Thread: Interface model rotation

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  1. #1 Interface model rotation 
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    I can send the model to the interface with rotations/zoom but the rotations won't allow me to turn on a 3rd axis





    I want to view this model (red partyhat) on a side angle

    or the lesser demon head front-on

    If this isn't possible just let me know.
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  2. #2  
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    What interface are you trying to push the models to? I'm pretty sure the interface itself has rotation information. You might want to try Lin's Interface Editor.
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    Quote Originally Posted by Jarinois View Post
    What interface are you trying to push the models to? I'm pretty sure the interface itself has rotation information. You might want to try Lin's Interface Editor.
    It's one I actually made myself with Lins interface editor . Using one packet to push the model on, then another to set the rotations and zoom. When I change those rotations they only "move" the model around, or rotate it in a way that doesn't actually give me the desired viewing angle.

    E.g. When I change the first rotate variable, it will move the red party hat UP and DOWN the interface.

    When I change the second rotate variable, it will spin the party hat around so the same "perspective" is maintained, but you cannot view the sides of the model.


    I'm going to try and get NPC heads to show which will solve 50% of my problem , but i'd also like to view item models correctly.


    I feel like I kind of need something like "offsets" which are used in inventory models. You can set rotations and also offsets which will rotate the model in a 3D space, but I feel like this might not be possible.
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  4. #4  
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    317 client has no way to rotate Z axis, unless you add a way.
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  6. #5  
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    Quote Originally Posted by Leanbow View Post
    317 client has no way to rotate Z axis, unless you add a way.
    I guess there's your answer.
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  7. #6  
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    Quote Originally Posted by Leanbow View Post
    317 client has no way to rotate Z axis, unless you add a way.
    Thankyou, at least I know for sure now
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