Not gonna help you much, but try using owner blade snippet on texturing, it works for the fire max cape, not entirely sure if you really want to use more than one method to apply texturing on models or convert everything.
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Hi Rune-Server, hope you all are well. Recently I've been working on adding the Fire Max Cape, with its textures of course. However, I am having issues figuring a way to make it so the textures don't apply to every single poly of the color to overlay. For example, the first image of just the regular fire cape, it seems likes its only being applied in 3 main sections (top, middle and bottom). When I applied the flowing fire texture to the white poly's of the fire max cape it looks super zoomed out (however it still flows). Any help is appreciated!
Working on applying texturing with the following thread here
Code:public static void applyTexture(Model model, int id) { switch(id){ case 5612: model.setTexture(127, 40); break; } }
Not gonna help you much, but try using owner blade snippet on texturing, it works for the fire max cape, not entirely sure if you really want to use more than one method to apply texturing on models or convert everything.
Have you tried Dekus osrs texture support?: https://www.rune-server.ee/runescape...e-support.html
ive done it by hand for him no worries lol was 5 min job easy to do in hex.
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