Thread: Particle Depth Buffering, display through windows?

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  1. #1 Particle Depth Buffering, display through windows? 
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    Does anyone know the object type that objects with windows are for example in edgeville bank. I've added depth buffering to the particle system but I want to return the check when it's being drawn behind windows.

    Here's an example:

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  2. #2  
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    Does anyone know the object type that objects with windows are for example in edgeville bank.

    what do u mean object type?
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  3. #3  
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    Nevermind fixed, I just decided to handle it by using the models alpha value.
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    Quote Originally Posted by Nucleon View Post
    Nevermind fixed, I just decided to handle it by using the models alpha value.
    offtopic but does anyone have the fire particle working or not yet?
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    Your depth buffering isn't correct if particles dont show under certain locations
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    Quote Originally Posted by Leanbow View Post
    Your depth buffering isn't correct if particles dont show under certain locations
    Well the drawing is not handled in method483/method484/method485 and I'm using a completely different buffer.
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    Hard to help when we can't see code you know
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  8. #8  
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    do u still need a fix
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