close xd
Printable View
close xd
The actual texture image is different
left - from ~rev 508 (when HD came out)
right - pre HD
left also looks like is has some sort of mipmap implementation going on
pre hd:
[Only registered and activated users can see links. Click Here To Register...]
hd:
[Only registered and activated users can see links. Click Here To Register...]
Cheers for the help mate :) do you happen to know which index this is in? As it doesn’t appear to be either 8 nor 9Quote:
Originally Posted by Zion [Only registered and activated users can see links. Click Here To Register...]
Should be index 9Quote:
Originally Posted by Technotik [Only registered and activated users can see links. Click Here To Register...]
Loading the osrs straight from the osrs cache :/Quote:
Originally Posted by Zion [Only registered and activated users can see links. Click Here To Register...]
Edit: Figured it out. OSRS loads all textures from archive 0, when 530 loads the textures from archive textureId. Can close this now
i even see difference in the door behind aswell tho
A ton of textures are improper compared to OSRS. I have yet to redo texture decoding for osrs but I repacked some from 498.Quote:
Originally Posted by Mr Dream [Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
You're right, ive played around alot with some methods mainly "479" in objectdef and entitydef to get the most look-a-like lightning but it never gets perfect and sadly the minimap floor icons isnt so right either in my case.Quote:
Originally Posted by Technotik [Only registered and activated users can see links. Click Here To Register...]
The goal with the client I'm currently working on here is to, when it's done, be able to replace the full cache with a pure osrs cache and it would work as intended. Going to have to rewrite texture decoding anyhow :PQuote:
Originally Posted by Mr Dream [Only registered and activated users can see links. Click Here To Register...]
Also, with minimap floor icons, are you referring to mapfunctions? Or mapscenes?
I find the HDSprite LDSprite casting a bit annoying at times.
Fixed the mapfunction tint & fixed mapscenes.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
the mapscenes and functions are alright i guess its the floor colors itself im talking about which i made a thread awhile ago not finding the issue fix for it: [Only registered and activated users can see links. Click Here To Register...]Quote:
Originally Posted by Technotik [Only registered and activated users can see links. Click Here To Register...]