Thread: Rotating floor

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  1. #1 Rotating floor 
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    EDIT: solved.
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    When rotating, you only need to change the overlay orientation for tiles.

    From my map editor:
    Code:
    overlayOrientations[zPos][xPos][yPos] = (byte) ((data.getOverlayOrientation() - rotation) & 3);
    The other 2 don't change apart from their positions.

    For objects it's much the same as above (their old rotation - new rotation & 3)
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  4. #3  
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    EDIT: nvm.
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