Thread: [317] Coins model overridden?

Results 1 to 6 of 6
  1. #1 [317] Coins model overridden? 
    OWNER @ BOFA (Now Hiring)
    Mr Bill's Avatar
    Join Date
    May 2010
    Posts
    517
    Thanks given
    15
    Thanks received
    35
    Rep Power
    62
    Attached image

    So, I repacked item and animation gz models along with readvalues while switching to 667 data, and this happened to my coins. Anyone know the fix to this? I know, it sounds dumb.
    Attached image
    Reply With Quote  
     

  2. #2  
    Registered Member
    Tamatea's Avatar
    Join Date
    Aug 2010
    Posts
    1,317
    Thanks given
    401
    Thanks received
    357
    Rep Power
    2457
    I think it is todo with itemdefinitions?
    Spoiler for sig too large:


    Attached image
    Attached image
    Reply With Quote  
     

  3. #3  
    OWNER @ BOFA (Now Hiring)
    Mr Bill's Avatar
    Join Date
    May 2010
    Posts
    517
    Thanks given
    15
    Thanks received
    35
    Rep Power
    62
    Quote Originally Posted by Squxx View Post
    I think it is todo with itemdefinitions?

    Idk. When I packed 667 characters in jndex1 and animations in index2 is when shit hit the fan. Majority of items are glitched
    /discoloured
    Attached image
    Reply With Quote  
     

  4. #4  
    Renown Programmer
    Greg's Avatar
    Join Date
    Jun 2010
    Posts
    1,179
    Thanks given
    260
    Thanks received
    1,012
    Rep Power
    2003
    Yeah it's definitions, the id's used between revisions differ so to use 667 models correctly you will also need 667 item, object, identity kit, animation, graphics & npc definitions implemented with correct read values. Although 70% of the old id's probably match up with new ones, it's only when you reach 667+ do they start overriding old unused id's
    Attached imageAttached image
    Reply With Quote  
     

  5. #5  
    OWNER @ BOFA (Now Hiring)
    Mr Bill's Avatar
    Join Date
    May 2010
    Posts
    517
    Thanks given
    15
    Thanks received
    35
    Rep Power
    62
    Quote Originally Posted by Greg View Post
    Yeah it's definitions, the id's used between revisions differ so to use 667 models correctly you will also need 667 item, object, identity kit, animation, graphics & npc definitions implemented with correct read values. Although 70% of the old id's probably match up with new ones, it's only when you reach 667+ do they start overriding old unused id's

    In every revision, coins are item id 995. But, I got it. I just forgot to add the obj.dat and obj.idx to the cache from 667 files.. Facepalm facepalm
    Attached image
    Reply With Quote  
     

  6. #6  
    Renown Programmer
    Greg's Avatar
    Join Date
    Jun 2010
    Posts
    1,179
    Thanks given
    260
    Thanks received
    1,012
    Rep Power
    2003
    Quote Originally Posted by Mr Bill View Post
    In every revision, coins are item id 995. But, I got it. I just forgot to add the obj.dat and obj.idx to the cache from 667 files.. Facepalm facepalm
    Yes item id is 995 but model id isn't always the same, hence why you needed 667 item definitions to fix.
    Attached imageAttached image
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. req 317 pet models
    By H1N1 in forum Models
    Replies: 4
    Last Post: 02-15-2016, 07:35 PM
  2. 317 Character Models
    By awesomenoob in forum Requests
    Replies: 0
    Last Post: 01-05-2016, 03:15 AM
  3. [REQ] Need 317 character model
    By Herbb in forum Models
    Replies: 5
    Last Post: 11-20-2015, 01:17 PM
  4. 317 old model header ints and models
    By ima r4p3 y0u in forum Models
    Replies: 2
    Last Post: 05-15-2014, 04:50 PM
  5. 317 pi models help please
    By _Patrick_ in forum Help
    Replies: 1
    Last Post: 09-30-2013, 03:24 PM
Tags for this Thread

View Tag Cloud

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •