Thread: [RUSE] Objects not spawning after placing cords and object ID

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  1. #1 [RUSE] Objects not spawning after placing cords and object ID 
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    I've looked at all the implementations of the script and it still just doesn't seem to work but all the other objects already placed in the project is still already working and it's honestly confusing me look:




    If anyone has a fix please post below tysm!

    PS: It's all apparently spawned Client-Sided and I've placed my object spawn id and coords in there as shown
    but it is also clipped in server-sided that's why I show two different ones and it is currently just confused me as i've recompiled it and everything and it still hasn't refixed the issue i've tried looking about but nothing on it
    The Base is based off RUSE but is a remake which i've been working on so if anyone can help I'd be truly thankful
    Last edited by Tomshere; 06-02-2019 at 11:19 PM. Reason: More information
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    There's a CustomObjects class client-sided aswell. The server-sided array is just for verifying them and adding clipping. The client one spawns the object when you load the region.
    So you need to add it to both.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
    Quote Originally Posted by Mille View Post
    but a model program? Would it be possible to use paint?
    Quote Originally Posted by ED3N View Post
    What do you know about Public Void and int without this [] is only 1 integer, why?
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    Quote Originally Posted by Professor Oak View Post
    There's a CustomObjects class client-sided aswell. The server-sided array is just for verifying them and adding clipping. The client one spawns the object when you load the region.
    So you need to add it to both.
    Such poor design
    Thanks, Kevin.
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    Quote Originally Posted by Professor Oak View Post
    There's a CustomObjects class client-sided aswell. The server-sided array is just for verifying them and adding clipping. The client one spawns the object when you load the region.
    So you need to add it to both.
    Watch the Video and read the PS at the bottom mate.
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    Ok so no crates appearing? Maybe you forgot to recompile server and client?
    Quote Originally Posted by Tomshere View Post
    Watch the Video and read the PS at the bottom mate.
    Thanks, Kevin.
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    Quote Originally Posted by Tomshere View Post
    Watch the Video and read the PS at the bottom mate.
    Well that's how I remember it being done on Ruse, so either you're messing up those two simple steps or your base's object-spawning has been modified.
    Make sure you're restarting both server and client after modifying the arrays.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
    Quote Originally Posted by Mille View Post
    but a model program? Would it be possible to use paint?
    Quote Originally Posted by ED3N View Post
    What do you know about Public Void and int without this [] is only 1 integer, why?
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    Quote Originally Posted by Kevy View Post
    Ok so no crates appearing? Maybe you forgot to recompile server and client?
    I tried that but apparently Eclipse auto recompiled your client and source when you run them I also manually recompiled them and still didn't show up?
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