Bump!
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Hey ,
Can anyone help me convert this code to renamed for project insanity base?
Thank you!Code:if(i == 6992){ //~Black party hat~ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int [1]; //Purple: 926-127 class8.anIntArray156[0] = 926; class8.anIntArray160[0] = 6; class8.anInt174 = 2635;//Item Look class8.anInt181 = 440; class8.anInt190 = 76; class8.anInt198 = 1850; class8.anInt204 = 0; class8.anInt169 = 1; class8.anInt194 = 1; class8.anInt165 = 187; class8.anInt200 = 363; class8.anInt175 = 29; class8.anInt197 = 87; class8.aString170 = "Black Party hat"; class8.aByteArray178 = "A Black Party Hat".getBytes(); }
Dimitri.![]()
Bump!
Bump! Anyone? ( Please tell me if bumping is against rules )
I Can get most of it you can allways try commenting out the errors and see if it works but your welcome for this much.
Code:case 6992: //~Black party hat~ itemDef.name = "Black Party hat"; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int [1]; //Purple: 926-127 class8.anIntArray156[0] = 926; class8.anIntArray160[0] = 6; itemDef.modelID = 2635;// ModelID itemDef.modelZoom = 440; // ModelZoom itemDef.modelRotationY = 76; //Model RotationY itemDef.modelRotationX = 1850; //Model RotationX itemDef.anInt204 = 0; itemDef.anInt169 = 1; itemDef.anInt194 = 1; itemDef.anInt165 = 187; //Male Equip itemDef.anInt200 = 363; //Female equip itemDef.modelOffset2 = 29; //ModelOffset2 itemDef.modelOffset1 = 87; //Model Offset1 itemDef.description = "A Black Party Hat".getBytes(); break;
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