i + (k * l4 + l * i5 + i1 * j5) / (k1 + k1 / 2);
anIntArray1634[i2] = method481(anIntArray1640[i2], l5,
anIntArray1637[i2]);
}
}
if (flag) {
method480(i, k1, k, l, i1);
} else {
aClass33Array1660 = new Class33[anInt1626];
for (int k2 = 0; k2 < anInt1626; k2++) {
Class33 class33 = super.aClass33Array1425[k2];
Class33 class33_1 = aClass33Array1660[k2] = new Class33();
class33_1.anInt602 = class33.anInt602;
class33_1.anInt603 = class33.anInt603;
class33_1.anInt604 = class33.anInt604;
class33_1.anInt605 = class33.anInt605;
}
}
if (flag) {
method466();
return;
} else {
method468(21073);
return;
}
}
Code:public Model(int modelId) {
byte[] is = aClass21Array1661[modelId].aByteArray368;
if (is[is.length - 1] == -1 && is[is.length - 2] == -1)
read622Model(is, modelId);
else
readOldModel(modelId);
if (newmodel[modelId]) {
scale2(2);
method475(0, 6, 0);
}
}
public void scale2(int i) {
for (int i1 = 0; i1 < anInt1626; i1++) {
anIntArray1627[i1] = anIntArray1627[i1] >> i;
anIntArray1628[i1] = anIntArray1628[i1] >> i;
anIntArray1629[i1] = anIntArray1629[i1] >> i;
}
}
