I think it is todo with itemdefinitions?
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So, I repacked item and animation gz models along with readvalues while switching to 667 data, and this happened to my coins. Anyone know the fix to this? I know, it sounds dumb.
I think it is todo with itemdefinitions?
Yeah it's definitions, the id's used between revisions differ so to use 667 models correctly you will also need 667 item, object, identity kit, animation, graphics & npc definitions implemented with correct read values. Although 70% of the old id's probably match up with new ones, it's only when you reach 667+ do they start overriding old unused id's
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