Thread: Packing OSRS Data and Texture question

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  1. #1 Packing OSRS Data and Texture question 
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    I just got questions before I start packing OSRS data, wanted to make sure that it's possible before I start on a Ruse base.

    1. When packing OSRS data, say I only just wanted Animations, can I only just Pack the Index3 folder? Or do I have to pack everything such as the .dat and other Index folders. Likewise if I just wanted models from Index1.
    2. Regarding Textures, as I am unsure if I have OSRS data packed at all. I'm very sure I don't. But if I wanted to have the Infernal cape. Could I just pack the Textures in .dat format only, or do I need the .png for them too? Then add the Model and code in my Model.java file.
    3. With the Fire Cape texture, is that handled in the Model.java file? I did a search of my client/server for the modelID and itemID of the Fire Cape but nothing relating to how the Lava is put on comes up. I know that this bit of code is for the Lava being animated.
    Code:
    if (Rasterizer.anIntArray1480[40] >= j) {
    			Background background_2 = Rasterizer.aBackgroundArray1474s[40];
    			int i1 = background_2.imgWidth * background_2.imgHeight - 1;
    			int l1 = background_2.imgWidth * cycleTimer * 1;
    			byte abyte2[] = background_2.imgPixels;
    			byte abyte5[] = aByteArray912;
    
    			for (int k2 = 0; k2 <= i1; k2++) {
    				abyte5[k2] = abyte2[k2 - l1 & i1];
    			}
    
    			background_2.imgPixels = abyte5;
    			aByteArray912 = abyte2;
    			Rasterizer.method370(40);
    		}
    Thank you.
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  3. #2  
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    From what I understand about Texturing (Which is nothing at all basically). Firecape is basically recolored in the cache to a color of "40". However, Since the firecape has a Texture Header(Really not too sure how this works on items, Still trying to figure it out entirely), instead of recoloring the item to a true 40, It uses the texture with an id of 40 instead. (now I could be wrong about this, If there is anythign wrong with what I have stated, Please correct me)

    If you use Toms Suite for cache packing, Just load up your clients cache, Load the textures, and just click the + button to add new textures to the cache.
    Save the archive there-after to have them save to the cache. If you have any issues implementing new textures, Feel free to add my on Discord for some extra Assistance.

    Spadow#9215
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  5. #3  
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    Quote Originally Posted by Sado View Post
    From what I understand about Texturing (Which is nothing at all basically). Firecape is basically recolored in the cache to a color of "40". However, Since the firecape has a Texture Header(Really not too sure how this works on items, Still trying to figure it out entirely), instead of recoloring the item to a true 40, It uses the texture with an id of 40 instead. (now I could be wrong about this, If there is anythign wrong with what I have stated, Please correct me)

    If you use Toms Suite for cache packing, Just load up your clients cache, Load the textures, and just click the + button to add new textures to the cache.
    Save the archive there-after to have them save to the cache. If you have any issues implementing new textures, Feel free to add my on Discord for some extra Assistance.

    Spadow#9215
    Thanks, I've pretty much got that down already. I'd just need to find where to get the textures in .dat and .png format to load up into the cache
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