Thread: ow to change the item appearance in the inventory to a completely new item?

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  1. #1 ow to change the item appearance in the inventory to a completely new item? 
    Registered Member Hyped's Avatar
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    Hello guys,

    How to change the item appearance in the inventory to a completely new item?

    Reginald
    learning, learning, learning, learning
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    The inventory model is completely different from the model itself.
    You can edit this in your client file called "itemdef"

    Code:
    case 11786:
    	itemDef.name = "Abyssal tentacle";
    	itemDef.description = "A weapon from the abyss, embedded in a slimy tentacle.";
    	itemDef.modelID = 45677;   //THIS IS THE INVENTORY MODEL
            itemDef.modelZoom = 913;
            itemDef.modelRotation1 = 304;
            itemDef.modelRotation2 = 148;
            itemDef.modelOffset1 = 0;
            itemDef.modelOffset2 = 3;
    	itemDef.actions[1] = "Wield";			
    	itemDef.maleEquip1 = 45678;   //THIS IS THE MALE EQUIP MODEL
    	itemDef.femaleEquip1 = 45678;   //THIS IS THE FEMALE EQUIP MODEL
    	itemDef.actions[1] = "Wield";
    	itemDef.actions[3] = "Check";		
            itemDef.stackable = false;	
         break;
    Change the modelID model to whatever you want. You can find out what the model is by using a model viewer for your raw folder.
    You will also have to mess with model rotation, zoom, and offset because each model is a different size.
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  4. #3  
    Registered Member Hyped's Avatar
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    Quote Originally Posted by slayterr View Post
    The inventory model is completely different from the model itself.
    You can edit this in your client file called "itemdef"

    Code:
    case 11786:
    	itemDef.name = "Abyssal tentacle";
    	itemDef.description = "A weapon from the abyss, embedded in a slimy tentacle.";
    	itemDef.modelID = 45677;   //THIS IS THE INVENTORY MODEL
            itemDef.modelZoom = 913;
            itemDef.modelRotation1 = 304;
            itemDef.modelRotation2 = 148;
            itemDef.modelOffset1 = 0;
            itemDef.modelOffset2 = 3;
    	itemDef.actions[1] = "Wield";			
    	itemDef.maleEquip1 = 45678;   //THIS IS THE MALE EQUIP MODEL
    	itemDef.femaleEquip1 = 45678;   //THIS IS THE FEMALE EQUIP MODEL
    	itemDef.actions[1] = "Wield";
    	itemDef.actions[3] = "Check";		
            itemDef.stackable = false;	
         break;
    Change the modelID model to whatever you want. You can find out what the model is by using a model viewer for your raw folder.
    You will also have to mess with model rotation, zoom, and offset because each model is a different size.
    But how to make a custom "INVENTORY MODEL"
    learning, learning, learning, learning
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    Quote Originally Posted by reginaldrsps View Post
    But how to make a custom "INVENTORY MODEL"
    You would have to pack the model of the same ID to replace the current one.

    You could check out [Only registered and activated users can see links. ], for more information.
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