well one of your arrays r 100
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Alright so I tried to look around in the client specifically in client, Rasterizer and Texture class but without any success.
So basically if the problem isn't really clear, I tried adding a lot of textures to my client which ended over 100+ but for some reasons it seems that the client cannot have more than 100 textures. (I tried removing them 1 by 1 to know what was the exact amount)
and turns out the client stopped having an Out of Memory error when I had 100 or less textures.
I looked around to find any sign of an array limit or any clues in general that would cause the problem but like mentionned above, no success.
I was wondering if any of you guys know how to lift that texture amount limit ? Thanks in advance!
well one of your arrays r 100
Limit is set to < 50 default, not 100
Last edited by SoulSplit; 01-20-2018 at 11:54 PM.
Default is 49. You can’t add random textures you have to use the 317 cache format
I made sure that my textures fit the 317 cache format. I added just 1 to make sure and its working 100% fine. I did lift the array's limit in Rasterizer and Texture to add for example, new fire cape textures, but for some odd reasons, when I lift the array's limit to more than 100, the client gives me an out of memory error which I cannot seems to fix.
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