The inventory model is completely different from the model itself.
You can edit this in your client file called "itemdef"
Change the modelID model to whatever you want. You can find out what the model is by using a model viewer for your raw folder.Code:case 11786: itemDef.name = "Abyssal tentacle"; itemDef.description = "A weapon from the abyss, embedded in a slimy tentacle."; itemDef.modelID = 45677; //THIS IS THE INVENTORY MODEL itemDef.modelZoom = 913; itemDef.modelRotation1 = 304; itemDef.modelRotation2 = 148; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = 3; itemDef.actions[1] = "Wield"; itemDef.maleEquip1 = 45678; //THIS IS THE MALE EQUIP MODEL itemDef.femaleEquip1 = 45678; //THIS IS THE FEMALE EQUIP MODEL itemDef.actions[1] = "Wield"; itemDef.actions[3] = "Check"; itemDef.stackable = false; break;
You will also have to mess with model rotation, zoom, and offset because each model is a different size.





