Thread: Interface on top of interface

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  1. #1 Interface on top of interface 
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    I've been adding a lot of interfaces lately and one problem I've been having are other interfaces coming on top that I don't want. I know you can remove them and that's what I would do but my question is how do you find these interfaces that are ontop of mine? Most of my interfaces are cachepacked besides a few like this one. I'm assuming this is the yellow box for the skill tab. I'm using Eliminates V0.7's Client.



    Code:
    		RSInterface rsi = addTabInterface(43933);
    		addSprite(18245, 1, "Interfaces/Equipment/PriceChecker/CHECK");
    		addPriceChecker(18246);
    		addHoverButton(18247, "Interfaces/Equipment/PriceChecker/CHECK", 2, 21, 21, "Close", 250, 18247, 3);
    		addHoveredButton(18248, "Interfaces/Equipment/PriceChecker/CHECK", 3, 21, 21, 18248);
    		rsi.totalChildren(67);
    		rsi.child(0, 18245, 10, 20);//was 10 so + 10
    		rsi.child(1, 18246, 100, 56);
    		rsi.child(2, 18247, 472, 23);
    		rsi.child(3, 18248, 472, 23);
    Code:
    		addText(18981, "", tda, 0, 0xFFFFFF, true, true);rsi.child(35, 18981, 400, 155);
    		addText(18982, "", tda, 0, 0xFFFFFF, true, true);rsi.child(36, 18982, 400, 165);
    		addText(18983, "", tda, 0, 0xFFFFFF, true, true);rsi.child(37, 18983, 120, 205);
    		addText(18984, "", tda, 0, 0xFFFFFF, true, true);rsi.child(38, 18984, 120, 215);
    		addText(18985, "", tda, 0, 0xFFFFFF, true, true);rsi.child(39, 18985, 120, 225);
    		addText(18986, "", tda, 0, 0xFFFFFF, true, true);rsi.child(40, 18986, 190, 205);
    		addText(18987, "", tda, 0, 0xFFFFFF, true, true);rsi.child(41, 18987, 190, 215);
    		addText(18988, "", tda, 0, 0xFFFFFF, true, true);rsi.child(42, 18988, 190, 225);
    		addText(18989, "", tda, 0, 0xFFFFFF, true, true);rsi.child(43, 18989, 260, 205);
    		addText(18990, "", tda, 0, 0xFFFFFF, true, true);rsi.child(44, 18990, 260, 215);
    		addText(18991, "", tda, 0, 0xFFFFFF, true, true);rsi.child(45, 18991, 260, 225);
    		addText(18992, "", tda, 0, 0xFFFFFF, true, true);rsi.child(46, 18992, 330, 205);
    		addText(18993, "", tda, 0, 0xFFFFFF, true, true);rsi.child(47, 18993, 330, 215);
    		addText(18994, "", tda, 0, 0xFFFFFF, true, true);rsi.child(48, 18994, 330, 225);
    		addText(18995, "", tda, 0, 0xFFFFFF, true, true);rsi.child(49, 18995, 400, 205);
    		addText(18996, "", tda, 0, 0xFFFFFF, true, true);rsi.child(50, 18996, 400, 215);
    		addText(18997, "", tda, 0, 0xFFFFFF, true, true);rsi.child(51, 18997, 400, 225);	
    		addText(18998, "", tda, 0, 0xFFFFFF, true, true);rsi.child(52, 18998, 120, 260);
    		addText(19999, "", tda, 0, 0xFFFFFF, true, true);rsi.child(53, 18999, 120, 270);
    		addText(19400, "", tda, 0, 0xFFFFFF, true, true);rsi.child(54, 19400, 120, 280);
    		addText(19401, "", tda, 0, 0xFFFFFF, true, true);rsi.child(55, 19401, 190, 260);
    		addText(19402, "", tda, 0, 0xFFFFFF, true, true);rsi.child(56, 19402, 190, 270);
    		addText(19403, "", tda, 0, 0xFFFFFF, true, true);rsi.child(57, 19403, 190, 280);
    		addText(19404, "", tda, 0, 0xFFFFFF, true, true);rsi.child(58, 19404, 260, 260);
    		addText(19405, "", tda, 0, 0xFFFFFF, true, true);rsi.child(59, 19405, 260, 270);
    		addText(19406, "", tda, 0, 0xFFFFFF, true, true);rsi.child(60, 19406, 260, 280);
    		addText(19407, "", tda, 0, 0xFFFFFF, true, true);rsi.child(61, 19407, 330, 260);
    		addText(19408, "", tda, 0, 0xFFFFFF, true, true);rsi.child(62, 19408, 330, 270);
    		addText(19409, "", tda, 0, 0xFFFFFF, true, true);rsi.child(63, 19409, 330, 280);
    		addText(19410, "", tda, 0, 0xFFFFFF, true, true);rsi.child(64, 19410, 400, 260);
    		addText(19411, "", tda, 0, 0xFFFFFF, true, true);rsi.child(65, 19411, 400, 270);
    		addText(19412, "", tda, 0, 0xFFFFFF, true, true);rsi.child(66, 19412, 400, 280);
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  2. #2  
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    Zivik's Avatar
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    It's because you're trying to override something that already exists.
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  3. #3  
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    Quote Originally Posted by Zivik View Post
    It's because you're trying to override something that already exists.
    I know that, but how do you know if something already exists? It seems like every interface I make there's something that pops up that shouldn't be there.. lol

    What would normally cause this?

    this?
    Code:
    addTabInterface(43933);
    or can these cause it?
    child id, sprite, hovered button, etc
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  4. #4  
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    Quote Originally Posted by Sunny++ View Post
    I know that, but how do you know if something already exists? It seems like every interface I make there's something that pops up that shouldn't be there.. lol

    What would normally cause this?

    this?
    Code:
    addTabInterface(43933);
    or can these cause it?
    child id, sprite, hovered button, etc
    It can all cause it.
    [Only registered and activated users can see links. ]
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  5. #5  
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    Quote Originally Posted by Zivik View Post
    It can all cause it.
    Kk what would you do to debug this?
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