Thread: [PI] orb placement

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  1. #1 [PI] orb placement 
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    Added orbs and the placement is clearly too far to the right.
    I would fix it myself, and i did attempt to but I have no idea how to read the data for it

    Code:
    public final int[]
    			/**
    			 * hp orb
    			 * x = -1
    			 * y = -27
    			 */
    			/**
    			 * prayer orb
    			 * x = -9
    			 * y = -?
    			 */
    			/**
    			 * hp orb
    			 * x = -
    			 * y = -
    			 */
    		orbX = { 1, 1, 25 },
    		orbY = { 41, 85, 121 }, 
    		orbTextX = { 16, 16, 40 }, 
    		orbTextY = { 67, 111, 147 }, 
    		coloredOrbX = { 28, 28, 52 }, 
    		coloredOrbY = { 45, 89, 125 }, 
    		currentInterface = { 4016, 4012, 149 }, 
    		maximumInterface = { 4017, 4013, 149 },
    		orbIconX = { 28, 28, 52 }, 
    		orbIconY = { 45, 89, 125 };

    This is what it looks like, and I know that my mapback may be split into two images.

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  2. #2  
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    Check and see if you have this line of code in your client.java:

    Code:
                            if(inputString.equals("::dataon"))
                                clientData = true;
    if you do, then in game type :: dataon (no space) and place your mouse position on the top left corner of each sprite, and make sure you are very precise, and find that coordinate in your client.java. Then in game find the coordinate you want to use for where you want to move the sprite, and change that coordinate in your client.java!
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  3. #3  
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    Yes, thats clear. although it handles it with an array

    {orbx, orbx, orbx}

    so all you would have to do is - a certain number for each one and it would move it over while still holding the "layout"

    I moved in over by -5 on each and this happened.



    as you can see it is going under the edge.

    I've looked into it further and it seems that the mapback is indeed split into two images and is cache packed. Sadly I have no idea how this can be remedied.
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  4. #4  
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    i would look into where it actually draws the orb since it uses the int[] for the components
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