Packing new data into a 459/474 cache
Hi guys i was wondering if someone has packed newer data to a 459 / 474 before.
How did they do it ?
I was thinking about the same concept as in 317 but i found out its diffrent.
So i used dragonkk's cache editor and packed the models thru there (index 7) and no errors or anything and the cache size actually increased.
But the models didnt change.
If anyone has any information on this it would be apreciated.
Also maybe a list of which index is for what ?
I already have this but some of them dont seem to be right cause 459 cache goes up to index 15 instead of 36.
This is the list for matrix w.e. if someone has a list for the older format would be apreciated.
Code:
Loaded: Skeletons, type=0
Loaded: Skins, type=1
Loaded: Config, type=2
Loaded: Intefaces, type=3
Loaded: Sound effects, type=4
Loaded: Landscapes, type=5
Loaded: Music, type=6
Loaded: Models, type=7
Loaded: Sprites, type=8
Loaded: Textures, type=9
Loaded: Huffman encoding, type=10
Loaded: Music2, type=11
Loaded: Interface scripts, type=12
Loaded: Fonts, type=13
Loaded: Sound effects2, type=14
Loaded: Sound effects3, type=15
Loaded: Objects, type=16
Loaded: Clientscript settings, type=17
Loaded: Npcs, type=18
Loaded: Items, type=19
Loaded: Animations, type=20
Loaded: Graphics, type=21
Loaded: Script configs, type=22
Loaded: World map, type=23
Loaded: Quick chat messages, type=24
Loaded: Quick chat menus, type=25
Loaded: Native libraries, type=30
Loaded: Graphic shaders, type=31
Loaded: P11 Fonts/Images, type=32
Loaded: Game tips, type=33
Loaded: P11 Fonts2/Images, type=34
Loaded: Theora, type=35
Loaded: Vorbis, type=36
Finished loading. Identified 32/36 types.