Thread: Finding the difference

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  1. #1 Finding the difference 
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    EDIT: I need depth buffering added to the old methods..

    Code:
    OLD - NEW
    method374 - drawShadedTriangle
    method376 - drawFlatTriangle
    method378 - drawTexturedTriangle
    Heres the 2 files (old and new, I removed all the other methods from the files, but I think I left all the methods those methods are referring to)
    https://files.fm/u/33sx7wgp
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  2. #2  
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    Quote Originally Posted by mige5 View Post
    Some1 able to find what causes the rendering difference here? (took me quite a while to locate which methods cause the difference)

    The difference can be easily spotted by looking at the tree trunk or the character:
    Attached image

    Code:
    OLD - NEW
    method374 - drawShadedTriangle
    method376 - drawFlatTriangle
    method378 - drawTexturedTriangle
    Heres the 2 files (old and new, I removed all the other methods from the files, but I think I left all the methods those methods are referring to)
    https://files.fm/u/33sx7wgp

    PS. I do have a cheap solution around this, but just wondering wheres the difference.
    difference is the gouraud shading rendering method.

    the one on the left image is using a different more "HD" blending technique.

    check here: https://www.rune-server.ee/runescape...h-shading.html
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  3. #3  
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    Quote Originally Posted by Zion View Post
    difference is the gouraud shading rendering method.

    the one on the left image is using a different more "HD" blending technique.

    check here: https://www.rune-server.ee/runescape...h-shading.html
    u sure about that? - as the water isnt being smoothed like that on mine.
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  4. #4  
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    Quote Originally Posted by mige5 View Post
    u sure about that? - as the water isnt being smoothed like that on mine.
    completely sure.
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  5. #5  
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    Can't you compare the methods?
    link removed
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