Lemme check brb.
.
.
Try Class 46?. Not sure now to rename the clicks though.
But that's where Objects are handled client sided.
|
What file is used to edit the 1st/2nd click options for objects? I'm trying to add a custom rock for mining and was wondering where i go to edit the object so it works like the rocks do for mining runite ore, coal ext...?
Lemme check brb.
.
.
Try Class 46?. Not sure now to rename the clicks though.
But that's where Objects are handled client sided.
Yes, class 46 appears to be right, but the only objects that are in there are a few summoning obelisks. Any idea where the rest of the objects are defined?
Object are handled from the cache, Class 46 is where you can implement custom objects and modify somewhat existing ones.
You could do something like this, if i remember correctly:
Code:if(i == OBJECTID) { // Id of the object you wish to modify.0 class46.aString739 = "name"; // Edit the name maybe? class46.aStringArray786[1] = "OPTION NAME"; // Object Click 1 class46.aStringArray786[2] = "OPTION NAME"; // Object Click 2 }
Awesome, thanks a lot!
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |
Tags for this Thread |