Thread: Bounty hunter interfaces

Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1 Bounty hunter interfaces 
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    Well i was adding bounty hunter interfaces, and i noticed that they didnt work on poesys client so i tried on different client like eliminates v0.6 and they worked fine


    Eliminates v0.6


    Poesys client


    the code im trying to add
    Code:
    	static void bountyHunter(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25347);
    		tab.totalChildren(9);
    
    		RSInterface.addText(25349, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25350, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25351, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25352, 1, "Other/SUB");
    		
    		RSInterface.addTransparentSprite(25348, 0, "Other/bh", 128);//128
    		
    		tab.child(0,25348,332,3);
    		tab.child(1,25349,340,13);
    		tab.child(2,25350,480,13);
    		tab.child(3,25351,340,34);
    		tab.child(4,25352,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    	}
    	
    	static void bountyHunter1(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25353);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25354, 0, "Other/bh", 128);//128
    		RSInterface.addText(25355, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25356, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25357, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25358, 2, "Other/SUB");
    		
    		
    		tab.child(0,25354,332,3);
    		tab.child(1,25355,340,13);
    		tab.child(2,25356,480,13);
    		tab.child(3,25357,340,34);
    		tab.child(4,25358,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    	}
    	
    	
    	static void bountyHunter2(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25359);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25360, 0, "Other/bh", 128);//128
    		RSInterface.addText(25361, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25362, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25363, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25364, 3, "Other/SUB");
    		
    		tab.child(0,25360,332,3);
    		tab.child(1,25361,340,13);
    		tab.child(2,25362,480,13);
    		tab.child(3,25363,340,34);
    		tab.child(4,25364,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    	}
    	
    	static void bountyHunter3(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25365);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25366, 0, "Other/bh", 128);//128
    		RSInterface.addText(25367, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25368, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25369, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25370, 4, "Other/SUB");
    		
    		
    		tab.child(0,25366,332,3);
    		tab.child(1,25367,340,13);
    		tab.child(2,25368,480,13);
    		tab.child(3,25369,340,34);
    		tab.child(4,25370,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    		
    	}
    	
    	static void bountyHunter4(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25371);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25372, 0, "Other/bh", 128);//128
    		RSInterface.addText(25373, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25374, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25375, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25376, 5, "Other/SUB");
    	
    		
    		tab.child(0,25372,332,3);
    		tab.child(1,25373,340,13);
    		tab.child(2,25374,480,13);
    		tab.child(3,25375,340,34);
    		tab.child(4,25376,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    		
    	}
    	
    	static void bountyHunter5(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25377);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25378, 0, "Other/bh", 128);//128
    		RSInterface.addText(25379, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25380, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25381, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25382, 6, "Other/SUB");
    		
    		
    		tab.child(0,25378,332,3);
    		tab.child(1,25379,340,13);
    		tab.child(2,25380,480,13);
    		tab.child(3,25381,340,34);
    		tab.child(4,25382,470,27);
    		
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    
    	}
    	
    	static void bountyHunter6(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25383);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25384, 0, "Other/bh", 128);//128
    		RSInterface.addText(25385, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25386, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25387, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25388, 7, "Other/SUB");
    		
    		tab.child(0,25384,332,3);
    		tab.child(1,25385,340,13);
    		tab.child(2,25386,480,13);
    		tab.child(3,25387,340,34);
    		tab.child(4,25388,470,27);
    
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    	}
    	
    	static void bountyHunter7(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25389);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25390, 0, "Other/bh", 128);//128
    		RSInterface.addText(25391, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25392, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25393, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25394, 8, "Other/SUB");
    		
    		tab.child(0,25390,332,3);
    		tab.child(1,25391,340,13);
    		tab.child(2,25392,480,13);
    		tab.child(3,25393,340,34);
    		tab.child(4,25394,470,27);
    		
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    	}
    	
    	static void bountyHunter8(TextDrawingArea[] tda) {
    		RSInterface tab = RSInterface.addInterface(25395);
    		tab.totalChildren(9);
    
    		RSInterface.addTransparentSprite(25396, 0, "Other/bh", 128);//128
    		RSInterface.addText(25397, "Target:", 0xffcccc, false, true, -1, tda, 0);
    		RSInterface.addText(25398, "test", 0xff6666, true, true, -1, tda, 0);
    		RSInterface.addText(25399, "Target likeihood", 0xffcccc, false, true, -1, tda, 0);
    		
    		RSInterface.addSprite(25400, 9, "Other/SUB");
    		
    		int main = 28505;
    		
    		RSInterface.addSprite(main + 1, 2, "PvP/pvp");
    		RSInterface.addText(28502, "114 - 126", tda, 1, 0xff9040, false, true);
    		RSInterface.addText(28503, "EP: 2%", tda, 1, 0xff9040, false, true);
    		RSInterface.addHovered(main + 4, 2, "PvP/pvp", 17, 17, main + 5);
    		
    		tab.child(5, main + 1, 414, 275);
    		tab.child(6, 28502, 424, 300);
    		tab.child(7, 28503, 430, 320);
    		tab.child(8, main + 4, 414, 275);
    		
    		tab.child(0,25396,332,3);
    		tab.child(1,25397,340,13);
    		tab.child(2,25398,480,13);
    		tab.child(3,25399,340,34);
    		tab.child(4,25400,470,27);
    		
    		
    	}
    Reply With Quote  
     

  2. #2  
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    bumpedy
    Reply With Quote  
     

  3. #3  
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    updated the thread, got a different problem now
    Reply With Quote  
     

  4. #4  
    Irathient Developer

    mr selby's Avatar
    Join Date
    May 2011
    Age
    25
    Posts
    1,188
    Thanks given
    95
    Thanks received
    166
    Rep Power
    97
    are you calling the interface? there could be a interface.java class and you have to call it ..

    example:
    bountyHunter(textDrawingAreas);
    Reply With Quote  
     

  5. #5  
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    Quote Originally Posted by mr selby View Post
    are you calling the interface? there could be a interface.java class and you have to call it ..

    example:
    bountyHunter(textDrawingAreas);
    yup
    Code:
    		aClass44 = streamLoader;
    		bountyHunter(textDrawingAreas);
    		bountyHunter1(textDrawingAreas);
    		bountyHunter2(textDrawingAreas);
    		bountyHunter3(textDrawingAreas);
    		bountyHunter4(textDrawingAreas);
    		bountyHunter5(textDrawingAreas);
    		bountyHunter6(textDrawingAreas);
    		bountyHunter7(textDrawingAreas);
    		bountyHunter8(textDrawingAreas);
    		aMRUNodes_238 = null;
    no interface.java:/
    Reply With Quote  
     

  6. #6  
    Irathient Developer

    mr selby's Avatar
    Join Date
    May 2011
    Age
    25
    Posts
    1,188
    Thanks given
    95
    Thanks received
    166
    Rep Power
    97
    try looking and seeing if the interfaces on poesy's client loads differently than Aj's client
    Reply With Quote  
     

  7. #7  
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    Quote Originally Posted by mr selby View Post
    try looking and seeing if the interfaces on poesy's client loads differently than Aj's client
    say for example even if i replace all of the rsinterface.java with eliminates it still does work:/
    Reply With Quote  
     

  8. #8  
    Irathient Developer

    mr selby's Avatar
    Join Date
    May 2011
    Age
    25
    Posts
    1,188
    Thanks given
    95
    Thanks received
    166
    Rep Power
    97
    you might have to cache pack the sprite then because i believe

    aClass44 = streamLoader;

    means that the sprites are loaded from cache ( could be wrong )
    Reply With Quote  
     

  9. #9  
    Banned
    Join Date
    Feb 2013
    Posts
    1,067
    Thanks given
    72
    Thanks received
    28
    Rep Power
    0
    Quote Originally Posted by mr selby View Post
    you might have to cache pack the sprite then because i believe

    aClass44 = streamLoader;

    means that the sprites are loaded from cache ( could be wrong )
    hm how would i cache pack the sprites like, never done it before
    Reply With Quote  
     

  10. #10  
    Irathient Developer

    mr selby's Avatar
    Join Date
    May 2011
    Age
    25
    Posts
    1,188
    Thanks given
    95
    Thanks received
    166
    Rep Power
    97
    I myself have never done it, but galkon released a tool for doing so
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [PI] Bounty hunter interface flickering
    By Sorcery in forum Help
    Replies: 2
    Last Post: 06-20-2013, 10:57 AM
  2. Bounty Hunter Interface Configs
    By bracket in forum Requests
    Replies: 2
    Last Post: 10-07-2010, 07:48 AM
  3. Adding My Bounty Hunter Interfaces and Skulls
    By TheRedArmy in forum Tutorials
    Replies: 45
    Last Post: 09-28-2010, 02:11 PM
  4. 560+ Bounty Hunter interface
    By shassan in forum Requests
    Replies: 1
    Last Post: 05-05-2010, 10:49 PM
  5. 100% bounty hunter Interface
    By SWAT in forum Show-off
    Replies: 35
    Last Post: 02-28-2009, 11:12 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •