Thread: [Any RSPS] Difference between different types of RSPS clients/servers?

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  1. #1 [Any RSPS] Difference between different types of RSPS clients/servers? 
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    Sorry this is probably a really noob question, I'm a great coder but I honestly do not know for sure what the difference is between nonrefactored, refactored, renamed, and nonrenamed. I'm think refactored is where you've completely changed some sort of really basic makeup for the rsps client/server src, I also think that refactored means the same as renamed. But I'm not completely sure and I've been coding with ONLY server sided ever since I started coding RSPS. I've done millions of lines of code in servers, but less than 100 lines of code when it comes to client sided. (Dead serious..Lol) So I have very little experience with RSPS clients, and I'm starting to really need to learn about this in order to perfect a RSPS. Please don't flame, I understand this is a stupid question but I can't see any difference and I'm not yet a RSPS guru. Thanks.
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    Alright look the client is property of jagex. Jagex obfuscates the client to protect their client code to be easily stolen. Now this is where rsps come in.
    People de-obfuscate their clients to get the code. But the thing is you cant deobfuscate it perfectly. For example say jagex would make an integer "modelId" and then they obfuscate it and we deobfuscate it we would find something like "anInt412" re-named/refactored is the same i think.

    When you get a refactored client somebody has already figured out some of the "anInt" to what they really are and he renamed the field in every class to make it more understandable that its for example the modelId. Cause you cant be coding and remembering that "anInt145" the height was and "anInt447" the X coordinate thats why these get refactored.

    This isn't just for integers same goes for methods etc.
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