"Yes, animations are correct", No your animations are not correct otherwise you wouldn't cause such issue???
Fix your readvalues and pack the correct sequance files. Gl.
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Any clue?
https://gyazo.com/c91a3a4359f24b8349d8e17d17382839
Yes, animations are correct, could it be something wrong with the data being packed incorrectly or?
"Yes, animations are correct", No your animations are not correct otherwise you wouldn't cause such issue???
Fix your readvalues and pack the correct sequance files. Gl.
https://gyazo.com/00007ff407e0b21d6d89187691454d00 so u're telling me these are wrong.
perception base btw.
The stand/walk anims were changed a few revisions ago. Make sure you're using the new ids.
Yes this problem is because read values changed, id's also changed some time ago but they didn't produce this particular glitch.
playerStandIndex = 7047;
playerWalkIndex = 7046;
playerRunIndex = 7039;
attack
return 11979;
block
return 7050;
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