Bump!
has anyone successfully converted rs client models & animation to standard game engine formats?
info threads on this topic will be so helpful.
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why are runescape models stored in dat files?
why not a standard file formats such as .obj or .fbx which is intended to be used for 3d models?
and how exactly is the model data (like vertex and uv positions) stored in the dat files?
i will definatly thanks and rep if someone can help me
Bump!
has anyone successfully converted rs client models & animation to standard game engine formats?
info threads on this topic will be so helpful.
In short:
To make things faster (Downloading, Accessing, ETC)
You have to look at the save/load code to know.
Spoiler for Expanded Explanation:
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